1hgj

let-off-studios's picture

1hgj: Not Yet

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NOT YET, a game made for the One Hour Game Jam (in about an hour and a half). This time, the theme was Love.
(content warning: insults and hurtful words that some may find upsetting)

Fend off the negative vibes until the time is right to move in.

CONTROLS:

  • Use the ARROW KEYS to move.
  • Use the SHIFT KEY to fire. Hold it down to auto-fire.

Enjoy!

Made For: 
An event
let-off-studios's picture

1HGJ: Borrow Bear

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BORROW BEAR, made for the One Hour Game Jam. This time, the theme was Fuzzy Game.

Borrow Bear has woken up naked, again. Throw acorns at the squirrels so that he can build himself a new fur suit again.

Use the ARROW KEYS to move.
Use SHIFT to jump.
Use CTRL to roar (though this really doesn't do anything).

Enjoy!

Made For: 
An event
let-off-studios's picture

1HGJ: Birdman

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This is BIRDMAN, made for the One Hour Game Jam. This time, the theme was Poorly-Programmed Gravity. I felt right at home. :)

You are BIRDMAN and you are collecting coins. Use the ARROW KEYS to move. Game is over when the timer runs out. Try for a high score. Enjoy!

(Had to deal with a frustrating issue related to using Clickteam Physics and exporting to HTML5, but thanks to someone's suggestion on the CT forums it was fixed and now the game works as intended).

Made For: 
An event
sergiocornaga's picture

1HGJ Vol. 3

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This is a compilation of One Hour Game Jam submissions incorporating all of 1HGJ Vol. 1, all of 1HGJ Vol. 2, and the eight additional games I submitted during 2019.

I didn't manage to make as many games this year as I did last year. Somehow, in spite of this, the file size has more than doubled, which as we all know is the only reliable measure of quality there is. Enjoy!

Made For: 
An event
let-off-studios's picture

1HGJ: CandyGet

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CANDYGET, a game made in just over an hour for the One Hour Game Jam. This time, the theme was Halloween.

You're trick or treating at an apartment complex, and want to collect as much candy as possible. Use the ARROW KEYS to navigate the halls, jump up to the next floor, and drop down to the lower floors.

Try for a high score. A score approaching 1,000 is pretty good, and a score over 1,000 is great!

Enjoy! Plays in nearly any browser.
Graphics and event coding by me in Clickteam Fusion. Sound effects made in LabChirp.

PS: This is my 100th submission to Glorious Trainwrecks. :)

Made For: 
An event
let-off-studios's picture

1HGJ: Arbeejeetyet?

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ARBEEJEETYET?, a game made for the One Hour Game Jam. This time, the theme was Colors.

Red Eats Blue.
Blue Eats Green.
Green Eats Red.

Use the ARROW KEYS to move your big blob around, eating the required smaller blobs. When you eat enough of them, your colour changes to what you most recently ate. Try for a high score. Enjoy!

Made in Clickteam Fusion. Music by playonloop.com, sound effects made in LabChirp, and everything else by me.

Made For: 
An event
let-off-studios's picture

1HGJ: Frederick Douglass Stars In: Reach Armlong Saves The Mail!

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FREDERICK DOUGLASS STARS IN: REACH ARMLONG SAVES THE MAIL! A game made for the One Hour Game Jam. This time, the theme was Trains.

Collect the mail that's been scattered by the wind. Fortunately for the US Postal Service, Reach Armlong is not only one of the most flexible people in these United States, but he's also a locomotive engineer! Using his engineering skills and his incredibly stretchy left arm, reclaim all the mail that's been scattered by the Pony Express.

CONTROLS:
A and D: move left or right along the track.
MOUSE: aim Armlong's arm.
HOLD LEFT MOUSE BUTTON: Stretch out Armlong's arm. Collect letters and parcels by overlapping them.

Kind of a game, but kind of not, really. This took me way too long to make (for a one-hour game jam) and after the 90-minute mark, I kinda said, "Well whatever." Then Frederick Douglass came to mind for some reason.

Plays in nearly any browser. There is no end condition. Enjoy!

Made For: 
An event
sergiocornaga's picture

Within a Dream

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Made for One Hour Game Jam #222. I don't typically post my 1HGJ games here individually, but I felt like doing it for this one. My computer froze and had to be rebooted mid-way through development, which made the creation process slightly longer and more stressful.

This game makes use of CC0 photographs by Ferenc Keresi & katja, and modified CC0 sounds by AudioEnabled. I drew the bed and the protagonist by hand at the start of the jam!

Made For: 
An event
let-off-studios's picture

1HGJ: Escape From Suburbia

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ESCAPE FROM SUBURBIA, a game made in one hour for the One Hour Game Jam. This time, the theme was Escape.

Use the arrow keys to move your minivan: up to accelerate, down to reverse, and left right to steer that direction. Launch missiles with the Z key or joypad button 1.

Find a way to escape the evil planet of Suburbia and its killer drone robots. This is kind of a riddle. It reminds me of the old quote, "Sometimes the only winning move is not to play."

Enjoy! Created with Clickteam Fusion. Sound effects made with LabChirp. Sprites and lettering by me.

Made For: 
An event
let-off-studios's picture

1HGJ: Clone-A-Bro

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CLONE-A-BRO, a game made in one hour-ish for the One Hour Game Jam. This time, the theme was Clone.

CONTROLS
Mouse only.
Click the arrows to change the body parts of your clone to match the host on the right.
Click "Done!" when you are finished. Earn points for accurate matches.

Try for a high score. Enjoy!

CREDITS:
"Taxi" MIDI found on midiarchive.co.uk .
Sound effects made with LabChirp.
Art assets by me.

Made For: 
An event
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