puzzle

rain game

game.PNG

go to the itch.io page for information

this is my first game, its not very good.
my next one will be b ettter i promise

Made For: 
An event
let-off-studios's picture

1HGJ: Jumpin' Jigawatts

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JUMPIN' JIGAWATTS, a game made in one hour for the One Hour Game Jam. The theme was Electricity.

OBJECTIVE
You are the little jolt of volts. Hop from the light switch along the cables (blue pathways) to tag each of the lightbulbs before the time runs out!

CONTROLS
Use the ARROW KEYS/CURSOR KEYS to move your volt.
Use the X KEY, Z KEY, or SPACEBAR to rotate the pathways.

Sometimes you'll need to travel without using the pathways, but don't do this too much or you will fizzle out!

///

I feel like I over-reached with this project, and it shows. The scoring system is kind of jacked-up right now for some reason but I couldn't figure it out. I think it's because I'm using the Score Object instead of a regular counter...I don't know. I'll be working on a fix soon enough.

Made For: 
An event

Fluffy Tile World

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Fluffy Tile World is a simple tile puzzle game. You have to step on each tile and make it to the end tile, but you can only step on each tile once! Amazing. There are also fluffy sheeps you can talk to.

This was made for the Ludum Dare 42 Jam. Here is the LD page: https://ldjam.com/events/ludum-dare/42/fluffy-tile-world

Made For: 
An event
nilson's picture

Barista Statement

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Barista Statement by nilson carroll

- take everyone's orders on the river lethe
- don't mess up. you literally have one chance
- take orders from dynamic npcs (just like irl)

- - -

maybe like a ten (10) minute barista puzzle (?)
made for coffee jam over on itch. original idea
based on something i said in class and everyone
laughed (?)

.
.
.

"play by your own runes" - nilson

Made For: 
An event
fcastello's picture

Labirinto do Dragão

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A horrible text-based puzzle game I made back in 2010, a hybrid between minesweeper and Hunt The Wumpus.

Sorry it's all written in Portuguese, but the game should be self-explanatory (but it's not) and even if you don't understand Portuguese this will probably just make it more cryptic than it already is.

Author: 
Fernando Aires Castello
Made For: 
An event
rosden's picture

A dishonest puzzler

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A "puzzle" game based around trial and error and being unfair and unintuitive. There could be an invisible button you have to press, a wall that is fake and lets you pass through it or a glitch you have to find that lets you fall through the floor. You wont know if any of these are the right answer until you try them.

I used art that I made 6 months ago so i'm sorry for the quality but I couldn't be bothered making new art.

If the game lags or is running slow try to use the shaderless version. if not don't play the shaderless version because that's not the intended experience.

Made For: 
An event

Sokosoko

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Small sokoban-style puzzler made for Bedtime Jam.

Try to make it to layer 0 to win!

Move with the arrow keys. Restart with the 'x' key.

I will try to add an undo function! Sorry!

Author: 
Juner
Event Created For: 
Made For: 
An event
let-off-studios's picture

Spindley n' Snuggles Forever - for capt_haistings!

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Happy Holidays, capt_haistings! I made a game for you.

In Phase 1, you play as Spindley Q. Wizard, and shoot colored blocks in specific patterns to create cat toys. Push them into the "Keepers" box to store them, or push them to the left to destroy them. Once the timer runs out, your energy runs dry, or you collect 10 cat toys the phase ends.
CONTROLS: Up, Down, Left, Right, SHIFT/CTRL. Gamepad buttons are BUTTON 1/BUTTON 2.

In Phase 2, you play as Snuggles, and you play with the cat toys Spindley Q. Wizard had collected in the previous phase.
CONTROLS: Up, Down, Left, Right.

Try for a high score (recorded during a single play session).

The game works with a gamepad/joystick! To enable it, press CTRL + Y, click the box next to "Joystick" for Player 1, and then click on OK.

Enjoy!

The wish list from capt_haistings:
A game that includes a few characters and one of them is a cat/human hybrid. Also I like sounds. If there is any challenge to it hopefully it will be easy because I like to win

CREDITS:
Game made in Clickteam Fusion Dev by let-off-studios.
Sounds made in BFXR.
Background music from playonloop.com (THANK YOU!) and created by let-off-studios at tones.wolfram.com (THANK YOU!)
SpindleyQ as Wizard graphic by gevaudan. (THANK YOU!)
Gemstone and explosion graphics by Clickteam. (THANK YOU!)
All other graphics by let-off-studios.
Voice recordings of and by let-off-studios.
Title inspired (I guess) by the "Henry + Glenn Forever" comics. It just seemed to fit. :)

KNOWN ISSUES:
Sometimes in Phase 1, cat toys will be immovable by the player. Fortunately, there's no limit to the number of toys that can be on the screen, and although the player can't move them, other toys can push against or stack on top of them. Use them to push the untouchable object where you want them to go.

Event Created For: 
Made For: 
An event

- + | = + [Arguably Complete]

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As the world's lone remaining TURBOTHUNK in a world full of LOW WATT LIGHTBULBS, you ask yourself "how can I too be perfectly stationary until pushed upon by outside forces?" "How do I permanently fill the void of solitude?"

"Easy," answers the fourth voice in your head. "Easy." And it begins to purr.

[WE INTERRUPT FOR PSA]

(Loud anthem.)

I added 1(?)! mechanic and 6-ish! levels to Drambique's Puzzleswaps entry so: the rules do hereby declare it complete!. Congratulations and please stay upright!

Find the original game here: https://www.glorioustrainwrecks.com/node/10843

It is identical for the first 7 levels.

[PSA CONCLUDED. PLEASE RESUME]

Author: 
Drambique (Original game with 7 levels) + myself (6 new levels, 1 new mechanic)
Event Created For: 
Made For: 
An event
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