rpg

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gisbrecht's picture

FINAL FANTASY UPPER MICHIGAN

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this is the new final fantasy. search and explore the secret of crystals?
cover image by walter shirlaw https://commons.wikimedia.org/wiki/File:Brooklyn_Museum_-_Lake_Superior_-_Walter_Shirlaw.jpg

special thanks to 'town-map' for inspiring me ^_^

Author: 
Mariken S.
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RPG I+II Collection

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YOU will experience Grass Tile in a completely new fashion- with my "RPG I + II COLLECTION"- the "Three Tile Rule" Be damned!!! 10000 miles of viciously repeating fields- you will smell this grass... for the plains are airy! these plains leave room for the imagination- its the natural world as you never knew you needed!!
this is my most perfect game yet... i'm sure you'll agree! so why not? give "RPG I + II COLLECTION" a try tonight... ;>

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Damon 1

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It is short and not that great. But that is what it is.

Damon needs to defeat an team, and that's it.

Author: 
Damon Logo INT
Made For: 
testing
gisbrecht's picture

BINKY XXIV: Game Streamer "BINKY" Plays GROTTO of the GREBULONS

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If you have the time, please read "onMasterSlaveAndGodotDevelopers" in txt or pdf formats

The twenty fourth in the award winning BINKY series!

Welcome viewers to the stream I am BINKY I am playing GROTTO of the GREBULONS. Enjoy! Remember to like and subscribe!

Controls:

SPACE - Use psychic suggestion to make BINKY fire a crystal

Letters A through Z - Chat

Esc - Quit

Alt+Enter - Full Screen Toggle

We At BINKY STUDIOS have worked hard to make this game full screen~

Credits:

BINKY voices by nikki ! https://www.glorioustrainwrecks.com/node/11321

FreeMono designed by Primož Peterlin, Steve White

VT323 designed by Peter Hull

UnifrakturMaguntia designed by j. 'mach' wust

Slime Animation from Chex's Quest

Ruby from Klik&Play

Textures from Microsoft, Yume Nikki, Pokemon Red, Others

Writing by Mariken, noum, PizzaLOrd39, possibly others

Sound Effects from Legend of Zelda: Wand of Gamelon, King's Field, Hanna-Barbera, LEGO Star Wars, and Klik & Play

Music:

Screaming Jazz Skull by fotocopiadora

Blast Furnace from Eggs of Steel transcribed by Hazvex

Heated Battle by Green Jelly transcribed by King Meteor

Over Horizon Boss (?)

Special Thanks:

TheCatamites for making Draculas Castle and for telling me what song was in the game.

Author: 
Mariken
Event Created For: 
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Alchiggins's picture

Vaudeville & Sword (for fizzhog)

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Vaudeville & Sword

The Dark Lord Ultradeath has come to this mortal plane to watch a vaudeville show. If the show doesn't go over well, he will end the world. To make matters worse, the music hall is infested with monsters, and most of the performers are missing! As a hired sword, it is your job to clear the monsters, find the performers, and make sure that the show goes smoothly...

Music was made by Claire Schroeder (thanks again Claire!).

Made with RPG Maker 2003.
Usual RPG Maker controls: Z, X, and arrow keys. Please let me know if the installer doesn't work or whatnot.

Created for the 2021 Sekret Santa Jam for fizzhog! I hope you like it!

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Whales's picture

Dolphin Preserve RPG

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Dolphin Preserve is my jam in this entry.

This Katelabs map features a school of magic, a quest with multiple components and a villain with a nonsensical arc. Enjoy :)

Instructions

(1) Download and install katelabs version 2.02 from https://thewaether.itch.io/katelabs
If you use a newer version of Katelabs: bugs may have been fixed and features may have changed, this may break the RPG progression of this map. I highly recommend using the version of Katelabs that this map was tested on.

If you are on Linux (like me) then see https://www.glorioustrainwrecks.com/node/12135

(2) Copy dolphin_preserve.kl into your Katelabs folder.

(3) Start this map with edit mode DISABLED. If you fail to do this then everything will be laggier and you will be able to perform some game-breaking magic tricks.

