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Lynx's picture

Balloon Away

Balloons Away.jpg
Game File: 

A simple balloon app.

Pop the balloons while trying to get the highest combo.

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Haze's picture

Picture uploading failure

* The selected file /tmp/tmp_xV4udf could not be copied.
* Failed to upload the picture image; the pictures directory doesn't exist.

that appears when trying to change the icon thingy from the My Account menu. how strange.

ZZT-X's picture

Krampus Poops on Everybody

krampus.gif
Game File: 

You're the Krampus, and you're pooping on naughty children.

Yep.

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atuun's picture

What A Convenient Night To Have A Curse

convenient.JPG
Game File: 

A xdonthave1xx fangame! You have been struck with a horrible curse -- being turned into a fire breathing dragon! But tonight is also the day the Martians chose to invade, and you now have the power to defeat them! How convenient!

Made For: 
Pirate Kart 2
SpindleyQ's picture

Mumble server

KOTMK#36 IRC chat wrote:
17:14 < kirkjerk> you know what we need? some kind of voice channel.
17:14 < kirkjerk> like xbox live party stuff
17:15 < kirkjerk> its just i totally ignore irc when i'm coding, you know?

Well, why the hell not! There is now a semi-official Glorious Trainwrecks Mumble server. Just download the client and point it at glorioustrainwrecks.com to talk to your fellow wreckers... with your voice!

Of course, the current probability that anyone will be on when it's NOT Klik of the Month time is near zero, but it was easy to set up, and I'm curious to see what the community thinks of the idea.

SpindleyQ's picture

giftopia

giftopia.png
Game File: 

You are PARTY ROBOT! Your goal is to uhhhhhhh

Does not work in Firefox :( Definitely does work in Chrome.

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clyde's picture

Tunnel Game February 2017

carrot.png

This is the second tunnel game I've made in a series.
Music is by Eric Matyas http://soundimage.org/
I used Oculus Medium to sculpt an object to walk around.
I used Meshlab to reduce the polygons and add a textureless UVmap. Here is a tutorial on how to mostly do that:
https://youtu.be/lDiTvu0LKtc
Then I started experimenting with Unity 5's lighting-system. This tutorial was very useful (particularly the part about using a gradient):
https://www.youtube.com/watch?v=eGu9_8HS2uI
I used some image-effects which is a lot more obvious on higher-end machines. I haven't rewatched it, but I think this is the video that showed me how to use those:
https://unity3d.com/learn/tutorials/topics/graphics/image-effects-overview

I'm happy with it. Some of the scenes are much less optimized than others because I was learning as I went along. The various scenes can be summoned by top number keys 0-6. scene 5 and scene 6 are the least performative largely because I was just throwing stuff in and taking it out later. One of the reasons I enjoyed this project and that I am happy it is over is that I feel that I could now do a lot of this stuff with better optimization if I start from scratch (based on things I learned along the way).

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Noyb's picture

Candy from a Baby

candy.png
Game File: 

A game of high-stakes red light, green light.

Controls:
Arrows keys.

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Danni's picture

Disco Headache

disco-headache.png

Wanted to see if I could make a game in two hours using Klua.

This is a remake of the TI-83 calculator game "Aspirin" except with a flashing color background, a widescreen aspect ratio and more fairness (you'll never witness a laser spawning inside you).

Press F to enter/exit Fullscreen Mode so you can see just how awful your graphics drivers are at not creating a tear at the top of the screen when doing V-Sync. Or is it a LOVE/Klua issue? I don't know...

Music by Torley.

For Windows and Linux.

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