1hgj

let-off-studios's picture

1HGJ: Space Face Vase

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SPACE FACE VASE, a game made in one hour for the One Hour Game Jam. This time, the theme was Never Enough.

The goal is to destroy as many vases as possible. Launch balls from your face and they just might hit one. The green bar on the left is how much time you have left, while the red bar on the right (kinda sorta) keeps track of how many vases remain. Try for a high score!

You have very little control. But here are the "controls."

CONTROLS:
Press ANY KEY to launch a ball.
...I mean, really mash your keyboard.
Press the -R- KEY to restart the game.

I personally think this one is pretty whacked-out. I wanted to create the feeling of being a kid again, the moment when you throw handfuls of your Matchbox cars together to create massive chaos and hear all those satisfying *clatter* sounds. Enjoy!

Made For: 
An event
sergiocornaga's picture

$1.3 Game

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$1.3 Game (pronounced one point three dollar game) is the first completed sequel to $13 Game following a couple of aborted attempts. It was made for One Hour Game Jam #175 (Theme: Charge) but actually took me slightly over 2 hours to make. It uses one button: spacebar.

Made For: 
An event
let-off-studios's picture

1HGJ: Anglerfish

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ANGLERFISH, a game made in one hour for the One Hour Game Jam. This time, the theme was Lights.

This is what comes out when you combine the deep sea with Russian Roulette. Which of these lights is NOT an anglerfish? Increase your score bonus by guessing more than one light in the same area, but to make things easier you can always go to another lagoon... Just don't get chomped!

CONTROLS:
MOUSE/LEFT MOUSE BUTTON: make a guess at a light, move to the next area

Made by me in Clickteam Fusion. Graphics by me. Background music from the playonloop.com website. Sound effects made by me in BFXR.

For Windows only (sorry). ENJOY!

Made For: 
An event
let-off-studios's picture

1HGJ: Parenthood

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PARENTHOOD, a game made in one hour for the One Hour Game Jam. This time, the theme was That's Not Supposed to Be a Weapon. Apologies in advance if this hurts anyone's feelings.

Daddy is on the left, Mommy is on the right. Gifts fly across the screen, ready for the taking. Who is loved more by the kids?

CONTROLS:
ARROW KEYS: aim at the targets
X KEY: Daddy launches a projectile
M KEY: Mommy launches a projectile

Made by me in Clickteam Fusion. Most graphics by Clicteam.

ENJOY! (?)

Made For: 
An event
let-off-studios's picture

1HGJ: Purple Vortex

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PURPLE VORTEX, a game made in one hour for the One Hour Game Jam. This time, the theme was two colors.

PV is an arcade game where you shoot and try to destroy all the red and blue targets to progress to the next challenge level. However, targets can only be destroyed by a bullet of the same colour (you've seen Ikaruga, right?). If your turrets are hit with your own bullets, more targets will spawn. Don't have too many targets on the screen at once, or it's game over...!

CONTROLS:
MOUSE: move your targeting reticule
X KEY: shoot a blue bullet from the blue turret
Z KEY: shoot a red bullet from the red turret

Made by me in Clickteam Fusion. Sound effects made with BFXR. All graphics by me.

ENJOY!

Made For: 
An event
let-off-studios's picture

1HGJ: Jumpin' Jigawatts

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JUMPIN' JIGAWATTS, a game made in one hour for the One Hour Game Jam. The theme was Electricity.

OBJECTIVE
You are the little jolt of volts. Hop from the light switch along the cables (blue pathways) to tag each of the lightbulbs before the time runs out!

CONTROLS
Use the ARROW KEYS/CURSOR KEYS to move your volt.
Use the X KEY, Z KEY, or SPACEBAR to rotate the pathways.

Sometimes you'll need to travel without using the pathways, but don't do this too much or you will fizzle out!

///

I feel like I over-reached with this project, and it shows. The scoring system is kind of jacked-up right now for some reason but I couldn't figure it out. I think it's because I'm using the Score Object instead of a regular counter...I don't know. I'll be working on a fix soon enough.

Made For: 
An event
let-off-studios's picture

1hgj - Elemental Tag

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ELEMENTAL TAG, a game made for the One Hour Game Jam. The theme was 4 Elements.

You are the little yellow face, and surrounding you are "wands" representing four different elements of Earth, Fire, Wind, and Water. Collect the elemental crystals that float around the map by moving the like-coloured wand into them. This helps your wand expand. When it expands enough, you earn a score bonus and your wand returns to normal size. Do your best for a high score before the time runs out! (somewhere round 5,000 is pretty good).

CONTROLS:
ARROW KEYS/CURSOR KEYS: Move
A and D KEYS: Rotate your wands

Game made in CT Fusion. Background music from the playonloop.com website. Sound effects made by me in BFXR. Sprites and event coding by me.

ENJOY!

Made For: 
An event
let-off-studios's picture

1hgj - Second Guess Racetrack

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SECOND-GUESS RACETRACK, a game made for the One Hour Game Jam. The theme this time around was 5 Seconds.

Click on a runner to select who you think will win the race, then click GO. After five seconds you can change your mind about who will win, though this reduces your winnings. The good news is that you earn more money while the racer you've picked is in the lead.

Press the -R- key to watch and bid on another race. Try to win 1,000 golds in 7 races. Enjoy!

This is updated from the 1hgj version, and now includes music, a crowd in the background, detailed instructions, the score bonus for your pick being in the lead, and the clickteam Pirate as mascot. I feel pretty good about this little game, for what it is.

Character sprites by Clickteam. SFX made by me in BFXR. Music from the playonloop.com website. All other stuff by me.

Made For: 
An event
mkapolk's picture

1hgj - Sleepy Boy Wishes He Could Go Into a K-Hole and Just... Never Leave

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I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.

Made For: 
An event
let-off-studios's picture

1hgj - Incan Gold De-Make

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This is INCAN GOLD DE-MAKE, made for the One Hour Game Jam #164. The theme was Your Favourite Game, But In The Simplest Way Possible or something like that. My personal favourite tabletop card game is an old card game called Incan Gold AKA Diamant so I decided to make that. I'm surprised it came together as well as it did. This is a single player version, and I plan on adding in multiple players for hotseat play.

CONTROLS:
Use the mouse and left-click on EXPLORE or FLEE. When a card is revealed, click on the card to continue the game.
Follow instructions to continue through the entire five expeditions into the temple.

Try to collect as much gold as possible, and do your best to increase your high score! Playable in nearly any browser.

Game coding by me in Clickteam Fusion. Background music is "Desert" by DST/Deceased Superior Technician and found at the gamesounds.xyz website. Artwork by me. Sound effects made by me in bfxr.

Enjoy!

Made For: 
An event
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