A completely authentic and unedited recording of my game "Flood The Chamber Again: This Time It's Lava" being soundly defeated by myself! Though some spots were more than a bit tricky for me to get past.
Watch in awe as the videogame character moves independently of your volition! Even though this is coded in Game Maker, is it still really a game? (No.)
Dazzle is about getting lost in someone's mind.
Inspired by dazzle camouflage.
Created with Hector Bonte (music & sounds)
TOKEN 3
06/02/2019 .+++
Why don't you try to save earth from the alien invasion for a change?
For people who do not like the footballs. Use this on football fans to show them what they're watching looks like to non football fans. Accurate simulation to 1/1000 degree of realistic-accuracy and tested by experts on a field.
SUPER GOOD FOR SEXY TIME INITIATION
You have to rescue the head of Noah from the inner back chamber of a giant hunchback. A pretty anxious game created over a few hours. Probably only notable for the sound design. Play with headphones in a darkened room, if you please. Much love.
Help the poor myopic scarecrow to reach its destiny. the game is simple. move to the right and jump, but you'll find something that will turn the situation a lot more complicated.
Also, this is the first game to feature my OWN MIDI SONGS HELL YEAH
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i ain't no musician take it easy with me
In this game, YOU will WATCH DUCKS from a PARK BENCH.
WATCH the DUCKS and get POINTS! The game ends when you hit ESC! Get as many POINTS as you can!
WATCH DUCKS II is a direct sequel to the 2010 Pirate Kart II hit WATCH DUCKS. This exciting new entry in the WATCH DUCKS franchise features numerous improvements over its predecessor including:
Also, press F4 to toggle between fullscreen and windowed modes (true of all my games, BTW).
Two hacks of my favorite section of cactus’ game Psychomnium. For the first, I simply isolated the “bee” section, made it scroll, added a second checkpoint, and added a second bee. It’s extremely difficult, not impossible, super satisfying upon completion, and a perfect illustration of “masocore” design. Piano players might get a kick out of its requirement for two-handed dexterity. For the second, I used the same isolated, scrolling level and the extra checkpoint, but with a single bee and I modified the controls so that the bee accelerates upwards the entire time that the Up Arrow button is held down as opposed to the previous requirement for several distinct button presses. The idea is to illustrate just how much a seemingly minor control tweak can impact the “feel” of a game’s play. The game is currently Windows-only.