BINKY XII: Virtuil Road

gisbrecht's picture
Game File (Linux): 
Game File (Mac): 
Game File: 

The twelfth in the award winning BINKY Series.


But danger lurks at every corner! Watch out!

Collect the treasure to get a higher SCORE...

but what is a SCORE anyway? In this paper I shall elucidate on the structure of "video game"...


P - Start The Game
A,D,Left,Right - Movement
Space - Turn Invisible

VT323 Font by Peter Hell and Jacques Le Bailly
Art From Klik&Play
Samples from Klik&Play
Samples from 3D Movie Maker

Land of Dwarf from Faxanadu

Event Created For: 
Made For: 
An event


everythingstaken's picture


This is like a capital G videoGame isn't it? It feels like the first Binky game that comes to mind that I think is a game in the very most traditional sense. It's got a score, wow, that's interesting. I think a lot of the Binky style still comes through in the system. I like that you don't have lives or health or anything like that, you can run into stuff as much as you'd like. I also like that the balance isn't really in your favor. There is a comical lack of foreshadowing that feels in line with the humor of the Binky games. I think my favorite aspect of this game is the perspective. It is fun when games have a HUD that is for the most part decorative. Where this game doesn't have a bunch of dialogue or anything of that nature, the layout of this game feels very narrative. They are having a quiet drive. Have you ever been on a long car trip and not said anything to the people you are in the car with for an extended period of time? It's such a specific and natural feeling. Someone I knew was staying over at my place and I was on my computer and we weren't really interacting and they said that it was like we were "playing roommates". This game is sorta "playing roommates".

Am I becoming the new ghettowreath in terms of comments? I don't think I will ever match him in tone or content, I probably shouldn't try. I once was working at a restaurant and we had to describe wine for a training and I said that a wine tasted like banana laughy taffy. My boss really liked that I said that and said to the other employees that was a good example of how to talk to a customer. I think he was impressed because of the sorta outsider to wine perspective I had, not saying something like 'earthy notes' or whatever was refreshing to him and I think he thought that would relate more to the customer in a novel way. I think the banana laughy taffy thing applied to a lot of his long comments that would end up rambling on for quite a long time. I really liked his comments. His comments made me feel very welcomed here. What an interesting person. I hope he comes back some day.

Beep beep.

clyde's picture

I also enjoyed the

I also enjoyed the perspective/HUD of this game.
The sound effect when you collect the stuff you are supposed to collect made me feel like it was sticky hard candies rather than gems.

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