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Unlikely Arsenal

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You are Baron van der Bandolier, and must blast a swarm of Fearsome Flying Femmes Fatale. You have two bouncing lasers, one shoe-cannon set, and one back-mounted grenade launcher. You can only fire all of these weapons at once, and if you get hit by one of your own shots, you die. In retrospect, your enthusiasm for weaponry may be your undoing.

Arrows: float
Space: shoot weapons.

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clyde's picture

Zine

zineCover.jpg
Game File (Linux): 
Game File (Mac): 

A tool for making a four-page zine. You don't get to write or draw though. Hypothetically you could take the images from the screenshot-folder and add that content if you are especially motivated. Enjoy!

Made for Ragzouken who asked for:
* tools
* zines
* paradise
* patterns

//WARNING: Don't resize the window after you pick your resolution. The game locks up when the scene changes and your zine does't get saved in the screenshots folder. I'm not sure how to solve it yet.

Author: 
clyde
Made For: 
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Zecks's picture

No Friends the "aminated" series

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Here's a riddle for you:

What's so bad it's pure fukken comedy gold, moves around 6 to 12 frames per second, and stars a stick man with animu hair, a lizardman, and a ninja who never takes off his suit as the main characters?

I hereby present to you-

NO FRIENDS!!! (how it got its name's an incredibly dumb story that has nothing to do with my social life)

No Friends is a series of animations bunches of pictures with some parts that move occasionally
(usually the mouth(it finally gets "better" in episode 24)) that was my first time expressing myself. It
was embarrassingly bad right from the beginning, but if I hadn't continued it at the time, I most likely
wouldn't have eventually tried my hand at doing a game based on it (something I dabbled in with GM back then.) It was gonna be an RPG, and obviously it failed the first time. But then it happened. I wanted to do that game. Three more failures and making games changing from a "cool thing to do" to a life goal later, here I am. I still want to create that game, but it's now far from my biggest to-be project. The game will be nothing like it was supposed to back then though, the universe's been evolving with a very closed community for years now, (where I originally shared these animations, it's amazing how 'familiar' you can get with intranets' strangers if you stick with them) and... I dunno, it doesn't really have much connection to the old shit for anyone else than me anymore, but it's not like people who'll someday play it would or even should care about it.

When the changes happened it was the first time I knew (that wasn't me being a dumb kid) that I was creating something wonderful. Unique, maybe a bit quirky at times, characters and settings that people could experience if I someday reached a state where they can be presentable.

The contrast of the substance in the previous two paragraphs to the absolute trainwreck that actually is this shitty animation series is just ridiculous. Let's get to it, shall we?

Hold tight onto your seat for well over an hour (if you somehow manage to go through them all) of genuine, hilariously bad shit.

ENTER NO FRIENDS
(they're in reverse order, so start from the end)

WARNING: DO NOT ENTER
Actual watch-outs: Watch out for a couple episodes where stuff gets a bit too self-aware and I basically cop-out the whole episode. Watch out for the old version of the fourteenth episode. (actually watch it. it's literally just a bunch of pictures. then watch the remix afterwards for contrast.)
Watch out for dumb in-jokes that you either didn't catch or weren't actually seen anywhere because I made stuff up as I went. Watch out for the "music" present in a whole lot of episodes (read: do not watch episode 4). Ep. 30 is the final episode and the only one to have actual music. (which still manages to be fucked up though) Actually, you could just watch that one and be done with this.

Enough blabbering. Get ready for a brain-meltingly bad time.

No Friends The Animation Kopyrikt © Me and my Bro 2006-2009

???????

If you want some YAKF3 progress: Three quarters down, one to go.

Mutual Devastation

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This is a one-player Scorched Earth type game. You control both turrets, and you win if you get them to shoot each other in a single simultaneous strike. Feel free to press R to roll a new terrain map in case the current randomly generated one is too obstructive.

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Danni's picture

Pre-Pirate Kart Knytt Stories Collaboration Level

Sat, Feb 18 2012 01:00 AM
02/18/2012 - 00:00
02/25/2012 - 00:00
Etc/GMT-8

Inspired by this.

