funny

speedos's picture

Face Picker

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Play with this interactive face!

For renowned quality entertainment, visit the one and only website of greatness:
www.landsofgames.com

Author: 
speedos
Made For: 
An event
TheCakeFlavor's picture

Dog Is Hungry

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dog is hungry by TheCakeFlavor
I made this game in a week for ID TECH summer camp in 2012.
I still play it now and then, and I had a couple friends play it competitively a while ago.
credit to kmarinsh and fucking everett for bug-finding and getting the secret volcano door ending.

INFORMATION IN ORDER OF APPEARANCE: SPOILERS

the exe is in there twice, i know
arrow keys to move, up to climb, ctrl to jump, space to shoot, because i hate good controls
i know the iphone joke isnt funny,
don't fall in holes
the ladders suck really bad, i know.
some blocks break when you shoot them (others don't)
animals deal damage
the FOUR FROG ROOM is a survival thing, i think its set to 30 seconds
also yes, you CAN'T shoot up, cry some more
the owl cannot be killed, only stunned. the more you shoot it, the more it is stunned.
the final frog brothers cannot be killed, and only serve to avenge the cows.
Challenge.exe is garbage, don't even consider opening it. Don't even bother.

find readme for secret info

Made For: 
testing
mno's picture

How I Spent A Year Celebrating Glorious Trainwrecks

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Welcome one, welcome all, welcome bone, welcome some. TO! The ninth and tenth anniversaries of Glorious Trainwrecks!! With my first TGF1 game in AGES!

Pre-History: https://www.glorioustrainwrecks.com/node/10162
History: https://www.glorioustrainwrecks.com/node/10602
Post-History: (Selected abridgement- purview README.txt in the download to see it all!)

In this game, you will re-create my own steps leading to this point in time. What is that point of time? I can't tell you. The game will. It's already there. Play it now!!

FAQ (Forthcoming Answers in Qase of people wanting to know what's up with these things)

1) How do I play a game? It doesn't work correctly because [x]!
A: Windows users: if you are running an OS later than Windows XP or so, you might have problems running the game correctly. However, Window's "compatibility" settings should be able to help you. Directions:
    I) Right click on "9thAnd10th.exe" (NOT the .gam file with an identical name- I cannot do anything to make this more distinct, sorry!).
    II) Select "Properties" on the drop down menu.
    III) Click on the "Compatibility" tab.
    IIII) Under the section "Compatibility mode", click on the box to add a checkmark.
    IIIII) Choose the OS to run compatibility mode as. Anything as far back as Windows 95 should work.
    IIIIII) Press on "Apply" or "OK", then run the game. If problems persist, repeat the previous step with a different OS selected until it works. If it still doesn't work, I have no idea what to suggest. Sorry.

Mac/Linux users: the only option is to use WINE https://www.winehq.org/.

3) I "interacted" with everything but there's still like 100 days left! What gives? What am I supposed to do except run into a wall?
A: Solution: every object outside, and every small object, only has one message to give. About half of the big objects in the house have multiple messages, sometimes even one dozen! The rest of the big objects only have one message. But they should make it obvious... If not, no harm in trying again!

11) Why is this game two days late?
A: This is covered in the game. If you need a clue: keep using the computer. And stop jumping in line!

6) I found a typo! Are you going to fix it?
A: No, implementing all the text was already very taxing (and why there's only oh so many objects with multiple lines), and I am not going to review any of it again.

10) Um, I STILL can't read anything? The text is [too small/too big/contrasting badly/off-center/anything]?
A: This is actually something I am worried about and do not have a pre-emptive solution for. However, if any of this is happening, please take a screenshot and show me- I will do my best to fix it, for you and anybody else having the same problem! Unfortunately, with this game, because of the large amount of text, I cannot do my usual of "turn all strings into active objects so that they will be identical independent of anybody's computer". So, they may easily be unreadable for other people due to dis-similar assumptions of font displays. Here's hoping it won't come to this!

