Do you drive a fast car? Is it fast enough that you can fly away?
No, instead it's got infinite bombs to blow up everyone on the highway with. Don't get hit, or they'll go off in your car and blow you up!
Righteous: Self Edition is a silly little game put together in a few hours.
Left and right arrows move, spacebar fires.
cw: this work briefly touches on:
existential dread,
blood,
death,
organ failure,
radiation poisoning,
skin blemishes,
pedantry
In this game you play as a mouse in a maze. I think the rest of the game speaks for itself.
I'm happy with the way this ended up going. It's like "art" I guess.
Code source can be provided upon request, and I think you could make a mac build with that.
Attached below is a 32 bit windows version of the game, in case you need it.
Attachment | Size |
---|---|
qml_win_32.zip | 10.8 MB |
you are the a high tech space spartan faced with your only match- an xray vision monster. avoid getting your penis looked at!
i am still learning flixel im so sorry
the legend of zelda: breath of the wild (2017)
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
far cry
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things
- large map with lots of points of interest
- back of the game box would describe it as "vast" or "a massive game world" or such
- a continuous space with no load times (YOU DON'T HAVE TO DO THIS PART IF YOU DON'T WANT)
- lots of "collectables" and "items"
see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses?
FAQ:
Q: is yume nikki an "open world game"?
A: yes
Q: what if I can't make a world that big?
A: you can make it very small, it's allowed
Q: is [game] an open world game?
A: let's just say yes
Q: may I submit an unfinished game?
A: all open world games are unfinished in some way, so yes
feel free to play fast and loose with the concept. now go! out! into the world!
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Property Damage | 03/15/2022 - 00:55 | wibi | 7 | |
open worm jam | 04/12/2022 - 18:59 | gisbrecht | 4 | |
open world (it's open time) | 06/12/2022 - 23:01 | dirtywater.tube | 5 | |
Open World Jam | 08/13/2022 - 03:35 | EmilieDuTurfu | 4 | |
ZOZ | 11/11/2022 - 12:12 | wil | 1 | |
GILGAMESH II | 11/13/2022 - 14:24 | town-map | 1 | |
Contamninated Skies | 10/30/2023 - 16:14 | Knowitall66 | 2 | |
Friendship World | 11/21/2023 - 03:22 | Cube_Well | 0 |
YOU MUST BE THE CLASSIEST MAN EVER AND KILL THE TROLL!
driving, forever, with bats.
Spindley, Just asking,what was your inspiration for this site in the first place anyways?
NOTE: this is not a game, it is audio only!
I (Ruffty) and Nikki were editing music for our current game jam entry, and ended up making process music out of a loop we were trying to shorten. imagine that!! rather than put in the effort to determine the loop point of the piece if we tried repeating the components forever, we made a little clickteam engine that plays it FOR YOU, in a much smaller file size.
Once you run it, the only things you can do are pressing Escape to quit, or T to show the (very glitchy) timing offset calculation. It's hidden by default because it is so glitchy. Also you can't hide it again- consequences of yer actions? Finally, the initial timing offset is subject to a very small variation because Clickteam cannot be infinitely precise, unfortunately.
I think it sounds really cool around 3 minutes in!
Credits:
Audio - 'Geyser' midi from "Sky Monday", by Richard Gale
Audio Editing - Ruffty & Nikki
Font - Pixel Unicode, by Iván Coello