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Death Night, Death: 10th Anniversary Deluxe Edition


Death Night, Death: A 10th Anniversary Retrospective

You gotta hand it to Parabola Studios: what they don’t have in talent, they sure make up for in gusto.

Actually, I shouldn’t be so hard on them. And I invite you to not judge them too harshly, too. Think about the time it was released: 1984. To attempt a live-action video game seemed a completely inconceivable, Sisyphean task of epic proportions. Not only had Don Bluth’s Dragon’s Lair been released the year prior – wowing arcade audiences and setting the bar impressively high with its laserdisc animation game breaking pixel barriers – but Parabola and their now infamous Executive Producer, Vigo deRomero, set out to provide what became the first-ever live action video game. Though many have already shared their strong opinions on Death Night, Death, few have done so in print. Here’s my contribution.

With the exception of a few HUD elements and map screens, the game plays out through stitched-together clips of live film, guiding the player on a fantastic, gothic-horror journey through Italian castles, countryside, and catacombs. Channeling references as disparate as Dark Shadows and Dynasty, the sprawling tale (rounded out with just over 45 minutes of eye-popping live action video, easily three times the length of Dragon's Lair) guides the player in a spectacular vampire horror tale, straight out of Hammer’s catalogue of the 70’s. The two unlikely protagonists, 13 year-old fraternal twins Dianne and Chet, uncover a diabolical scheme to turn their mother’s inherited castle into a temple teeming with blood-sucking vampires set on turning all of humanity into their feed stock. A clever manipulation of game elements combines to bring this vampire-hunting tale to life.

One of the more interesting aspects of DND is the use of the two different protagonists in different scenes. They become separated early on in the game, and the rest of the scenes provide the challenge to the player of reuniting them before the midnight of the Harbinger’s Moon: when a vampire’s powers of domination and mesmerism are at their height. The player must guide, in turns, Dianne and Chet through vibrant locales such as mouldering dungeon corridors, a gloomy haunted forest, and eventually the evil Count’s throne room (see screen shot for the dramatic reveal). Though the chapters can seem short, it’s only because the action is intense and film editing was tight and on-point consistently throughout.

A break between scenes provides the player a welcome chance to catch their breath, and a visual representation of how far away from their goal the characters are, as well as the remaining time. The player is welcome to attempt each scene multiple times, but instead of limiting the number of lives the player has (and punctuating the scenes with grisly deaths a la Dragon’s Lair), a variety of brief cinematic endings are provided, and the one shown after a play-through is based on the remaining time. Though devoid of the gratuitous, ultra-saturated blood of 70's cinema, the horrific violence not shown on screen is mainly left to the player to imagine.

So not only was this game visionary in terms of format and player interaction, but multiple endings were also a new thing. deRomero can be applauded for taking a risk here, and even could be credited as an inspiration to the multiple-ending twist of the following year’s comedy Clue: The Movie. However, the comparison stops there, because Death Night, Death is, if anything, certainly more Christopher Lee and Peter Cushing than Tim Curry and Lesley Ann Warren.

Sure, you could aim for the low-hanging fruit, harping on the hammy acting (what ya gonna do with child actors?) and sometimes-abysmal dialogue. You can check out various AOL message groups right now (or even find them on Yahoo! search) for clips of the hilariously cringe-worthy delivery of actor Alan Hafferty’s, “You bastard!” for the cream of this particular crop. But personally I think it’s important to look beyond the cinematic conventions, and instead recognize DND for blazing a new trail for video game media to inevitably follow.

Parabola has released a deluxe version of Death Night Death to appease its cult following on the 10th anniversary of the release. A few extras are found on the CD (not a laserdisc anymore!) though these interviews and design documents will be welcome only by true collectors. Still, it’s a worthy offering for those who want to look into video game history, and how far we’ve come with live-action video games today. Seems to run just fine with my 4x speed CD-ROM drive. Just make sure you have a good set of PC speakers or even headphones.

Parabola Studios, LLC
For Windows 95
Retail: $24.99 (Babbage’s)

Jeff Dzalinski
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Virtual Library M31


Ever want to browse the many titles found in the Andromeda Galaxy Municipal Public Library Well now you can! Better yet, no need to wait the approximate 4.4 billion years for their galaxy to collide with the Milky Way. What a convenience!

Thanks to our partners in the Interuniversal Library Lending Network, a generous grant from the Oehler Pan-Galactic Literacy Fund Foundation, and numerous grants and gifts from numerous private donors and foundations, the new Virtual Library M31 provides you with a dynamic, user-friendly library experience. Simply log in with your account, and you're a click away from an ever-growing collection of the known knowledge and learning compiled from the farthest reaches of the universe.

