puzzle

mno's picture

Ruff & Ravi Defeat the Plutonian Vampires (for Mariken)

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Thanks for supporting me for 8+ years Glorious Trainwrecks!!

About the Game

"Ruff & Ravi Defeat the Plutonian Vampires". A new adventure and narrative collection, coming straight to your computer screen!

Ruff the dog, boyfriend to the famous Binky of the Binky series, gets to star in his own digital game, for the first* time! In it, you will guide him and his new friend Ravi the rat to save Pluto from failed comedian Dracula! Can you make it through 12 levels of easy to moderately complicated puzzles?

Meanwhile, in real life, watch Ruff the dog and Ravi the rat star in their own cinematic series of cutscenes! In them, you will watch Ruff and Ravi try to unravel the mysteries of Pluto, the rat planet, to defeat Dracula! Can they learn the mysteries of the Cookie of Power, before it's too late?

Only you could possibly figure out these puzzles and plot resolutions, by playing Ruff & Ravi Defeat the Plutonian Vampires...

* it might not be the first time I'm not sure actually.

Getting Started

Launch "Ruff and Ravi.exe" to begin playing.

The game automatically saves any changes to your settings, but level/cutscene progress is not saved. However, every level and cutscene is available from the start, from the "Scene Select" option available from the main menu. Have fun!

Linux Support

Ruff & Ravi has been completely playtested on Ubuntu using WINE!

A couple known issues are detailed here:

If you are using 64-bit Linux, and the game starts without any sound, you might be missing 32-bit libraries for your default sound device. As a common example, if your setup is PulseAudio on 64-bit Debian/Ubuntu, you can install 32-bit libraries using the apt-get utility: apt-get install libpulse0:i386

During playtesting, cutscenes have been occasionally found unresponsive. If this happens, you'll have to close the application and re-open it. However, you can go straight back to the cutscene using the "Scene Select" page.

More Information

Further instructions can be found from the in-game hints, as well as "CONTROLS.txt" in the game download. You can also read "letter.txt" for my personal discussion of the game, and "credits.txt" to see what all made the game possible! You can check your current game version and what changes have been made in "changelog.txt". [edit: oops, I forgot to actually include the changelog, I'll fix that soon]

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ncrecc's picture

Dead Grass

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This has been sitting around unfinished for like 2 years. It's another one of those "standard sokoban... with a twist!" games.

Not very many levels.

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let-off-studios's picture

1hgj: Block Slide

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BLOCK SLIDE, made for the One Hour Game Jam. This time, the theme was Minimalist. This game plays in nearly any browser.

I made an action-puzzle game this time. Guide the Yellow Blocks to the end of their path in the upper left corner. Clear the Slammers out of the way by pressing the 1, 2, 3, 4, or 5 keys. The more that make it, the faster new Yellow Blocks appear. Try for a high score. Enjoy!

SFX made in LabChirp. Background music is an instrumental snippet from "Big Check" by the Dirty Marmaduke Flute Squad.

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quasiotter's picture

filequest for mno

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game is within 'game' folder
start from folder '1 (start here)' and see if you can make it to the end
i don't recommend looking at credits until you're done, it's not explicitly spoilery, it will just ruin any surprises
of course the hints.txt is there in case you need it
i'm not great with puzzles so idk how easy or obtuse this will be

thanks to drambique for asking if i was participating this year lol
wasn't planning to because teaching sucks all of my creative energy up!! i love teaching but omg it's so much work lol
danni's game for me is so good it helped me realize i don't want to do anything outside of my abilities i just want to do something different in form

also of course thanks mno for the awesome list i love making happy stuff!!!

enjoy? lol

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gisbrecht's picture

Chistmas Leftovers + Gravity Curtain

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Chistmas Leftovers + Gravity Curtain

Okay I had two ideas for Chistmas sekret santa before settling on Comedy of the Chimera and I thought I might as well share them...!

First idea was a game with games within... two puzzlescript games were made. The game masters wanted to challenge to Chimera.

Challenge 1: Match 3 blocks of each color. Push red blocks and pull blue blocks.

Challenge 2: Reworking of scrapped SokoBoby idea: You and the rocks move at the same time. Get all rocks in the hole and dont get squished by the rocks!

Standard Puzzlescript Controls: arrow keys,x to action, z to undo, r to restart.

Second idea: Gravity Curtain basically had the story of the Comedy but the Chimera has the power to manipulate gravity. Watch out for spikes. It was a pain to individually place every save point and spike.

Controls: WASD, arrow keys to move. R to restart from save point. U and I to activate the gravity curtain!

Credits:
Sound clips from "The Phantom Planet" (1961), Link: The Faces of Evil (1993) and Zelda: The Wand of Gamelon (1993).
Background image is Whistlejacket by George Stubbs

Author: 
MarikenG
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Cypress Fluff's picture

Spike the Soup

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This game is a little buggy and broken but for once I'm actually pleased with the experience as a whole. Just a dumb comedy game about a lady assassin poisoning some soup.

Made For: 
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Hug Machine's picture

rain game

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go to the itch.io page for information

this is my first game, its not very good.
my next one will be b ettter i promise

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let-off-studios's picture

1HGJ: Jumpin' Jigawatts

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JUMPIN' JIGAWATTS, a game made in one hour for the One Hour Game Jam. The theme was Electricity.

OBJECTIVE
You are the little jolt of volts. Hop from the light switch along the cables (blue pathways) to tag each of the lightbulbs before the time runs out!

CONTROLS
Use the ARROW KEYS/CURSOR KEYS to move your volt.
Use the X KEY, Z KEY, or SPACEBAR to rotate the pathways.

Sometimes you'll need to travel without using the pathways, but don't do this too much or you will fizzle out!

///

I feel like I over-reached with this project, and it shows. The scoring system is kind of jacked-up right now for some reason but I couldn't figure it out. I think it's because I'm using the Score Object instead of a regular counter...I don't know. I'll be working on a fix soon enough.

Made For: 
An event

Fluffy Tile World

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Fluffy Tile World is a simple tile puzzle game. You have to step on each tile and make it to the end tile, but you can only step on each tile once! Amazing. There are also fluffy sheeps you can talk to.

This was made for the Ludum Dare 42 Jam. Here is the LD page: https://ldjam.com/events/ludum-dare/42/fluffy-tile-world

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nilson's picture

Barista Statement

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Barista Statement by nilson carroll

- take everyone's orders on the river lethe
- don't mess up. you literally have one chance
- take orders from dynamic npcs (just like irl)

- - -

maybe like a ten (10) minute barista puzzle (?)
made for coffee jam over on itch. original idea
based on something i said in class and everyone
laughed (?)

.
.
.

"play by your own runes" - nilson

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