platformer

Sparkly Rainbow Kitty Fluff Adventure

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Sparkly Rainbow Kitty Fluff Adventure is a cute colourful bouncy exploration platformer filled with secrets.

It is dedicated to my wonderful kitty Chuchino, who passed away today.

Made For: 
An event
Kate B's picture

Caught Between Dimensions

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This started as a tiny platformer I was making over the last few days, and I was thinking ehhh I'll keep it really small and tight. It got slightly bigger, but still didn't get so big as to become unmanagable. It also got an extra coat of polish, somehow. I think that was pure accident. But anyway, here it is. It follows the story of a girl stuck in another dimension trying to get out. It uses some old sprites that I also had half-baked ideas for.

It's got 4 levels, and makes heavy use of a mechanic called "air walking" which I was going to use in another game that I also didn't finish, so I thought for a long time that I wanted to give it a proper outing. The mechanic involves running off edges, and being able to float in the air for a split second. Think Wile E. Coyote running off a cliff. It also makes a satisfying "pop" noise like a gas stove clicking on.

You can use this to get more air. I built the whole game around this mechanic. There's no combat, just platforming. It let me really experiment with this idea

Controls:
Arrow Keys: move
Z: interact
M: mute sound
Esc: pause

Made For: 
testing
johnbujalski's picture

pfft

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a little game

don't trust the arrows

Author: 
John Bujalski
Made For: 
An event
johnbujalski's picture

YOU CAN ONLY DIE 80 TIMES

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Dear You,

You have incurred my fearsome wrath!

Love,

Nummer, supreme wizard

Cursed by the fearsome wrath of the supreme wizard Nummer to become immortal, you try to defy this annoyance by making yourself only able to die 80 more times. But the kicker is, you brought this on yourself, first by ruining her spaghetti dinner one time, and later mis-casting your spell to break out of her curse, reducing your immortality to being able to die only 80 times. To top it all off, you are on the way home and stuck in the Field Corridor, a dangerous zone. Your only help now is the fact that you can safely die 80 times, but keep in mind that it is only 80 times that you can die! If that wasn't bad enough, every time you do die, up to the limit of 80, your grasp of reality will be shaken dramatically by the withering curse of supreme wizard Nummer!

WANT TO KNOW MORE? CLICK HERE FOR THE REAL STORY...

Author: 
John Bujalski & Nikki Bee & Decky Coss
Made For: 
An event
speedos's picture

Johnny 666

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A Kimberly Kubus fangame, made with good intentions. Johnny lives forever!!!

For more games go to:
www.landsofgames.com

Author: 
speedos
Made For: 
An event
gisbrecht's picture

Morge The Mouse 2

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This is an unfinished build of Morge the Mouse 2.

Explore the house with your Boyfriend Murray the Cat.
Jump around and find secrets!

WASD - move
E - sniff mode
SPACE - jump
Left Click - open doors, change channel on TV

You can download the OST here:

https://jpeg9.bandcamp.com/album/morge-the-mouse-original-soundtracks

Author: 
Marie Gevaudan
Made For: 
testing
Doctor Armand Games's picture

The Adventures of Wilson

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Explore totally unique worlds with Wilson!
Features:
*stunning worlds
*platformer gameplay
*bad.. I MEAN GOOD ART!!!
*Wilson waz here.

Author: 
Doctor Armand Games
Made For: 
An event

Kiss Blow

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What

An antagonistic 1-button platformer. Difficult, but each level is technically beatable.
Made for the KusoJam, which has two other more charming entries you should definitely examine: https://itch.io/jam/kusojam

Controls

Controls are limited to one button. This is mapped to Unity's 'Jump' input. By default, this is the spacebar.

Tap 1x to move forward.

Tap 2x to jump.

Tap 3x to blow a kiss.

Tap 4x to do nothing.

Tap 5x to move forward fast/far.

Tap 6x to reset current velocity. (This is probably useless.)

Tap 7x to move backward.

Tap 10x to restart the level (-1 life).

Complications

Physics is non-deterministic: the same input/timing does not guarantee the same outcome.

Sometimes collisions will behave oddly.

While the one button is pressed, the screen goes dark.

After you have tapped, there is a small delay before input is read, just in case you wanted to tap again.

Levels may become increasingly disorienting.

Credits

This uses Thomas Hourdel's "Colorful FX" from the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/44845

Made For: 
An event

Sky Tower (12/20/2009)

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This is an old game that predates the current GT submission system. I am reuploading it so that all my GT games will show up on this page: https://www.glorioustrainwrecks.com/games/*/sylvie

Sky Tower is an annoying top-down platformer. Move with the arrow keys and press X to jump.

Made For: 
An event

Cat Factory (09/19/2009)

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This is an old game that predates the current GT submission system. I am reuploading it so that all my GT games will show up on this page: https://www.glorioustrainwrecks.com/games/*/sylvie

Cat Factory is a very difficult single-screen platformer. Use arrow keys to move and X to jump.

Made For: 
An event
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