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Nayuma Studios

Nayuma Studios is game studio, from the excellent gaming mind Kitoari. With 40 games under their belt, they have become a very distinguished publisher. They have made such hits as "Lemon Collecting Flower Adventure", "Survival Mode Series", and "Press X to not Die".

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Made For: 
Pirate Kart 2
.KKliker's picture

Hiya.

Hey guys! My name is .KKliker, also known as RABBIDGamfan on Youtube, Segataritensoftii on Atariage, FOAMINGGamfan on Livevideo, and returningmacuser (formally bestobothworlds) on the 68k Macintosh Liberation Army (68KMLA for short).

I have joined here to look over other people's creations, comment on them, and maybe make a few of my own. I'll probably also do a game for the Klik of the month Club (assuming my copy of Virtual PC 5 comes in on time. I only have a Mac, and it's one of the old-style PPC ones with Mac OS 9 (ouch >_<).). In fact, I've got a really good idea for one: Duck Bombers. You play as a duck who rams into battleships and planes kamakaze-style in order to defend his lake from an armada of the things whose pilots/captains just decided to go bomb his lake because they were bored.

Vegetal Gibber's picture

Cursed Gallery Hub

gallery_preview.png

This is supposed to be the starting area for the Another Knytt Stories Collaboration Level collab project (the proposed idea being "The Cursed Gallery"). It's currently 16 screens long.

Some notes that may or may not be of interest:

* Features a freshly new tileset made almost from scratch and a couple COs for the lighting effects. There are still 3 unused tiles in the set, suggestions for these are welcome.

* Since this is just a hub area with no challenges, there's not much to do here, but I suppose it can still be somewhat enjoyed as a simple playground level and "appreciate the art" while taking a relaxing walk.

* There are 10 big framed portraits with a golden plaque that can be used as access points to the other upcoming areas of the level (if the final number of areas end up being less, it's just a matter of removing a few plaques).

* All the portrait pictures are just placeholders for now. I made the area in a way that only tileset A is needed in every screen, so tileset B can be used to hold the preview pictures for each area (plus other decorative pictures). The picture for each frame has to be cropped by 4 pixels from the outer border and overlayed over the background texture ("Tileset19.png" may serve as an example).

* The door at the end can be used as an ending room that would only be unlocked once the player has finished the other areas or accomplished any specific goal (collecting a certain power, all KS+ coins/artifacts...)

* The stairs at x1000y1000 and x1005y1000 caused a wallswim when they went all the way up due to the triangular collision mask, so I resorted to cut them off at the upper border and make the last step a simple jump. If anyone knows of a more elegant solution, please tell me.

* No KS+ features used for now, but if the whole level ends up requiring KS+, I wouldn't be opposed to adding some extra lighting effects and bonuses.

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Fly in an Eye

FlyEye.png
Game File: 

You are a bee-fly thing! You are very thirsty, and your favorite drink is eye juice. Fly in and get some! But don't let the boxer see you!

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Johny L.'s picture

Just a reminder.

Hello again.

It's almost a year i've never returned here but this time i'm peeking on this place once again, to bring a re-release of the Mr. Cat games on GameJolt. Yes, nobody ever saw the thing again, and i won't know if there is the future for it.

http://gamejolt.com/games/the-mr-cat-trilogy/136212

In regards to that, i am remarking that there is a tentative future for the series, let's give it a read to a news feed post i published from this day:
Despite the fact i’ve never looked towards this game anymore and the constant slow population i’ve had, i’ve been thinking to expand this series into more, except you need help to spread this game so that it can get enough population for an attempt to make another game of the Mr. Cat series.

A year ago i used to work on a real fourth entry of the series, Mr. Cat 4, which introduced a new type of level that is a big map, and other crap but the story: A group of aliens start to take over Neo Los Angeles with their demand on taking revenge to Mr. Cat after the defeat of Arthur. I attempted to focus on the development of this game, however, i didn’t have anymore the thought power than i did when i made the Mr. Cat trilogy.

Another game i used to think of is another spin-off to the series which was a sports spinoff, which has to do with some baseball, a name i could think of was Mr. Cat and the Baseball League. From my thoughts, Mr. Cat and the Baseball League is most likely a melee-like version of the gameplay, instead of shooting diamonds, you had to knock down enemies with your baseball bat while surviving hazards. The setting for it was in a typical baseball stadium in where resides a crowd of dogs + Mr. Dog who has taken revenge from Mr. Cat by trapping him in here. However, this idea was soon replaced with Mr. Cat III, and the spin-off never happened.

Since two days ago some pal at one of my Discord servers got me TyranoBuilder, a visual novel making tool, and I thought that a possible side story or a sort of gaiden game is possible, but it’ll depend on when it’s reasonable to do so, as however i’m recently stubborn about the current situation i have.

Thank you all for understanding.

