user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired
query: SELECT COUNT(sid) AS count FROM sessions WHERE timestamp >= 1710638161 AND uid = 0 in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired
query: SELECT DISTINCT u.uid, u.name, s.timestamp FROM users u INNER JOIN sessions s ON u.uid = s.uid WHERE s.timestamp >= 1710638161 AND s.uid > 0 ORDER BY s.timestamp DESC in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
That was really excellent. I like how the hints persuaded me to treat the text with much more care and attention. I won, but I don't recall finding a fifth treasure. Perhaps it was a metaphorical one.
I played for a while and found some treasures.
I think the unassuming-text mechanic is an interesting one. What I like about it was that I began to reexamine the words with various hypotheses about what types of words or subjects were relevant enough to do something. I was looking for patterns in it. I felt that it did have a sense of a pattern to it, but it didn't feel completely consistent to me so I ended up scrubbing through entire phrases depending on a brute-force approach with the exception of two cases.
The setting as a whole is one that appeals to me as a former Christian. The mythological aspects (rather than philosophical I guess) of the Abrahamic culture creep me out because of my proximity to it, but I do enjoy seeing it explored as if it is The NeverEnding Story or The Dark Crystal .
I too was looking for some additional scenes from various folklore stories/beliefs. I wonder what sort of symbolism could be injected into the various locations players can visit.
When viewing the scene in Hell, I felt very much like a spectator in a play, and I felt the description of the stuff going on there was very evocative.
Beyond that, I thought the hidden-text mechanism was brilliant (and encouraged thorough replays), but yeah, I ended up brute-forcing it the rest of the way. I also enjoyed your blog entry about the process of making this, and your "fatigue" mechanism that added little blips of mystery and unpredictability.
Comments
That was really excellent. I
That was really excellent. I like how the hints persuaded me to treat the text with much more care and attention. I won, but I don't recall finding a fifth treasure. Perhaps it was a metaphorical one.
I played for a while and
I played for a while and found some treasures.
I think the unassuming-text mechanic is an interesting one. What I like about it was that I began to reexamine the words with various hypotheses about what types of words or subjects were relevant enough to do something. I was looking for patterns in it. I felt that it did have a sense of a pattern to it, but it didn't feel completely consistent to me so I ended up scrubbing through entire phrases depending on a brute-force approach with the exception of two cases.
The setting as a whole is one that appeals to me as a former Christian. The mythological aspects (rather than philosophical I guess) of the Abrahamic culture creep me out because of my proximity to it, but I do enjoy seeing it explored as if it is The NeverEnding Story or The Dark Crystal .
Folklore
I too was looking for some additional scenes from various folklore stories/beliefs. I wonder what sort of symbolism could be injected into the various locations players can visit.
When viewing the scene in Hell, I felt very much like a spectator in a play, and I felt the description of the stuff going on there was very evocative.
Beyond that, I thought the hidden-text mechanism was brilliant (and encouraged thorough replays), but yeah, I ended up brute-forcing it the rest of the way. I also enjoyed your blog entry about the process of making this, and your "fatigue" mechanism that added little blips of mystery and unpredictability.
Nice work!