1hgj

let-off-studios's picture

1HGJ: CandyGet

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CANDYGET, a game made in just over an hour for the One Hour Game Jam. This time, the theme was Halloween.

You're trick or treating at an apartment complex, and want to collect as much candy as possible. Use the ARROW KEYS to navigate the halls, jump up to the next floor, and drop down to the lower floors.

Try for a high score. A score approaching 1,000 is pretty good, and a score over 1,000 is great!

Enjoy! Plays in nearly any browser.
Graphics and event coding by me in Clickteam Fusion. Sound effects made in LabChirp.

PS: This is my 100th submission to Glorious Trainwrecks. :)

Made For: 
An event
let-off-studios's picture

1HGJ: Arbeejeetyet?

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ARBEEJEETYET?, a game made for the One Hour Game Jam. This time, the theme was Colors.

Red Eats Blue.
Blue Eats Green.
Green Eats Red.

Use the ARROW KEYS to move your big blob around, eating the required smaller blobs. When you eat enough of them, your colour changes to what you most recently ate. Try for a high score. Enjoy!

Made in Clickteam Fusion. Music by playonloop.com, sound effects made in LabChirp, and everything else by me.

Made For: 
An event
let-off-studios's picture

1HGJ: Frederick Douglass Stars In: Reach Armlong Saves The Mail!

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FREDERICK DOUGLASS STARS IN: REACH ARMLONG SAVES THE MAIL! A game made for the One Hour Game Jam. This time, the theme was Trains.

Collect the mail that's been scattered by the wind. Fortunately for the US Postal Service, Reach Armlong is not only one of the most flexible people in these United States, but he's also a locomotive engineer! Using his engineering skills and his incredibly stretchy left arm, reclaim all the mail that's been scattered by the Pony Express.

CONTROLS:
A and D: move left or right along the track.
MOUSE: aim Armlong's arm.
HOLD LEFT MOUSE BUTTON: Stretch out Armlong's arm. Collect letters and parcels by overlapping them.

Kind of a game, but kind of not, really. This took me way too long to make (for a one-hour game jam) and after the 90-minute mark, I kinda said, "Well whatever." Then Frederick Douglass came to mind for some reason.

Plays in nearly any browser. There is no end condition. Enjoy!

Made For: 
An event
sergiocornaga's picture

Within a Dream

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Made for One Hour Game Jam #222. I don't typically post my 1HGJ games here individually, but I felt like doing it for this one. My computer froze and had to be rebooted mid-way through development, which made the creation process slightly longer and more stressful.

This game makes use of CC0 photographs by Ferenc Keresi & katja, and modified CC0 sounds by AudioEnabled. I drew the bed and the protagonist by hand at the start of the jam!

Made For: 
An event
let-off-studios's picture

1HGJ: Escape From Suburbia

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ESCAPE FROM SUBURBIA, a game made in one hour for the One Hour Game Jam. This time, the theme was Escape.

Use the arrow keys to move your minivan: up to accelerate, down to reverse, and left right to steer that direction. Launch missiles with the Z key or joypad button 1.

Find a way to escape the evil planet of Suburbia and its killer drone robots. This is kind of a riddle. It reminds me of the old quote, "Sometimes the only winning move is not to play."

Enjoy! Created with Clickteam Fusion. Sound effects made with LabChirp. Sprites and lettering by me.

Made For: 
An event
let-off-studios's picture

1HGJ: Clone-A-Bro

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CLONE-A-BRO, a game made in one hour-ish for the One Hour Game Jam. This time, the theme was Clone.

CONTROLS
Mouse only.
Click the arrows to change the body parts of your clone to match the host on the right.
Click "Done!" when you are finished. Earn points for accurate matches.

Try for a high score. Enjoy!

CREDITS:
"Taxi" MIDI found on midiarchive.co.uk .
Sound effects made with LabChirp.
Art assets by me.

Made For: 
An event
let-off-studios's picture

FlickGame: Peanut Butter & Jelly Sandwich Construction Kit

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THE PEANUT BUTTER AND JELLY SANDWICH CONSTRUCTION KIT... In which there are several ways to mess up the process of making a PBJ. Suitable as a visual instruction manual.

This is an idea that originally came to me during the One Hour Game Jam for the theme, Put It Together, but I haven't hadn't the time to do it until now. Enjoy!

I used rhetoricstu's flickgame mod to make this, so I could have the perrrrrrrrrrfectly-shaped plate I always wanted.

ALSO: This game needs some love, so I moved it to Potluck Party 2019.

Event Created For: 
Made For: 
An event
let-off-studios's picture

1hgj: Automated Typer

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AUTOMATED TYPER, made for the One Hour Game Jam. This time, the theme was Automation.

This is my first attempt at an idle game, and much more of an experiment. Type ASDF in order. When you do, you earn a Cycle. When you have enough Cycles, you can purchase automatic key presses. Purchase all four automatic key presses to complete the game. It can be done, for real. Enjoy!

The streamer guy vowed to play the game all the way through to completion. He set up keyboard macros and everything. He went to -much- more trouble than this game is worth, but I am impressed with his dedication.

Sound effects made with the BFXR standalone tool, and with the LabChirp tool.

Made For: 
An event
let-off-studios's picture

1hgj: Block Slide

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BLOCK SLIDE, made for the One Hour Game Jam. This time, the theme was Minimalist. This game plays in nearly any browser.

I made an action-puzzle game this time. Guide the Yellow Blocks to the end of their path in the upper left corner. Clear the Slammers out of the way by pressing the 1, 2, 3, 4, or 5 keys. The more that make it, the faster new Yellow Blocks appear. Try for a high score. Enjoy!

SFX made in LabChirp. Background music is an instrumental snippet from "Big Check" by the Dirty Marmaduke Flute Squad.

Made For: 
An event
let-off-studios's picture

1hgj: Pac Man

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PAC MAN, made for the One Hour Game Jam. This time, the theme was Misleading Title.

This ain't your grand-pappy's Pac Man! Use your MOUSE to move the hand. Press and hold the LEFT MOUSE BUTTON to grab the Mans and release the button to Pac them in the backpack.

Try for a high score! Enjoy! Plays in nearly any browser.

Graphics and event coding in Clickteam Fusion by me. Sounds by Atari and Clickteam. Background music is "Aircord" by DST/Deceased Superior Technician, found on the gamesounds.xyz website.

Made For: 
An event
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