(4) Make sure the sign in front of you where you start the map looks exactly like the sign in my screenshot. If the text is different even slightly (or cannot be read): please post a screenshot in the comments. I'm half worried that text might change between Linux & Windows.

You're now ready to play. Tips:

  • Press 'E' to look around
  • If you find movement too slow: press V
  • This is an RPG adventure. It's janky and full of holes.
  • There is an actual ending. Good luck getting to it. Subtle hints are scattered around the place, but probably way too little to make it clear.
  • I've done several experimental things in Katelabs that I have not seen in the (few) other maps I've played. Not all things work well. Some may strike terror into your sensible heart, others you may not notice.

Frequently Questioned Answers

Q: What do I do with the "friends" when I find them? A: This probably isn't completely clear. You need to press Enter when near them to activate them, they will react and the map will progress.

Q: I'm stuck! A: Check the clues. If you're still stuck then post the names of the 'friends' you have found so far, I'll reply with some more hints. I may have been completely troll with a couple of the placements.

Some backstory and Way Too Much Detail into Katelabs 2.02 bugs & features

I made most of this map over a weekend whilst sick. Katelabs turned out to be a really enjoyable way to spend an otherwise cruddy time. Big thankyou for Kate for publishing Katelabs.

Move-once alien morphing

The "Move once" function feature does not implement rotation correctly, instead it sometimes morphs objects in crazy alien-like ways. For a demo try this:

  1. Create a box
  2. Resize it into the shape & size of an ordinary door
  3. Give it a texture (so you can see it better)
  4. Add a 'move once' function and try to make it rotate (any axis will do).

Looks weird, eh?

I suspect the box is being transformed like this:

  1. Apply rotation matrix (from attached functions)
  2. Apply scale matrix (from normal editing)
  3. Apply rotation matrix (from normal editing)

This keeps the function'd rotations working in local coordinates, but it means any object that has been scaled in a non 1:1:1 way does weird stuff when rotated.

The order of operations should probably instead look like this:

  1. Apply scale matrix (from normal editing)
  2. Apply rotation matrix (add angles from function'd rotation & normal editing together)

This means only a _single_ rotation matrix is applied and all rotation coordinates are kept in local coordinates (as I suspect Kate intends).

N.B. if you're multiplying your transform mats together then you may need to do them in the exact opposite order of I list above. Don't trust my 3d graphics advice I'm not a convex object.

Waypath following chaos into 4D darkness

Waypath following seems to randomly turn into chaos and I'm not sure why.

Try visiting the classroom in this level and observe the books on the shelves: they are supposed to follow nice neat straight paths once activated, not randomly bang around like mad. Not that I'm complaining, this definately adds to the atmosphere :D

I tried to put a lady-beetle on a waypath in this room to hint to give the player a hint about where to go, but didn't pan out too well either.

All of my bees seem to follow waypaths just fine. Not sure if it's a model specific issue or not.

Deleting a .kl file breaks the game

Katelabs auto-loads the last .kl file you played when you start the game. If this file is missing (renamed, deleted, moved, etc) then the game crashes on start.

Locked framerate & de-sync

(This is just a curious note, not a complaint)

It looks like the game is locked to 30-ish FPS and the physics depends on frames elapsed rather than time elapsed. This means that when the FPS drops the gameplay gets slower.

Sound effects have to run on their own timer/counter (samplerate), so I was not able to properly synchronise the end of sound effects with scripted/function'd actions in-game. This kind of reminds me of adobe flash animations where long audio recordings would de-sync with the animation over time (especially on slower computers), the workaround was to use lots of smaller recordings triggered at different points instead.

Having the gameplay slow down when the FPS drops is a bit annoying, but I can understand why the game was written that way. It can be easier than dealing with float timesteps and (for example) corner-case bugs like 0-length frames (eg when running >900FPS on 1msec resolution time sources).

Level saving seems to be very resilient

Katelabs crashed several times on me, but my level file never became corrupt. Kudos to Kate.

The worst that happened was I lost my last few edits (likely because autosave only occurs every X edits/objects).

Nonetheless I kept making copies of my level as backups. Nothing scares me more than the thought of losing a pile of work that's only stored in a single file.