12) Why is most of this post this boring FAQ and not your usual high enthusiasm for ridiculous stories with a tenuous, or rather, non-existent connection to the real events of the game, but positioned as the important facts necessary for understanding the world about to be explored, but done in such an overbearing way that without such knowledge the play of the game feels to lack something, something special, that must exist in the player for an effect to be felt?
A:

    Welcome to the year 2016. One smart dingo has appraised the facts well- they see ahead, into the future, a dire need, yes- they can be the one to fulfill it! So goes the ancient history, the known facts. But what truly is known? What we can say is that they surveyed their planes, and took what was plain to see, enduring a bit of pain.

    They left a legacy behind, a declaration, stating: "enjoy these 365 days I have granted you. But be careful, for extending the limits of what you shall be granted means the pool of time must be replenished daily for others to continue to lap from it." Historians are divided on the defintion of this divination.

    What has become of them? This is what you are about to find out- in their own paws! "Walk a mile as me, and you have walked one mile more". A common dingo saying, to those who know how to listen. Textbooks always include that one. But also: "Make sure to well use wily time wisely, for it is all you shall receive.".

    It is this journey that will now be related to you, through the power of the conventions of the video game medium. Thanks to the hard work of the Minions Never Over collective, this display comes to you at a free cost, besides those precious minutes of your life that you can give in return. Thus, timely tidings t'will twist towards truth!

    Yearn towards complete knowledge: but like all faithful teachers, you will find it impossible to, within but just one lifetime, to accomplish every thing set before you. "But, perhaps, this is the final lesson?" Yes. It is. Such are solutions proffered shrewdly by savvy animals surrounding our soulful history.

Made For: 
An event
Alchiggins's picture

Gewgawlicious

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An important doctor has left to get milk. He entrusts you with his gewgaw machine. You shouldn't create gewgaws, but you do anyway, you kitten-huffing scumbag.

Created for mkapolk, who requested " little playground full of gewgaws that you can doink around and they'll buzz and sputz and interact with each other." Merry Klikmas, I hope you like it!

Everything is done with the mouse. Esc quits.

Playable in your browser or (fullscreen) on your Windows desktop.

Event Created For: 
Made For: 
An event
MONDY VISUALS's picture

Business Talk Simulator 2016

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Business Talk Simulator 2016

Author: 
Felix Anderson
Made For: 
testing

Glimby

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Make friends with Glimby.

Music - Valse Moderne, by George Fenton and John Leach.

Made For: 
An event
CharlieVermin's picture

Mephimorphosis

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It was a normal day until you were kidnapped by some mysterious scientists who were intent on testing metamorphosis-inducing substances on you. After you drank one of these unknown liquids while trying to escape your captors, you found yourself transformed into a large skunk and started to have some weird ideas...



Toilet humor warning: game may be unsuitable (or suitable) for all audiences.

Mephimorphosis is a weird arcade-y action game where your goal is to defeat all the enemies on 5 varied levels. For your newly discovered skunk form, the people can't pose much threat, but they run away quickly and the time runs out!

Main features:
- All graphics made from scratch.
- Five different locations and a story intro / tutorial.
- Combo and scoring system that makes the game addicting.



Instructions and tips:
The level ends after defeating all enemies or running out of time. You can also destroy property (potted plants and screens) to get more points or increase your combo. You combo increases when you hit two targets within three seconds (the time it takes for the combo meter to fade out). The bonus score significantly increases with longer combos. The score values are:

Enemy defeated: 20 points.
Thing destroyed: 10 points.
Time left: 30 points per second.
Combo bonus: 20 to 1500 points.

Good luck!

What next?
The game was originally going to be bigger and longer. The current content was supposed to be just one of the game modes. That's why there's no further plot after the tutorial. But after playing what I made so far, I decided that it's too fun to keep for myself. And other people liked it too. I may continue it at some point, with more levels and more sophisticated gameplay... so far, you have this. Enjoy!

Made For: 
An event
Sprocket's picture

Buckethead

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"There's a hole in my head..."

A flickgame/

Quite serious problems/

Made For: 
An event
Vegetal Gibber's picture

Tomatoes!

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A short, very dumb, environmental/playground type level for Knytt Stories.

WARNING: contains tomatoes and cringeworthy dialogue.

Version 2 adds two new areas and a secret quest.

Event Created For: 
Made For: 
An event
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