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Inverse Eurydice

Inverseeurydice.png

In this game, you play a mourning mother wandering the spirit realm in search of her child. She has to bring him back, but he moves in vertical directions opposite to her own. I guess that makes it a bit like the old NES game Binary Land, except that the two characters have differing powers - the mother alone can hit switches, and the child alone can pass through walls.

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KristopherWindsor's picture

Accessability

accessability.png
Game File: 

This game is not wheelchair friendly.

Author: 
Kristopher Windsor
Made For: 
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Twine: Jonah: Disable all links after leaving a passage

Update: The Javascript on this page is now built into Twine 1.4! It is no longer necessary to install it. You can enable this in Twine 1.4 by setting "Undo: off" in the StorySettings passage.

If you're using Jonah, and you're not using single-passage, then you may find this useful. It causes all internal links to behave like the <<choice>> macro.

Obsolete script removed: use Twine 1.4

This is designed to also work with approximately all of my link macros (<<cyclinglink>>, <<revise>>, <<replace>> etc.)

Version history:

  1. 9-5-13: Initial.

Feel free to report any bugs to @webbedspace.

Bullet Rodeo

BulletRodeo.png
Game File: 

Cross between a bull-fight and a bullet-hell shmup. Run away from bullets with the arrow keys. Bullets spawn every few frames.

Made in Processing. Embarrassing source included, as well as Mac/Win/Lin executables.

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bpseudopod's picture

bug game

Screenshot at 2019-07-09 00-30-03.png

A feed-em-up about life in an ant colony and bad homes. View the source code for cool ant facts!

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tininsteelian's picture

Jewels vs. Train Cars: The Ultimate Battle

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Game File: 

Show the red car that train cars are superior to jewels!

It's kind of like Splatoon.

Made For: 
An event

Internet Ghost Story (unfinished)

This is my game for Denson.
Yeah, it's unfinished. Sorry about that... What happened is that at first I was going to make a text adventure, which i worked a little on, but then I changed my mind and made a Java game, which I worked a little on. Then I changed my mind AGAIN, to making a PuzzleScript game, and by then, more than half of the allotted time had passed. And I wasn't too exited to make the game... the wishlist kinda seems to call for a story-based game, and plot writing is not my strong suit...
As you can see, the internet ghost is the main mechanic of the game. (It's fucked up in the way that it kills whatever it passes over. Although not implemented, I was going to make it kill you if it passes over you.) I was thinking of making the ending of the game some sort of tragic event or something where the only way to finish is to do something that kills you in the process... maybe that's what makes some female (maybe the player's relative or friend or wife) incredibly sad, fulfilling the last wish item (which was in russian for some reason? maybe she'd be russian?)

By the way, here's Denson's wishlist: (yeah, i've only implemented one item so far...)
- christmas isnt celebrated here but everyones heard of it
Not implemented
- "its me, ur brother, have u forgotten me already?"
Planned
- someone called but didnt speak the language
- some kind of fucked up internet ghost
Main game mechanic
- interrupted mid sentence
- самое печальное в том, что она когда-либо слышал
Russian for: the saddest thing that she had ever heard
Planned: sad ending?
I'll probably work on the game more after now, so I'm really just submitting it now so nobody thinks I didn't make anything at all.

Author: 
JumboDS64
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At Land

at land screenshot.png
Game File: 

Based on the Maya Deren film of the same name.

Made For: 
GT Saturday Specials: Knytt Stories
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