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everythingstaken's picture

"Hobbyist Games"

I've been making games on my own consistently for a little over a year now. I used to make games with friends in high school and middle school, but I never finished anything until I started working on my own. I have always wanted to make video games for as long as I can remember, but through the years my confidence in abilities have kept me from actually perusing my goals. I partially never made games because of this stigma where I thought the games I made had to have a specific level of quality or something, it was a fear of not knowing how to program at all and being intimidated by coding languages and different software. This fear is a different fear that I think some of the friends that I worked on games with had. Most of them did not want to waste time working on games if they didn't get some sort of reward after like being able to sell the game or have some sort of wide recognition for making the game. I have always felt that because there are so many people in the world and on the internet that do or make anything (and a lot of those who make games) that expecting recognition is an almost futile effort and an effort that is earned in plenty of failure like any other activity that humans do.

Anyways, since I started using GM and KnP and MMF2 my life has improved in the way that now I am making video games and that part of my life has been fulfilled to some extent, however I have learned just making games is not enough in a way. I have come across different obstacles like, "I want to be making games basically all the time instead of just in my free time but not work in the games industry", "I want to make very large scale games, but I feel like I don't have the time to do so", "I don't know how to really program very much", and "I would like to make games, but not sell them".

My questions to you is what do you do for a living and would you ever want to work in the games industry, and if you don't why?

thesycophant's picture

Tales of Whales

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Game File: 

Out on the ocean, atop the whales, you must collect as many stars as you can.

Press 'X' to jump. Arrow keys to move.

Author: 
John D. Moore
Made For: 
An event
SpindleyQ's picture

GLORIOUS TRAINWRECKS TURNS SIX

Wed, Apr 24 2013 12:00 AM
04/24/2013 - 00:00
04/25/2013 - 00:00
Etc/GMT-7


SIX YEARS

GLORIOUS TRAINWRECKS



LET'S MAKE SOME GAMES?



MAYBE AN E-CARD? I DUNNO



CELEBRATE!

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Games made for GLORIOUS TRAINWRECKS TURNS SIX

thesycophant's picture

Super Sister-Finding Adventure World

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Game File: 

This is what I built out of my aborted Ludum Dare 23 project. It's pretty silly and maybe broken?

Character sprites stolen from Survival Kids. Game kind of born of my desire to make a game like Survival Kids.

Author: 
John D. Moore
Event Created For: 
Made For: 
An event
rosden's picture

Black rainbow tiles (30 min jam game)

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Controls:
arrow key/WASD: Move
R:restart room

A small toylike game about creating colourful circles by moving over black tiles that I made in 30 minutes

Made For: 
An event
SpindleyQ's picture

The Internet Archive and YOU

Hello folks!

As many of you are aware, the Internet Archive has announced that they now support running Windows 3.1 software in your browser. Anyone can upload old Windows games to the Internet Archive, and they will become playable immediately, with a strong promise of being preserved forever.

Much of this site's history is written in Klik & Play, and Klik & Play is a pain in the ass to get working on a modern PC. So I am excited by the prospect of preserving and making playable again these weird games that we made together years ago.

I have always publicly promised to ensure that your games will not vanish once they have been uploaded here. At some point, I would like to do a dump of _all_ Glorious Trainwrecks games to the Internet Archive, just so that if I were to get hit by a bus and stop paying the server bill, it wouldn't all disappear.

But there is a huge difference between "I uploaded a 26gb zip of everything someplace for safekeeping, other people can grab and mirror and dig through it if they want" and "here is a direct link to YOUR OLD THING, running with a single click, in a place you didn't expect to see it". The more I upload stuff, the more I feel it. So.

If you contributed old Klik & Play games and want them saved, get in touch. Reply to this thread, PM me, tweet me, whatever. I will put your stuff up and make it playable. But I'm not going to do it without your permission*. And if you want only some of it up, or if I put stuff up that you later decide you'd rather stay buried**, I will respect that and take it down.

I plan on attempting to get in touch directly with many of the people who are no longer active community members who nevertheless helped shape the culture of Glorious Trainwrecks in its early days, and asking for their permission to post stuff. I really would love to see lots of the stuff which has become inaccessible over time become available again. There has been some incredible work done in our history; we should keep it alive.

* Before I decided this for certain, I uploaded some Action Point 2009 demos by qrleon, mojofltr, and Strong without getting in touch with them. I plan to get in touch with them very soon to confirm that this is OK.

** A personal example: In the Year One collection, there is a Klik & Play valentine I made for my now-ex-wife. I decided that I was OK with not having that be instantly playable in your browser.

Tower of Hanoi 64-Ring Apocalypse Edition

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Game File: 

Nearly every Tower of Hanoi simulation in this world is puny and weak, and only simulates THREE TO FIVE rings to move. This, in stark contrast, is the TRUE CANONICAL Tower of Hanoi puzzle, with SIXTY-FOUR rings to move, step by step, peg by peg! And, when this hallowed and sacred puzzle is brought to completion, it is said that the ENTIRE UNIVERSE will CEASE TO EXIST. Now you can have the harbinger of all undoing on your miniscule hard drive!

And, as an added feature that almost none of our competitors can boast, this simulation will AUTOMATICALLY SOLVE this puzzle in the fastest manner possible! No human interaction is needed, for any move would surely be less optimal than that chosen by this perfect algorithm! Sit back in reverent awe and terror as the end of all things is brought ever closer before your tear-filled eyes!

A helpful counter is also provided to tally each move as it is made.

Event Created For: 
Made For: 
An event

Two Hours in Two Hours

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Type "Two Hours" as many times as possible in two hours. Not fun. Flashing colors warning. PC/Mac/Linux.

Author: 
Total Bummer!
Event Created For: 
Made For: 
An event
Healy's picture

You Have to Put the George Washington in the American Flag

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Game File: 

Can you beat this incredibly American Puzzle-Adventure? Remember, if you don't get and play this game, you aren't patriotic enough!

(And I think enough of you guys know how to play these types of games by now.)

Made For: 
Pirate Kart 2
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