FLIPPIN' ART, a little quiz game inspired by a true story (en.wikipedia.org/wiki/Le_Bateau)
How would you fare if you had to hang abstract art the correct way in a museum?!
BADLY, I BET.
Remember those crazy Worlds of Power novels based on (quite loosely in most cases) Nintendo games? Well, some guy is putting out a one time anthology of stories based on that series. Rules are you have to pick a game that was released for the NES (multiplatform games, games that never made it to the US, and playable prototypes still count), you can't pick a game that previously had a Worlds of Power novelization, and only one entry for any given game will be selected. You can submit multiple entries, and should your novel be rejected for inclusion you still retain all rights for it.
This looks like an interesting project, and if you're absolutely burning with rage that, say, The Battle of Olympus didn't get a novelization, this is your chance to right that wrong.
Just a small arcade-ish game done in Construct. May require DirectX.
Be a depressed medieval dude and try to catch fish! Move the boat left and right with the arrow keys to find that perfect spot where the fish are biting! Wait, you might say: what are the rod casting controls? There are none... possibly because the act of fishing is inherently absurd?!?!?!
Music by Erik Satie and performed by Pierre Laniau.
This is a Kururin-like.
Use arrow keys to move the Earth and its dear Moon through the space fortress without crashing.
Hold shift to move faster.
I know we just repost almost everything from tigsource.com, but this is really worthy of inclusion here.
FF7NES is a nearly-complete reproduction of the plot, characters, and gameplay from FFVII for the NES. I'm not even a fan of the FF games, and I appreciate the work that went into this. The writeup on this details fascinating facts about the game, such as it's original (that is to say, remarkably non-stolen) game engine, advanced font system, complex coding structure, and outright hilarious reproduction of lavish 3D rendered cutscenes as two frames of a single sprite.
I have to say I'm amazed. I can't believe this is an actual, physical NES cart! Anybody know of any other reductions of post-8bit games into their simplest elements?
Or does anybody want to try reducing games like this?
Made for Knytt Swapsies. Started by hugs and finished by Fubaka.
I shan't explain this.
Playground/Misc./Easy - Medium
UPDATE: Fixed the credits.
Loving Father. Caring Husband. Secret Octopus.
Probably you've all already heard of this but OH MY GOODNESS I am so happy to live in a world where someone made this game. Control your wobbly boneless limbs with the mouse! Struggle to kick a soccer ball in anything resembling the right direction! Don't let anyone realize that you're an octopus! I've been playing it with a trackpad which just makes it more awkwardly lovable.
Now I kind of want to do a comparison of games with direct limb manipulation-based gameplay, like Trespasser and Die By The Sword.