A follow-up to therein lies, created while listening to Chrissy and Clyde talk about flickgames.
I was trying to develop a Beat 'em Up engine, but somehow, it turned into that.
X - punch
Z - kick
Hold the X button to perform an uppercut combo. Only the Uppercut combo can destroy the houses, the kick will only keep the house away from the sun.
Keep the houses away from the sun by punching and kicking in the old style!
This is definitely not the curling game I've always wanted to make, but it TOTALLY IS A CURLING GAME
THROW THE ROCKS DOWN THE ICE
BE A MOUNTIE
EAT AT TIM HORTONS
KEEP YOUR OWN DAMN SCORE
I am kind of excited to be living in Canada now I don't know if it will come through in the game that I just made
OK, so the first time I played this delightful physics-based beat-matching Flash game, I couldn't stop giggling to myself. Tying your keypresses to the strings of a retarded viking marionette is a stroke of genius.
Then I read the bottom of the page, which says "Press Caps Lock during play to utilize the physics engine to its full potential."
Holy shit yes. Best hotkey since "Hit C to smoke a cigarette".
ZZT (Zoo of Zero Tolerance, the game from the creator of Jazz Jackrabbit) is back more than ever with a festival from Glorious Trainwrecks:
ZZF (Zoo of Zero Festival)! It's a event where you make some cool games in ZZT, nuff said, i can't describe this more.
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Cobalt Carousel | 06/17/2012 - 06:02 | x | 0 | |
Outer Emergency | 07/02/2012 - 16:06 | x | 4 | |
July 4th 2003: happpy id4 fda,mnit | 08/02/2012 - 15:44 | x | 0 | |
Atrium (DEMO) | 08/09/2013 - 10:29 | Johny L. | 2 | |
The Self Esteem of Viovis | 11/28/2013 - 23:24 | x | 3 | |
Ur Mom's Cheerios AKA Superugh | 11/29/2013 - 00:59 | x | 0 |
I'm of the opinion that, among many indie game puzzle platformers, the "platformer" part really doesn't add very much to the "puzzle" part, especially ones which are clearly imitative of Portal. While Portal was ostensibly a "3D platformer", that doesn't necessarily mean that its puzzles or puzzle design clarity naturally degrades down to a 2D platformer. Too much focus is given on the length-height plane of Portal's puzzles, and, I feel, not enough on the length-width plane. So, in that vein, here are the first two levels of a game that is not a puzzle platformer.
WASD - Move.
Mouse - Aim.
Left click - Teleport.
R - Restart.
Reach the staircase to escape.
As it turns out it took ages to implement the special blocks' mechanics, so you only get 2 levels for now. Maybe in the future more will come forth.
The main inspiration for this was probably Epsilon, a somewhat drearily-coloured Portal-inspired puzzle game that is, strictly speaking, not a platformer either.
(Note: This may seem like I'm especially talking about the recent indie release "Gateways" but I haven't actually played that game outside of the first minute of the demo.)
This brand new mod makes you and monsters and other items TINY... can you find your way around now in this terrifying, gigantic world? look out for that huge monster... !
(currently only works on the first map, except more TINY DOOM in the future!)
the YEAR is 2044. YOU are a down-on-your-luck private investigator, trying to eke out a living amongst the MEGACORPs and CRIMINAL SYNDICATES of the post-industrial METROPOLIS.
an amnesiac detective...
a mysterious face...
a betrayal...
please play this music in the background as you explore the world of CYBUNK.
[rated PEGI 18 - mature themes]
(another one of these. after the events of the american election, everyone should probably familiarise themselves with survival techniques for horrible cyberpunk dystopias. all material used was stolen/repurposed from google images)
STAY ON THE TRAIL!
Arrows Move. Don't interact to interact with items.
Flash version: http://www.newgrounds.com/portal/view/553758