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SpindleyQ's picture

Community-Driven Moderation

Hey everybody! This is a thread where I'm hoping to nail down and make explicit my perspective on how Glorious Trainwrecks functions as a community, my role in that as the founder and absentee landlord of the site, and how the community can hopefully be empowered to protect itself if necessary.

Over the past... lots of years, it's become clear that I'm no longer very involved in the community; I don't regularly read the posts, I don't play the games, I don't post games here. As such, I don't quite think of Glorious Trainwrecks as "my" site anymore - it's your site! I just keep the lights on, and as always I promise to do so for as long as I am capable of it. So every so often, when a problem comes up, I have made noise to the effect that I think the community needs to have the tools to moderate itself.

However, it's also becoming clear to me that people really like the way that I have run this place -- that my early work shaping the community continues to shape it, and that the community, over the past 13 years, has built up a lot of trust in me to do right by them. I don't want to betray that trust and I want the community to feel confident that no one else will betray that trust either. As such it seems that my role is probably always going to be a little bit bigger than just the janitor who keeps the lights on.

So here is what I am thinking:

  1. If anyone sees something on Glorious Trainwrecks that is not okay, and they would like me to take action, I will continue to be responsive to PMs, as I have always been. (I'm also reachable quickly on Discord - SpindleyQ#2039.) I will continue to intervene, when necessary. I will continue to publicly reaffirm my vision of GT as a place where people are kind to each other, and where bigotry of all sorts is not tolerated.
  2. There are a few community members who have moderator-level abilities, currently they are sergiocornaga and Danni. They are longstanding members of the community who have consistently shown good judgement; I trust them to take the well-being of the members of Glorious Trainwrecks seriously, and to ask for help when they need it.
  3. Moderation is to be used as a response to harm. I will continue to post detailed justification about significant acts of moderation that I do; it is always important to make it clear and obvious to all that harm will be taken seriously, and that our response will be appropriate. And if our response was not appropriate, it is important to have a clear place for that conversation to happen, and to learn from mistakes.

Moderation guidelines:
  1. If in doubt, talk to the larger community, other moderators, and/or me.
  2. Prefer reversible actions (unpublishing pages, blocking users) to non-reversible actions (deleting, editing).
  3. Take the necessary action to reduce harm to the greater community quickly, but _always_ follow up with the appropriate level of transparency. If the offending user is active, they should always be informed of what action was taken and why; they are going to notice, and it is important that they know what happened, even if they have been acting in bad faith. (This doesn't necessarily mean you are starting a dialogue, or that the moderation action is up for debate.) If serious deletion-level moderation was required, a community post should also be made with similar information; again, this makes it very clear to everyone what we stand for and what we will and will not tolerate.
  4. Do not feel like you must take any action alone. We are all here to help.

Does this sound good to everybody? Is anything missing?

cld's picture

Super Fridge Defender

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Based on a bad joke involving the protection of a fridge in my buddy's apartment while we were moving his stuff in. Use the arrow keys to defend, q to return to the title screen.

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Flip On

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Like that Lights Out game off of the 90s.

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atuun's picture

Inappropriate Outback Fantasy

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Go to the outback and have weird sexual fantasies! I don't judge! (except in one them.) Ride the hearts to your true destiny. Based on a random game title generator's output.

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daryl's picture

Pachalafalalala

ok, so I took the plunge and submitted by first 100% homebrewed wreck. Now, more, more, make games, games, try to see the light, at the end of the tunnel, even if nobody cares. Onward !

Pizza Time's picture

Zombie Slash Bikini Killers

Test release.

Use the arrers to catwalk strut around, Z to give it all some bladed wrist action and C to magically appear more zombies.

In my continued efforts to avoid working on Monster Mashers (and due to a bolt of inspiration) I am now working on what is basically Oneechanbara with a dinky visual style and more exploitive animations. I've laid down the basic groundwork here which I will obviously elaborate on further. Zombies will wander around aimlessly until they approach a 64 pixel radius to you where they will then home in. Slashing them with your sword will cut them in half when they will shortly disappear. Only a maximum of 32 zombies can hang around at once if you ignore the few that are hanging around at the start, slightly more than 32 if you leave those cats be. I intend to enlarge all the sprites but only after I have all the animations done so you'll have to bear with the titchy bird and her dead friends for the time being.

Next version will probably have more attack animations (combos!), blood, zombie dismemberment and my version of the 'tired' animation which is totally different as it involves more ass shaking and breast swaying. Achievement Unlocked: Objectivism Get!

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bikinikillers.zip198.04 KB

Venture2


Venture 2 is Lafe Travis' sequel to Venture. (He even wrote a strategy guide) It may be the most insanely ambitious Klik & Play game you'll ever see: 9 themed worlds (Earth, Fire, Water, Air, Desert, Ice, Enchanted, Video, and Mystery) of 4 to 5 boards each. (It's also brutally difficult.)

My favorite is Video World, with respectable versions of Pac-Man ("Yellow Gobbler"), Donkey Kong ("Crazy Monkey"), Q*bert ("Hop-A-Cube"), Invaders ("Space Invaders"), and Atari:

And of all these, the Atari room is just brilliant:

Once you get past the room's outer guardian, you have to wind your way through 15 intricate reproductions of Atari 2600 games.

The strategy guide reveals a way of skipping to every world and upping the number of lives. Even then it's no walk in the park! Now remember:

Quote:
It was made with Klik & Play and requires Windows to run. You'll also need at least a 486/50 with 8 mb ram -- otherwise some of the levels run too slow and are impossible to complete.

Just fantastic. Lafe Travis, we salute you.

SpindleyQ's picture

"Clickteam Extractor", by ValleyBell

Stumbled across this old forum post from 2011 where someone named "ValleyBell" posted a tool called "ClickTeam Extractor" for extracting resources from ClickTeam games that seems much more advanced than my KNPUtils. Includes source code and file format documentation! Given that it's hosted as a MediaFire link from 2011 it's a miracle that it's still online, so I'm mirroring it here.

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CExtract_incl_src.rar97.92 KB
Danni's picture

Bubble Up

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A puzzle idea that ended up not being very good in practice. Grow a bubble shape so that all the white tiles are covered, and the X tiles are free.

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spiders's picture

Steam Decked

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ARE YOU READY TO GET DECKED???!?!?!

With this Enhanced Reality™ alpha preview for the upcoming Steam Deck, you can have a sneak peak at the latest and greatest Valve technology from the comfort of your own desktop! Compatible with ALL current and future Windows applications!

Get decked, docked and clocked out of your boring Gamer PC life. Experience Steam Deck today!

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Original concept and transparent Steam Deck image by: krisekrise

Author: 
spiders & krisekrise
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