Dépaysement

atuun's picture
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Game File: 

I don't have a ton to say about this, it's just about some stuff that's been on my mind recently. Also, wanted to make a moderate-sized thing to try and figure out unity.

It's a fairly big download (~100MB).

18/03/14 Update:
- Numerous minor text adjustments/refinements
- Game now starts from the title screen, which also displays the controls
- Walking speed in the mine has been increased
- Can immediately quit the game at any time by pressing ESC
- Adjustments have been made to make for a more pleasant gaming experience

Made For: 
An event

Comments

sergiocornaga's picture

I love it. Interesting in so

I love it. Interesting in so many ways. As someone who has played a lot of Unity games but never attempted to make one, it comes off as the work of a master. Also, I made a GIF and posted it on here.

atuun's picture

Thank you! That's a really

Thank you! That's a really cool blog; it's a little harder to find smaller games nowadays and I appreciate that you're curating them :)

That wikihow game is incredible.

everythingstaken's picture

Hmmm!

Interesting combination of related unconventional genres such as "walking-sims", visual novels or interactive fiction, and vignette games. My favorite parts were the ways to advance the dialogue by something rather than simply clicking like the passport and dish section. I am partially glad you didn't only do that because it might have felt like a gimmick, but I wonder what it would have been like otherwise, like if it would have felt too much like dys4ia. I think the use of repetitive actions and the framework that feels more like a visual novel leads me to believe no. Anyways, this was a unique experience! Very unique story too.

atuun's picture

Thanks! I thought about

Thanks! I thought about including more "interactive" bits, but I wanted it to feel like the story 1) belonged to someone else and 2) got away from her as it progressed. I'm trying a little harder to do what's natural for the game without overthinking it too much, or worrying about what genre it is. I do think it's important to think about that stuff in retrospect though, so thank you for your critique - it gave me something to think about for future projects.

clyde's picture

Some of the details about

Some of the details about the reality of travel rang true to my own experiences. I enjoyed this story being told in game form where sounds, images, and spaces can create a sense of various places so well. Point Nemo reminded me of descriptions by friends of mine who have been in the U.S. Merchant Marine.

ihavefivehat's picture

Fantastic game. I

Fantastic game. I appreciated it as a character study, for its world building, and as a well-considered parable. Usually when I play writing-heavy games, it's hard to give my attention over; but from the beginning of this game I felt like I should pay close attention, and it was worth it.

gevaudan's picture

Very interesting, a good

Very interesting, a good piece, I feel.

clyde's picture

I was playing

I was playing Stiupid Galaxy and was reminded of this one so I played it again. I continue to enjoy it.

Drambique's picture

Wow. This game is amazing.

Wow. This game is amazing. Beautiful storytelling, I love it.