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netgrind's picture

SSSnake (Mirror)

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Simple mirrored controls. SPAMJAM!

Made For: 
An event
avery's picture

-- WE ARE ALIVE -- ]]] T3453R DEUX DEUX DEUX DEUX [[[

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YOUR TIME IS COMING MR. JONES

BE PREPARED FOR TAKE OFF

Terror Cave

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Game File: 

Event Created For: 
Made For: 
An event
qrleon's picture

Gorilla SlashTek

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Game File: 

Aim for the head. DON'T GET HUGGED!

Made For: 
Pirate Kart 2

mash keys

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Use all the letter keys except z to leap about and collect yellow dots ...

Made For: 
Pirate Kart 2
dessgeega's picture

MILESHOCK!

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Game File: 

GO JOGGER GO

(in part one, use the UP key with LEFT or RIGHT to jump.)

Event Created For: 
Made For: 
An event
RehaSoft's picture

Why I'm in a small game developing hiatus.

I've been absent from GT a lot lately mostly due to normal life. School and stuff which doesn't lead for much time to develop new games in Klik & Play. Also, It's getting hard to think of new ideas to create games for. If you check my other games most are pong clones or bad action games which due to the K&P engine and my inexperience with side scrolling only display one setting at a time. I think another reason is because of my limited programming knowledge. I know, I can create a basic HTML page that looks like it came fresh from the '90s and would be best viewed on Netscape (evident on my website: http://geocities.ws/rehasoft/ ) , create simple text based Batch RPGs and make some semi advanced games in K&P. But I've tried other game dev tools and they are simply too advanced or too complex for me to make a good game. Trying Game Maker Studio put me off because of the absence of stock graphics and drawing my own made it look like I tried to make a Kimberly Kubus-esque game and failed miserably.

Anyways I do have a few games on hold I'd beenworking on last year that I hope i have the time to post soon.

JonathanWhiting's picture

Glitched TANK

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Game File: 

Yo dawg, I heard yaWGWGHAWEOGIFHAWEIUGFAHEFUWHU"H#235#23#5 FPS' so we put an FPS in your FPS so you canawfWFAWJFOIUAWHOUFIAWEGF AOINWfgwi 43y2p#95yrhalk.

Author: 
Jonathan Whiting
Made For: 
An event

Chess

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Chess is a 2-player game of strategy invented by Sylvie in the year 2019.

The official rules of Chess can be found at love-game.net/chess/darules.txt.
An abbreviated version of the rules can be viewed ingame by pressing F1.

Version History
May 11 2019 (v1.01, love-game.net/chess/101)
Balance patch.

  • Egg: Jump up to 2 spaces or duplicate from an adjacent space to an adjacent space.
  • Flower: Copy to an unoccupied space exactly 3 spaces away, or jump exactly 2 spaces away.
  • New feature: Press 1 or 2 to view accessible squares for the white or black player, respectively.
May 10 2019 (v1.00, love-game.net/chess/100)
Original release.

Online Play
There is no proper "online play" but you can play with your friends using the following cheat code: Ctrl+X
Here are more detailed instructions.

  1. The first player makes their move.
  2. The first player presses Ctrl+X and copies the "board data" string that appears.
  3. The first player sends the board data string to the second player over a chat program.
  4. The second player presses Ctrl+X and replaces the "board data" string with the one received from the first player, then presses OK.
  5. The second player's board is now updated with the first player's move.
  6. The second player makes their move.
  7. The second player presses Ctrl+X and copies the "board data" string that appears.
  8. The second player sends the board data string to the first player over a chat program.
  9. The first player presses Ctrl+X and replaces the "board data" string with the one received from the second player, then presses OK.
  10. The first player's board is now updated with the second player's move.
  11. The process is repeated from the first step.

Author: 
sylvie
Made For: 
An event
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