It's about time I made an Official Release of the GDC Pirate Kart! So if you have features you'd like it to have (which I may or may not actually implement) or cracktros, splash screens, or background music you'd like to see in it, now is the time to post them!
Merry Christmas, everyone! As a sort of Christmas present to you all, I'd like to share a Christmas-themed trainwreck with you all. It's yet another variation on You Have to Put the Ball in the Cup, only this time, you have to put a candy cane in a stocking. Very different. Anyway it's a text adventure/interactive fiction game so you'll need an interpreter to play blah blah blah. I think most of you know how these things work by now so I'll spare you the details.
(Also if you are looking for a sincere Christmas game instead of a joke one, I made this thingy a couple years back.)
Attachment | Size |
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You Have to Put the Candy Cane in the Stocking.zip | 67.68 KB |
I got klik & play for christmas, sometime around 1995 I think, from probably my favourite uncle of all time. I never actually finished a game with it , preferring instead to try and make ambitious multi-genre 007 games, which I would get bored of halfway through developing the tank level.
Now, after the Pirate Kart Meltdown, my mind has been re-blown about how AMAZING this program is for really quick game development. Not only that, you can make the games as pretentious and emotional-subtextually loaded as you like, because the sheer crudeness of the mechanics and hilarity of the clipart will lower the gravitas like nobody's business.
Now, there are two other factors:
a) It is in my nature to get over any fervent interest (like K&P) within a month or so, and not return to it for a long time. So I better start making some stuff before I mentally move on!
b) I work nightfill at a supermarket, and usually finish around 4-5am, after which I generally decide it is a good idea to not go to sleep. So I have about 2 hours of dead time before the day would begin for most people.
Are you getting a picture here? Well hold your spanish dancing horses, there is one more thing:
c) I have recently begun a new relationship, with a girl I am quite fond of!
Ergo, my fellow glorious trainsurfers, I will attempt to chart the course of this relationship, or at least thoughts pertaining to it, with multiple Klik & Play games, each made in less than two hours and fuelled by Ballantine's Finest. They will be pretentious, they will make you cringe, and they will occasionally be loaded with subtle references only I will understand. And oh yes, there will be plenty of horrendously fast-animated cheerleaders.
To begin, I re-submit to you something I made for the pirate kart:
Walk You Home Tonight (attached)
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Walk you home tonight.rar | 151.86 KB |
Yesterday i made some kind of game maker in order to more easily make 100 games. This RAR contains the program that runs the games and 5 sample games. Please let me know if you run into any problems while running the game. If everything goes right i will release more games for this.
--VERY LARGE FILE SIZE. PLEASE BE PATIENT--
Behold! The game is titled QuaQua. Control your soul compass and conquer chaos.
All instructions are contained within. Requires DirectX.
This is a test project made with 3DRad. It's just a quick gag I made while trying to learn how to use this interesting program. Remember to mash ESCAPE the moment the joke stops being funny.
Crappy gun model from here:
http://www.sharecg.com/v/18345/related/5/3D-Model/low-poly-Game-Ready-Pistol
i'm looking 5x5 (or a similar size) pixel or voxel art! i'm going to put them all in a single gallery.
if you're familiar with puzzlescript, I'm using the 3D version, dungeonscript
you can make characters, all sorts of objects, walls, floor tiles, etc. i'll put them in the game, and script them to move if you want.
how to make pixels or voxels?
you can do it in the dungeonscript engine:
or
you can use these in-browser programs that i'll (try to) replicate in the engine.
pixel: http://www.piskelapp.com/
voxel: http://voxelbuilder.com
any questions or if you need help, reply here or pm me! :)
[i already edited this twice, by the way]
YOU MUST BE THE CLASSIEST MAN EVER AND KILL THE TROLL!
A dating simulator involving randomly generated sugar-based euphemisms. Keep talking or quit while you're ahead?
Hide the Hot Dog 2 is an exciting fast-paced hotdog hiding simulator with RTS gameplay elements.