But the Virtual Library isn't just an exhaustive reference tool. It's a game unlike any other! Take a break from studying and join other Virtual Browsers (VBs) and Virtual Librarians (VLs) for moderated games round the local timescale chronometer, such as:

  • The Alphabet Game! (sort a pile of books alphabetically)
  • I Spy! (a scavenger hunt for illustrations on book and magazine covers)
  • Random Acts of Kindness (tuck a "secret well-wishing note" in a book to be read by the next person who checks it out)
  • Quotable Quotes (pick an acclaimed author from our database of over 45 quadrillion, and write down the first sentence on the 13th page of their most-checked-out book)
  • Make a Zine (participate in the lost art of Zine-making and see what the ancients did with their copious spare time and limitless imaginations, posting it on our "artifact shelf" for future VBs)
  • ...and so much more!

A virtual card is free if you’re a resident, go to school, work or own property anywhere in M31. You must be 16 or over and not already have a library card. If you work or go to school in M31 please use the address of that institution when you register.


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Ilke Girbaud Swanson, ILLN Achive Specialist FC
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Tiger Woods' Blood Story: Review


Even back in his NES days, Tiger Woods was doing everything from refereeing boxing matches in Slap-Away!! to dishing out medicine in Dr. Tiger Woods. He also participated in a fair share of sporting events, including 1991's Tiger Woods’ Blood Story, which has just been released for 500 Greenbacks on the Artificial Contraption. It's a solid game that can be quite challenging, but there are so many better and deeper golf games available that unless you want to play it again purely for nostalgia's sake, it's tough to recommend.

For such an old sports game, Blood Story has a decent amount of play options, including the ability to save your game mid-round. You can play a round of stroke or match play against one of five increasingly difficult opponents, the first of which is Steve Williams. You can also enter an 18- or 36-hole stroke or match play tournament with a field of 64 competitors. You'll win prize money based on how you finish, and you can also bet money during match play. Your earnings aren't actually used to purchase anything, but you can view your career winnings in the clubhouse. If you're struggling with a hole, you can change the clubs in your bag or practice any hole on the game's three courses: Karachi, Dandenong, and Baltimore.

Tiger Woods’ Blood Story is very similar to the plainly titled Golf, which was released on the NES in 1985. You start off with a top-down view of the hole, and all of the pertinent data, such as wind direction and speed, distance to hole, strokes, and par number for the hole, is shown on the left. A cursor shows the direction you're currently aiming in, and you move your cursor with the D pad. After selecting your club, swing speed, and how much spin you want, you're taken to the shot screen. Here you view the action from pseudo-3D perspective right behind Tiger Woods. You press one button to start your swing, press it again to determine the shot's power, and then one last time when the cursor is under the white area to determine accuracy.

This sounds easy, but the game's really unforgiving. You're on your own when it comes to determining what percentage of a club's power you need to use, and unless you're aiming for the pin, there's no way to determine how far away your desired landing zone is. Missing the small white spot will have a huge impact on your accuracy, and you can only sit and watch as the ball slices or hooks into the rough. Putting is tough, too. Colored markers show the greens' speed and slope, but it's difficult to determine how much power you need on a putt--a problem made more frustrating by the frequency with which putts lip out of the cup.

One thing that has helped Blood Story age relatively well is that it's still a decent-looking game. The visuals are very colorful, the characters are large, and the 3D shot screen is pretty impressive for a NES title. Like nearly every other golf game, there's not much to listen to, but the sound effects get the job done.

Tiger Woods’ Blood Story is a solid game that can still be a bit of fun to play, but it's tough to recommend. Unlike games like Omcet Super Bowl or FML Baseball, which are more fun than many contemporary football and baseball games, the list of golf games that are better than Blood Story is lengthy. With so many better options available, you might as well just go with one of those.


"I don't know what else to say. Tiger Woods' Blood Story is exactly what our business has been lacking. Tiger Woods' Blood Story is awesome!"
- Maureen A.

Editor's Note:

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TheCakeFlavor's picture

peace or violence

fake flickgame
not modeled off real flickgame
fold into "cootie catcher" or "decision maker" or whatever
made for babycastles

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Danni's picture

Imported - Pretend You're Platforming


Imported from Developer Diaries. Visit the link to download the game and see all old comments.

Original description:

Inspired by this.

Use the Eight Directions Movement to control your platforming character to get to the right side of the screen! Avoid creating highly unrealistic jumps! If your movement is too unrealistic (EG. "jumping" too high), you must restart the level!

Only three levels so far, may add more levels and features if/when I get around to it.

Made in TGF.

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