art game

Scroungin_4_Catsup's picture

Authorized Likeness


Use the mouse to trace your reflection in your computer's monitor - but you won't be able to actually view your drawing until you press enter. If you think you've done well enough, or awfully enough, you can save it as a .BMP file.

This game automatically adjusts to the current size of your monitor, but is set to work on displays that are a maximum of 3840 x 2160 - wow! It's possible to play on a screen resolution higher than that (and congratulations on your incredible wealth if you do) but you'll be stuck drawing in a 3840 x 2160 box in the top left corner.

Just a funny idea I had a week ago, possibly while scrolling through Netflix. The idea of tracing your reflection or drawing something that you can't actually see until you're finished isn't new, but I think trying to make out your features in your monitor and having to use your mouse to draw brings something different to the table. It can really test your depth perception and memory (especially if you move out of place!).

I realize you could get the same effect and produce a more accurate pic by creating a black screen in a program like Paint and then using a white brush, but to let you in on a little secret I don't think accurate portraits are what make this a fun idea to me.

Source is included, in case hundreds of years into the future someone needs to adjust the maximum drawing area. You'll need Multimedia Fusion 2/Clickteam Fusion 2.5 to open it.

An example of what kind of results you may expect is uploaded as an attachment!

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rosden's picture



A game about "imagining the process required to reach the pinnacle".

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let-off-studios's picture

Flickgame: Really, You Are Important


REALLY, YOU ARE IMPORTANT. A flickgame inspired by the Random Creative Idea Generator (among other things), within a few spare minutes spread over a few lunch hours and an evening.

Explore the environment.
LEFT MOUSE BUTTON allows you to change the scene when indicated by your "pointing finger" cursor.


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Trouv's picture


Birch Photo.PNG

Made in 2015. I was debating whether or not I should upload this to GT when I first came here, since it was so amateur, unpolished, and doesn't exactly represent me as a designer anymore. Now that I've been here a little while, I realized that this is exactly where it belongs.

Description from my website:

"Birch is a small puzzle-platformer about codependency, made in GameMaker Studio.

This is technically the first video-game I made seriously. I was heavily inspired by Jonathan Blow’s Braid, and I wanted to be able to use puzzles in an artistic and meaningful way. I’m writing this a couple of years after the game’s creation. There are plenty of things that I would have done differently if I were to make the game again, but I’m genuinely proud of my work on this project, and I can think of a couple of levels that are especially good."

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Trouv's picture

Ludus Antioch

Different Color.PNG

This was made by Trouv and Zatherdon for the 2018 collab jam. It's a little bit late (1 month).

Please give your congratulations to Zatherdon, as this is not only his first game on GT, but his first complete game ever! I would have been impressed with his work even if it was his 20th game.

We think it’s best if you go in knowing as little as possible, so the actual game description below can be decoded at

Yhqhf Yngehaphybehz vf n qrnq obneq tnzr sebz gur Ebzna/Olmnagvar Rzcver. Vg jnf n 2-cynlre zvyvgnel fgengrtl tnzr gung vaibyirq pncgherf.

Gur Nagvbpu Rnegudhnxr jnf n gentvp rirag gung bppheerq va 526 N.Q va gur pvgl bs Nagvbpu. Gur rnegudhnxr jnf nyzbfg nf qrinfgngvat nf gur erfhygvat sver. Nobhg 250,000 crbcyr qvrq.

Sbe gur pbyyno wnz, jr gubhtug jr’q erivir Yhqhf Yngehaphybehz juvyr fvzhygnarbhfyl gryyvat gur fgbel bs gur Nagvbpu.

Zatherdon and Trouv
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sergiocornaga's picture

Ms. Pac-Man Without a Cause


where have all the moving fruit gone

where has my life gone


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Trouv's picture

Work N Progress


This is my first post here, please let me know if I'm doing anything weird or frowned upon in this submission. I figured I'd introduce myself with a game. I made this game in 2016, uploaded it to my own website about 6 weeks ago, and now I'm posting it here. Since the max file size here is 200MB, I'm linking the dropbox file that contains the game instead of uploading it. It's windows only (sorry.) The description below is copy/pasted from my website.
Work N Progress is a mini-game about success. It was made in Unreal Engine 4.

I started working on Work N Progress back in January of 2016. I thought that mazes were inherently a faulty format for puzzle design. The project started as a curiosity; I wondered whether or not I could exploit the faults of mazes in an artistic way. After 11 months of on/off development, it is now my most introspective and personal work to date. In November of 2016, Work N Progress became one of 4 finalists for the UNC Arts Innovation Award. In March and April of 2018, this game was featured in the Glorious Trainwrecks x Babycastles exhibit in New York.

Work N Progress is an abstract art object, the experience of playing it is merely a consequence of its existence, not the art itself.
Let me know what you think!

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mkapolk's picture

Keep Clicking To Keep Existing


keep your little ingrate extant for as long as you care to, my lord

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everythingstaken's picture

psychologist salary

psychologist salary cover.png

Press CTRL!
This game is the Bee's Knees!

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