-Twenty-one action filled battles!
-A thunderous midi soundtrack!
-A honest to god SHITTY brainfart impro dialogue because I only assed to write a small part of it.
-You making disgruntled facial expressions at the aforementioned dialogue!
-Hope that it becomes funnier over time like all of my joke shit.
After nearly six months of on-and-ridiculously-off development,
I've finally finished something I didn't think I would.
It was all supposed to go down with that last joke game,
but it turns out that I still needed to be taught a lesson.
Get out there and finish the fight!! THIS IS THE LAST TIME!!!!
This was supposed to push the limits of KNP to the maximum with absolutely ludicrous
battle mechanics, unlike Kung Fu 2, which was pretty much about dodging flying shit
and mashing the attack button. I tried to go there, but neither of us couldn't handle it.
Instead what I have now is practically the same with more shit.
And the fucking thing still rules.
What are you waiting for?!
Overall, I learned some:
Drawing Consistency, so it's not really all a waste no matter what.
The sequel to a one button adventure game prototype I made five years ago.
If you're using a 64-bit operating system, download this version.
Holy shit I made a sequel to the original Gorillaflop, this time in MMF2! It's pretty faithful to the original one I made, I'd argue.
Went waaaaay overtime on this. Oh well. It's done now.
This marks the beginning of official "Running Direct3D trainwrecks by EffBee on platforms they weren't ever meant to run on, E.G. Linux" support from me. There is a compatibility mode that will fix the screen stretching issue if you're on Linux and using Wine. Windows users can probably ignore it. Come to think of it, though, I haven't actually tested this trainwreck on Windows! Someone do that for me. I'm too lazy to dual-boot. Edit: Confirmed working in Windows!
BUGFIX: Fixed a programming error where a Gorillaflop at rest would be put to sleep and then not woken up after attempting to flop again.
Gorillaflop is a Private Investigator working for the Federal Bureau of Anti-Planet-Thievery. Someone has stolen
Planet Earth the moon! Gorillaflop must save Planet Earth the moon by flopping back and forth!
Construct MMF2, and features Win32 API abuse. Requires Shader Model 2.0 for the trippy background effect.
No special thanks to six. He wasn't around at the time to name the characters. Boo.
3D sequel to Pretty Colour Crackdown http://kirkjerk.com/2009/06/21/ - but minus the shooting
As the 90s taught us, most hasty 3D sequels are not very good. But still I am not entirely displeased...
move the mouse to bring the Invaders to your 3D space cursor where they will rally about how much they love pretty colours
This is an unauthorised sequel to the Game Maker game Flood The Chamber. Hop to the top and get to freedom! You can survive anything except for the lava, which will kill you.
The message in the KotMB event in case you didn't read it for some reason:
I KNOW THERE'S A RIDICULOUS AMOUNT OF STUFF SO IT'S OBVIOUS I WENT OVER THE TIME LIMIT, BY OVER 24 HOURS, BUT THE GAME ORIGINATED FROM THIS KOTMB AND I CBA TO POST IT ANYWHERE ELSE I DONT CARE ITS THE BEST GODDAMN GAME EVER
I got absolutely no ideas over the weekend so I did a sequel to one of my pk2 games.
From there it took about three seconds before I veered off the road, but when I came back, I brought the whole fucking circus with me.
Remember to take your losses like a man.
Be sure to check out the full title screen.
Also a threequel is planned which will feature Proper A.I.™ for enemies (no more shooting shit around randomly) and being able to attack in directions other than right + many more things to come!
The continuation of "Hunter in the Moons VI: The Missing Sword VI: The Eyes's Lights V: Someone of Thorns VII: The Sky of the Wings III", we present to you "Hunter in the Moons VII: The Missing Sword VII: The Eyes's Lights VI: Someone of Thorns VIII: The Sky of the Wings IV: The Next Generation II: Championship Edition IX: Turbo"
Click the sword button to attack. You can use potions any time as long as you have them. More than two opponents this time (much more).
In shop, you can buy potions and increase your power by spending XP.
A xdonthave1xx fangame! You have been struck with a horrible curse -- being turned into a fire breathing dragon! But tonight is also the day the Martians chose to invade, and you now have the power to defeat them! How convenient!
We here at Makai Sasori wish to let you know the sequel to our previous game Death Scorpions From Hell actually works. The members of the team that let the buggy version of our previous game be released have been dealt with by our resident ninja squad. Those that survived impalement and incineration by our greatest ninja member have been transformed into puppets of death by our other ninja member.
Arrows/joystick = movement
Button 1 = shoot laser vision
Destroy as many Death Scorpions From Hell as you can before you die.
It's like the first one, except with powerups and statistics tracking. And now it's like 3x easier to last more than 1 minute.