Sources of lag

This list might be of use to other people making maps.

A few things that seem to contribute to low FPS:

(1) Being in edit mode (thanks Kate for pointing this out)

(2) Having any UI window open, especially the textures window.

(3) Adding lots of objects with transparent polys to the map. Eg you can add as many boxes as you want to the map without causing much lag, but the moment you add lots of trees (and maybe even textboxes?) things start grinding.

Possibly a transparency (alpha-test) depth sort issue? Not sure how that's usually handled in DirectX pipelines, but I presume it's CPU side.

Complements to Kate for this engine seemingly (?) not suffering physics complexity lag. Ie I can scale lots of objects down to a tiny size and make a little tiny world, but then not suffer lag when walking over them as a big person.

One-sided requests

If I have not bored you to death yet Kate :P here are some requests that might (?) be easy to implement.

(1) An easier way to switch between the main tools (move, rotate, scale, properties). I'm constantly swapping between them. Key shortcuts might be the easiest to implement solution for this?

(2) Make the axis-lock key bindings consistent between all tools! X should always be X, Z should always be Z and space should always be Y. Many times I've rotated or moved objects the wrong way right after scaling them, it gets very frustrating, I basically have to guess and try each axis every time I switch tool.

Perhaps it might be possible to remap clone-object (whilst using the move tool) from X to right-click? Ie tap right click whilst dragging an object to clone it.

(3) Add a way to return to the game after accidentally pressing Esc. I do this often, muscle memory kicks in when I want to close a dialog. After pressing Esc I'm stuck at the main menu with no way to return to the map other than starting from spawn/editspawn again.

(3) More sound effects and ambience.

(4) Add an "only trigger once" checkbox to both the Action Prompt and Player Collision functions. At the moment there is no way to (for example) make a door that opens only once. I worked around this by making objects instantly travel off in the ether after being interacted with, but this isn't always suitable. Sometimes the player would get dragged along with the object into space :O

Misc

Thanks for reading this far. Don't trust anything with a tail and no feet. Wait, aren't I a whale?

Title: Dolphin Preserve RPG v1.0
Context: Made for Kate's Informal Katelabs Jam 2021 https://www.glorioustrainwrecks.com/node/12033
Authorship: By Whales 2021, gloryofthetrainwreck at halestROm dotnet
License: All the in-game assets are probably Copyright Kate Barrett, but what remains of this map I put under a Creative Commons Attribution 3.0 license (CC BY 3.0).

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KumoriCloudGames's picture

Racist Colonizers On The Moon

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A great game for people with a high moral compass,
uses the mouse, and sometimes, the space key when prompted.

~Have good clean fun!

Author: 
JOELLEARNS2ROCK
Made For: 
An event
Bird's picture

Crazy Computer Competition

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Your girlfriend asks you to get rich. You heard, that computer freaks become quite rich. So you participate in a computer challenge, where competitors use their machines in battles to show, who the best is. But don't let the evolution of the newest era make your team look like dinosaurs.

This game works on Windows 95. There is a DOS version available on Doshaven and Slimesalad, too.

Author: 
Bird
Made For: 
testing
KumoriCloudGames's picture

My First Girlfreind Is A Severed Hand

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Feeling lonely, in desperate need of companionship?
Severed hands can help in this RPG dating hybrid game!
Inspired by the cult classic, Keitai Denjū Telefang for the Gameboy device.
Use your mind and arrow keys to solve the mystery of why severed hands need love too?!?
Featuring music by the famous band Badfinger and critically acclaimed musician, myself!

Severed hands can be loved, it's not impossible...
~I hope you like it!

Author: 
JASON LEARNS 2 ROCK
Made For: 
An event
KumoriCloudGames's picture

TOFUMIN

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My very first game uploaded on this glorious site, ahaha!
Here he is, with his very own spiritual mango collecting adventure!
The famous prequel to Cease, The Death RPG, Starring Tofumin.
"Which can be found here: https://rpgmaker.net/games/11927/"
A deep debate into the rise of power, but only in a mental sense!

I did all the materializations, including the Music.
~I hope you enjoy!

Author: 
KUMORI SOFT
Made For: 
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