mkapolk's picture

1hgj - Sleepy Boy Wishes He Could Go Into a K-Hole and Just... Never Leave

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I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.

Made For: 
An event
let-off-studios's picture

1hgj - Incan Gold De-Make


This is INCAN GOLD DE-MAKE, made for the One Hour Game Jam #164. The theme was Your Favourite Game, But In The Simplest Way Possible or something like that. My personal favourite tabletop card game is an old card game called Incan Gold AKA Diamant so I decided to make that. I'm surprised it came together as well as it did. This is a single player version, and I plan on adding in multiple players for hotseat play.

Use the mouse and left-click on EXPLORE or FLEE. When a card is revealed, click on the card to continue the game.
Follow instructions to continue through the entire five expeditions into the temple.

Try to collect as much gold as possible, and do your best to increase your high score! Playable in nearly any browser.

Game coding by me in Clickteam Fusion. Background music is "Desert" by DST/Deceased Superior Technician and found at the gamesounds.xyz website. Artwork by me. Sound effects made by me in bfxr.


Made For: 
An event
let-off-studios's picture

1hgj - Speedy Car


This is SPEEDY CAR, made for the One Hour Game Jam #165. The theme was One Object. The first thing that came to mind was a racing car, so I decided to follow that inspiration. I did this in less than an hour.

The object is to earn points by staying on the track and moving as fast as possible. If you go off the screen, the game is over. It's kind of dexterity, endurance, and push-your-luck combined into a retro-farty package. It was a fun experiment.

UP ARROW: Accelerate. The more laps you complete, the faster you can go.
LEFT/RIGHT ARROW: Steer your car.

You cannot go in reverse. Do your best to make a high score. My personal best is somewhere round 3,300. Go for it!

All graphics by me (except the explosion, which was made by Clickteam), and coding was by me in Clickteam Fusion Dev. Background music by Play On Loop and found at the playonloop.com website. Beeping sound made by me in bfxr.


Made For: 
An event
let-off-studios's picture

1hgj - Fruit Soldiers


I originally made this for the One Hour Game Jam, and the theme was 2 Player*. It's a non-violent, action-packed 1- or 2-Player game that's done in about 5 minutes.

Win the game by collecting more fruits than your rival. When the time runs out (measured by the GREEN BAR), then the game is over. Whomever has the highest score wins the game!

By smashing into blocks, you will eventually destroy them. Sometimes they leave behind powerup gems:
- Oval gems will increase the damage you do to blocks.
- Square gems will increase the score bonus you receive for picking up fruits.

Player One is the Blue Knight, and the Player Default in 1-Player Games
Player Two is the Red Knight

Press 1 for a 1-Player Game (control the Blue Knight with the ARROW KEYS on your keyboard)
Press 2 for a 1-Player Game (control the Blue Knight with a Gamepad plugged into your PC)
Press 3 for a 2-Player Game (control the Blue Knight with the ARROW KEYS on your keyboard, control the Red Knight with a Gamepad plugged into your PC)

I made this game with my twin nephews in mind. They're both six years old. One's favourite colour is blue, while the others is red. If I only had dinosaurs instead of knights, this game would be complete perfection as far as they're concerned. Hopefully you enjoy it too! Now version 1.2, which implements single-player games and offers control schemes for either keyboard (using the ARROW KEYS) or a Gamepad.

Artwork for knights and fruits by Clickteam. I did the blocks and the UI. Music by Clickteam. Victory SFX from Centipede (Atari, 1982). Other SFX made by me in bfxr.

*: Except, the theme really wasn't "2 Player." I don't exactly know what the theme was this time around. For some reason I received messages that read, "Something is wrong with our jam scheduler" and so on at the website, so this is probably an old theme. Oh well.

Made For: 
An event
let-off-studios's picture

1hgj - Cookie Wizard


COOKIE WIZARD, made for the One Hour Game Jam. The theme was MAGIC.

