unity

Shallotwings 97

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so when we ever go to a potluck my antistatic glare she always asks me did you remember to bring your coat and i say yes my bonespur and he says how long do we have to stay at this damn thing anyway and i tell them oh the next five thousand years hun this where they're gonna find us in the cold lava rock just ashes in a pocket of air and then just
they always
form into a ball and bark, dribbling butter all over the patio

cut to black, 1.1s
voiceover

anyw** i made this ages ago from a time when i had time and it seemed like maybe if it were on the table then the potluck would look bigger, just by having another cling-wrapped platter, neverminding the food's expired, etc, by a few years, i

pilotwings 64 was a source of solace once now a fond memory, we were driven to build a new one to give someone else that solace in the age of turgid copyright golems and four or less types of AAA game but! of course it's hard, much too hard, and of course attention wanders, ghosts visit us for tea, little nothings crawl out of the floorboards and mumble softly around our shins and knees
i mean
this is all i've made to that end thus far and set down in the soft stinking clay of the internet

and

[ed. note: blinking/possible epilepsy warning on level 2. music credit goes to "Uncle Milk" via the recently-acquired Free Music Archive (http://freemusicarchive.org/music/Uncle_Milk/). game may not work properly if not played fullscreen -- please send reports, though we can't guarantee that the author is still capable of fixing it, what with Unity versions having marched onward by years and months and weeks and evenings, unto the fabled land of Wild Things, sitting by a window, sadly pondering the duty of love, of incompatibilities in human needs, of how many breaths one might need to even finish this sentence good luck]

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bpseudopod's picture

7 AM in Nowhere, CA

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A ride-em-up about a small slice of a long journey. Can YOU hitch a ride with a complete stranger?

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clyde's picture

Sprite Walls

InteriorDecoration.jpg

The zip file are the sprite-sheets I doodled for use in https://clyde.itch.io/sprite-walls
You can do anything you want to with them. No attribution is necessary, but it's fine if that's what you want to do. Really, I just thought it might be fun to have these sheets so you can see what the environments are made out of and identify the parts inside the whole.

I plan to doodle more sheets and make more rooms and update the game. So hopefully it will change. You may not be able to access an old room and if you tell someone that there is or is not something in the game (though you may have been corrrrect at one point) they may prove you wrong.

Author: 
clyde
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jrpgcombatsystems's picture

ariesdies

ariesdiesicon.png

(update 22 April: PC version PC room slowdown bug fixed.)

1 large game, 4 small games
Content Warning (only for the first game):
self-harm, sexual harassment, graphic sexual content

produced by 000, 888, EIT, DEN, and KAS

The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.

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jrpgcombatsystems's picture

Beat Tape (2019)

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Hey, I made 20 combat systems for you
produced by BEN (2), BLA, DEN, FF1, J J, 000, and 888

The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.

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JRPG Combat Systems
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Hug Machine's picture

rain game

game.PNG

go to the itch.io page for information

this is my first game, its not very good.
my next one will be b ettter i promise

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mkapolk's picture

1hgj - Sleepy Boy Wishes He Could Go Into a K-Hole and Just... Never Leave

Screen Shot 2018-06-30 at 2.04.00 PM.png

I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.

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clyde's picture

Mr.Petes is lost! (for hugs)

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Move the paddles with arrow-keys or 'A' and 'D'.
'Space' adds upward force to the ball.
Alt+F4 to quit.

POTENTIAL PROBLEM:
If your framerate makes it impossible to beat the first level, then contact @MoreRalphGames on Twitter for troubleshooting. Sorry about that, I made this on a beefy computer and didn't realize that this was a problem and optimization is out of the question at this point.

One option is to lower the graphics settings and/or resolution in the Unity opening dialogue. That should help a lot.
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Made for hugs during the 2017 Sekret Santa Klikmas event.
I super enjoyed researching and being inspired by items on the list hugs provided:
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mods for old games, games made with old tools, hackable games, vertex colours, blurry n64 textures, crimes, františek kobliha, peter tscherkassky, stenberg brothers, second person perspective, file_id.diz, unrealised futures, bootleg indonesian GTA, virtual machine, resolution mismatch, on which page of the manual does this appear?, fog, steve moraff, lyle in cube sector, out of memory, cracktros, keygens, good for screenshots, big money, big prizes, 4d sports tennis, australian christmas, have fun
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Author: 
clyde
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Matterhorn

matterhorn.png

A short game, two or three minutes long, about mountains and idealisations. Mostly mountains.

The Matterhorn model is by jawensi, and Licensed under CC Attribution-NonCommercial

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