SpindleyQ's picture

Klik of the Month Klub #41

Sat, Nov 20 2010 05:00 PM
11/20/2010 - 16:00
11/20/2010 - 18:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up below if you want to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #41

NameCreatedBysort iconScreenshotComments
Dino Defend11/20/2010 - 19:10benjamin99dinoscreen.png2
Unko's Adventure in Magical Land11/20/2010 - 18:48bento_smileunko.png3
KOMMANDER OF THE WINDOWS: WINDOW MAY KOMMANDER: KING OF THE WINDOWS: WINDOWMAKING: WINDOW MAY KING: WINDOWLICKER: THE MUSICAL: W11/20/2010 - 19:39DanniBOZOOO.png8
Space Head11/20/2010 - 19:12depsNamnlös.png1
a lumber proposal11/20/2010 - 19:14dessgeegalumberjerk.png2
Bullet Rodeo11/20/2010 - 19:05dongleBulletRodeo.png1
The Joy of Dodging 411/20/2010 - 19:54ExciteMikescreen.png1
NUCLEAR ATTACK11/20/2010 - 19:04FrustrationRocketnuclearattack.JPG2
Drunk chat client11/20/2010 - 18:05Hempulichat.png0
rush to find11/20/2010 - 18:03increparerushtofindshot.png2
Wasabi of Joy Fun11/20/2010 - 19:14JamesPopStarwasabi_jf.jpg2
PUNCH EVERYTHING11/20/2010 - 19:03jspowellpuncheverything.PNG1
Tower of Hanoi 64-Ring Apocalypse Edition11/20/2010 - 11:36Lw.PNG2
Invader Sammy in "One Sam Army"11/20/2010 - 11:29Lw.PNG4
Pong11/20/2010 - 17:39Pizza Timeimage.jpg2
God Save the King11/20/2010 - 19:02PurpleChairburgers.PNG1
Daphny needs to shit11/20/2010 - 19:40Radixddd.png2
Weem 211/20/2010 - 19:02sergiocornagaweem2.png4
The Secret of Sky Castle11/20/2010 - 18:42SirNikoskycastle.jpg4
Lesbianage11/20/2010 - 18:09SophieHscreensy.JPG6
Invisible Asteroids11/20/2010 - 19:34SparkySS-2010-11-20_18.30.24.png1
BURGELVOMIT11/20/2010 - 19:03SpindleyQburgelvomit.png3
Mission: Fishin'11/20/2010 - 19:11sylviefish.png2
Atlantis no Nazo no Murasamejou11/20/2010 - 18:51Zecksjapanese.PNG2
Golden Ass11/20/2010 - 19:01ZZT-XGAss.gif1

Jonathan Whiting

Sometimes as a break from my day job making games I spend my free time making games. Somehow it doesn’t feel like the same thing.

Some games I made: http://jwhiting.nfshost.com/blog/

bio_picture: 
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Made For: 
Pirate Kart 2

Twine macro: <<timedgoto>>, a simple timer

This is inspired by the Timer script used in Panic! by Astrid Bin and Stefano Russo. That script implements a sophisticated timer entity which can count down throughout the entire game, can draw itself in graph form in a canvas element, and can be paused and resumed. However, it requires multiple macros to set it up for each use, and it can be a bit cumbersome if you simply want the game to advance to a new passage after a delay.

I felt like writing a similar macro that would be shorter and more specific. This one, <<timedgoto>>, just automatically (and invisibly) goes to the given passage after the given amount of time has passed. Each use of the macro only functions within the passage that uses it - if you're using Sugarcane or single-passage Jonah and leave the passage by a normal link, it will be disengaged. Feel free to consider this a counterpart to <<timedreplace>>.

version.extensions.timedgotoMacro={major:1,minor:2,revision:0};
macros["goto"]=macros.timedgoto={timer:null,handler:function(a,b,c,d){function cssTimeUnit(s){if(typeof s=="string"){if(s.slice(-2).toLowerCase()=="ms"){return +(s.slice(0,-2))||0
}else{if(s.slice(-1).toLowerCase()=="s"){return +(s.slice(0,-1))*1000||0
}}}throwError(a,s+" isn't a CSS time unit");return 0}var t,d,m,s;
t=c[c.length-1];d=d.fullArgs();m=0;if(b!="goto"){d=d.slice(0,d.lastIndexOf(t));
m=cssTimeUnit(t)}d=eval(Wikifier.parse(d));if(d+""&&state&&state.init){if(macros["goto"].timer){clearTimeout(macros["goto"].timer)
}s=state.history[0].passage.title;macros["goto"].timer=setTimeout(function(){if(state.history[0].passage.title==s){state.display(d,a)
}},m)}}};

New: This now takes CSS time values, which are decimal numbers ending in "s" (for seconds) or "ms" (for milliseconds). You can use fractions of seconds as well as whole seconds.

Usage examples:
* <<timedgoto "underwater" 2.5s >> goes to the "underwater" passage if you stay at the current passage for 2 and 1/2 seconds.
* <<timedgoto $deathpassage 5s >> goes to the passage whose name is in the $deathpassage variable if you stay at the current passage for 5 seconds.
* <<timedgoto $playerType + "pit" 1s >> goes to the $playerType + "pit" passage if you stay at the current passage for 1 second.
* <<goto "Throne">> - This shorter version functions the same as <<timedgoto "Throne" 0s>>.
Notes:
* This uses code parameters (that is, it accepts "strings", $variables, and "various"+$combinations of both, and its parameters are interpreted as Javascript), except that the final parameter (the time value) is separated from the rest and interpreted as a literal parameter.

Version history:

  1. 1-9-2013 - Fixed a bug where it caused problems with the (un-patched) browser Back button code.
  2. 18-4-2013 - Changed time units to CSS units, added "goto" variation.
  3. 5-3-2013 - Initial.

Feel free to report any bugs to @webbedspace.

AttachmentSize
Timer Test.tws9.42 KB

DragBall

dragball.png
Game File: 

This is inspired by my previous game, Gridball. As the ball in this game moves at a fixed speed in only cardinal directions, you have to prevent it from hitting the dangerous terrain by dragging nearby bricks into its path. But when it hits a brick, it turns 90 degrees and destroys the brick, so you'll need to deploy them carefully and quickly!

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