Use the ARROW KEYS to guide the Cookie Wizard's magical energies to the enormous cookie on the other side of the dungeon. The faster you do it, the more points you will earn! Adding SUGAR or BUTTER to your cookie will make it even tastier (and you'll earn more points).

Playable in nearly any browser. Enjoy!

Event coding and some graphics by me. Background graphics, background music, and wizard sprite by Clickteam. Victory sound from Centipede (Atari, 1982).

PS: Sorry this does not include Spindley Q. Wizard. I've been sick.

Made For: 
An event
let-off-studios's picture

1hgj - Decisions


DECISIONS, originally made for the One Hour Game Jam. The theme was Second Chance.

Imagine if you were just released from prison. What would you do next? Click your left mouse button on the choice you select.

PLEASE NOTE: there have been reports that this doesn't work as intended with the Chrome browser. However I've tested it on two different machines using Firefox, and have had no issues. Please switch browsers if at any time it seems like the game "hangs" on a screen with no more choices.

Music is "Tell Tale" by DST, found on the gamesounds.xyz website. Minimal SFX made by me in BFXR. All event coding by me in Clickteam Fusion.

Game is now version 1.1, providing a bit more feedback and some more interesting (forced) choices.


(PS: I made this game one-armed... I had surgery on a shoulder just a few days ago and it's still in a sling. Typing takes a surprisingly long time.)

Made For: 
An event
let-off-studios's picture

1hgj - Nobody Likes You


NOBODY LIKES YOU, a game originally made for the One Hour Game Jam. The theme was Danger Zone.

You are a clown, trying to make a living. Collect the coins as they appear, but avoid the flags and the atoms they launch at you. To stay safe, you can hide in your Base at the center. Now updated to version 1.1, with an improved interface, background music, and a true Escape from New York vibe. This is one badass clown.


Made For: 
An event
mbtzl's picture

NOT ACTUALLY A 1HGJ: i dont know how to code and it annoys me

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i dont know how to code and it annoys me is a 1hgj game i made because let-off-studios said i should.
Well technically it isnt a 1HGJ but i still made it in an hour


although it looks like these graphics are reused, they aren't. I made all new assets because i didnt think to use the old ones.

arrow keys to move

nothing else to do anything

made in that free shitty construct 3 trial because im BROKE AND CANT CODE

EDIT: thank you all so much for being such supportive individuals. i have no idea what i am doing and all i ever wanted to do was make games. ik my stuff sucks rn but i am so grateful that you all have given me such a nice and positive space to improve and learn. yall are the best and its nice to finally upload after being a lurker for so long.

Made For: 
An event
let-off-studios's picture

1hgj - Scanner Kitty


SCANNER KITTY, a game made for the One Hour Game Jam. This time, the theme was One Control.

Press the SPACEBAR to mind-blast the mice before they steal all your cheese. It takes mind power to do so, but your energy constantly replenishes.

Only had an hour to do this, but still I'm most pleased with the sprites I came up with in that time.

Built in Clickteam Fusion.
SFX made in BFXR.
Background music by DST/Diseased Superior Technician and downloaded from the gamesounds.xyz website.


Made For: 
An event
let-off-studios's picture

1hgj - Shmlashing Shplanets


SHMLASHING SHPLANETS, a game made for the One Hour Game Jam. The theme was Combine two incompatible game genres. Well, this is a combination, all right.

The goal is to smash all the planets. When you control one, collide it with a matching colour, and one of them is smashed. If you smash all of them, you earn a score bonus.

ARROW KEYS: Move your ship or an activated planet
Z KEY: Cycle the different colours of projectile. The edge of the screen will show your current colour.
X KEY: Shoot a bullet.

Enjoy! A friend of mine described it as, "You know, it's like that one Star Trek: TNG episode where they were fighting the Borg, and to make it past their shields they had to keep shifting the frequency of the phasers." Never saw much Star Trek, but I know enough about it and this game to pretty much agree with what he said.

Made For: 
An event
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