user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired
query: SELECT COUNT(sid) AS count FROM sessions WHERE timestamp >= 1710640428 AND uid = 0 in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired
query: SELECT DISTINCT u.uid, u.name, s.timestamp FROM users u INNER JOIN sessions s ON u.uid = s.uid WHERE s.timestamp >= 1710640428 AND s.uid > 0 ORDER BY s.timestamp DESC in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
it's slightly the same as the Melonman engine (custom, ms visual c++, opengl etc) (i guess custom engine also explains the small exe and the collisions)
to how to do the terrain i got the idea from hedgewars (it breaks it up to 128x128 textures so only has to reupload a tile when its changed, no code was copied from it, its just using the same idea)
It almost felt like there was no health bar, but in the end I discovered I did have limited health. Still, pushing it really far off (and instead having the main punishment mechanic being pushed & shot) made for a really interesting game.
Comments
What engine is this?? How is
What engine is this?? How is the executable so small?? Why does all the collision actually work??
i guess im now double answering oh well
it's slightly the same as the Melonman engine (custom, ms visual c++, opengl etc) (i guess custom engine also explains the small exe and the collisions)
to how to do the terrain i got the idea from hedgewars (it breaks it up to 128x128 textures so only has to reupload a tile when its changed, no code was copied from it, its just using the same idea)
Elegant
Smooth mechanics and controls... Exquisite collection of background and foreground graphics... Plus, Lucy even sports the classic square-cut bangs!
I felt clever and agile when I started shooting and jumping into upward-angled tunnels I had just made. Nice work!
Fresh, new gameplay
Really liked it.
It almost felt like there was no health bar, but in the end I discovered I did have limited health. Still, pushing it really far off (and instead having the main punishment mechanic being pushed & shot) made for a really interesting game.
For some reason I'm really hungry now.