Update: this converter is now built into Twine 1.4 (in the "Import Compiled HTML file" menu item), so this page is no longer necessary.
Someone on my Twitter feed reported that they'd lost the source code of a Twine game of theirs, and wanted to know if they could convert the HTML back to a usable format. So, I decided to quickly knock up a utility that could do that. Here it is - it extracts the passages from a HTML twine game and converts them to Twee source code, which Twine can import using the "Import Source Code" menu option. I hope it works for you.
Attachment | Size |
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Twine_HTML_Twee_Converter.html | 2.96 KB |
What
An antagonistic 1-button platformer. Difficult, but each level is technically beatable.
Made for the KusoJam, which has two other more charming entries you should definitely examine: https://itch.io/jam/kusojam
Controls
Controls are limited to one button. This is mapped to Unity's 'Jump' input. By default, this is the spacebar.
Tap 1x to move forward.
Tap 2x to jump.
Tap 3x to blow a kiss.
Tap 4x to do nothing.
Tap 5x to move forward fast/far.
Tap 6x to reset current velocity. (This is probably useless.)
Tap 7x to move backward.
Tap 10x to restart the level (-1 life).
Complications
Physics is non-deterministic: the same input/timing does not guarantee the same outcome.
Sometimes collisions will behave oddly.
While the one button is pressed, the screen goes dark.
After you have tapped, there is a small delay before input is read, just in case you wanted to tap again.
Levels may become increasingly disorienting.
Credits
This uses Thomas Hourdel's "Colorful FX" from the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/44845
Super Vadimka VII: The Nightmares of The Current Continue is the final game of the original "Super Vadimka" series about the adventures of a boy. The ballcaster game was developed by VadimBallzGame..
The story tells how, after the events of the sixth part, Dr. Kulik resurrected from the dead and gathered villains from other universes, such as the legendary Super Vadimka or Dio Brando. Now Super Vadimka must stop Dr. Kulik once and for all.
The gameplay of the game follows the previous parts, but the graphics have become 3D and look more beautiful.
In this five-minute game about Kierkegaard's philosophy, you make decisions and face a challenging test. Will you become the Knight of Faith?
How quickly can you mash your keyboard?
A Klik & Play game based on the title of a GDC talk, as requested via Kickstarter.
In this game, you are literally using your gut to measure ROI, your Remotely Operated Infant.
Compiled in TGF, so it's playable on 64-bit Windows!
Made for the first week of ,a href="https://www.idlethumbs.net/forums/topic/11042-wizard-academy-weekly-gamedev-study-group/">Wizard Academy where we are going through beginner Unity tutorials. I wanted to take the opportunity to use what I've learned on Glorious Trainwrecks.
posted it in the wrong place D: of course OTL
but here it is, if anyone would want to play it
Something i made on KnP. click on the screen to do jump kicks to the robots but avoid the walls.
Happy Travel is difference game with 10 levels for children to development of visual attention. Spot the differences between the two colorful images of the family travel.
A happy family of 4 persons and a dog like to spend the weekend actively. You will walk in a forest, ride a bike in the mountains, travel by car, fly in a balloon, float on the river with them and much more.
Happy Travel is an indispensable tool in training of the visual attention of your child. Well-developed attention accompanies and enhances the productivity of all mental processes of thinking, perception, speech and memory.
Excellent graphics and wonderful music will not let you get bored.