From now until the start of Pirate Kart V, we're gonna collaborate on a single level, and then submit it to the Kart! Some rules/guidelines:

  1. Each participant takes turns making a section of the level
  2. Only one section per participant
  3. Make your section between ten and twenty screens long (more of a guideline really)
  4. Try not to spend more than two hours on your section
  5. Please don't edit someone else's section (unless you have a really good idea)
  6. Add a sign message to your first screen stating that you made the section
  7. First person should start the level off with the Run and Climb abilities. Feel free to introduce the other abilities but try to be gradual about it.
  8. When you've finished your section, upload it as a packed file.
  9. Whoever is working on the next section should say so, just so that we don't have two people trying to make section X and thus conflicting with each other.

Submit WIP versions as an attachment to COMMENTS, not as a new game. The final version will get submitted as a game entry to PKV but WIP versions as game entries will just clutter up the database.


Games made for Pre-Pirate Kart Knytt Stories Collaboration Level

Danni's picture

KNP Tetris: The Grandmaster 4: Laughing Instinct

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Game File: 

CW: Screen shake, fast-moving objects

A modern reimagining of qrleon's KNP Tetris (which you should probably play first).

Credits:

Graphics: NASA, Alien Soldier, Sega Tetris, Doom, some of my own stuff, and the CoolText online generator
Music: The MIDI from KNP Tetris hastily fed through Renoise and various VSTs
Sounds: An unreleased soundpack I made for Nullpomino, TGF sound libraries, Gunstar Heroes, Nikki's voice, and Tama for the Sega Saturn

Made For: 
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gisbrecht's picture

BINKY XIII: The Fourth Dimension

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Game File (Linux): 
Game File (Mac): 
Game File: 

The thirteenth in the award winning BINKY Series.

The fans had a rumor that "BINKY would get stuck somewhere again..." posted by SodaBob32015, but did they expect it to be... the FOURTH DIMENSION?

New Exciting Interview:

Developer 1: The third dimension wasn't enough, wasn't enough!
Developer 2: We checked out a lot of books on geometry on the library, but it seems that BINKY had already gotten stuck for us!
Developer 1: It was very kind of our funny dinosaur friend.
Developer 3: Is BINKY a dinosaur? Maybe they are a kangaroo?
[Everyone laughs]

Q and A:

Q: Where is BINKY XII?
A: It is on my computer!

Q: [BUBBO I spoilers] V gubhtug UREEL gur pureel jnf rivy abj?
A: I don't know what you are saying!

Controls:

WASD,Arrow Keys - Movement

Credits:

Tesseract by Jason Hise at English Wikipedia https://commons.wikimedia.org/wiki/File:Tesseract.gif
Tiles from Dungeon Crawl Stone Soup https://github.com/crawl/tiles
Herry the Cherry from DR. HELLO, modified.
Characters from Feng Shen Bang (Famicom), modified.

Music:

JAZZY1.MID from The Games Factory

Author: 
MarikenG
Event Created For: 
Made For: 
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SpindleyQ's picture

Drupal upgrade

I upgraded Drupal to the version 5.21. (We were at version 5.1.) It was vaguely painful. Let me know if you run into any problems. jeremy at rhinoceros catastrophes dot com, as always.

qrleon's picture

Active object animation speed

Hi. I've been on a nostalgia kick lately, trying to make a shooter in Klik & Play that borrows liberally from Gauntlet/Robotron/Zelda, with lots of "everything resetting" action when moving to a new screen.

I'll ask here since you guys still seem to use KNP: I can't change an object's animation speed. I drag the sliderbar but it resets to its original place when I switch dialogs or look at a different direction. So far I've been able to wing it by hex editing a few objects to animate at speeds 5, 10, 25, 50, and so on, and then using these objects as templates for new objects.

I'm using Win XP. Does this happen to anyone else, and is there a workaround besides hex editing or upgrading?

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