unity

rain game

game.PNG

go to the itch.io page for information

this is my first game, its not very good.
my next one will be b ettter i promise

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mkapolk's picture

1hgj - Sleepy Boy Wishes He Could Go Into a K-Hole and Just... Never Leave

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I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.

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clyde's picture

Mr.Petes is lost! (for hugs)

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Move the paddles with arrow-keys or 'A' and 'D'.
'Space' adds upward force to the ball.
Alt+F4 to quit.

POTENTIAL PROBLEM:
If your framerate makes it impossible to beat the first level, then contact @MoreRalphGames on Twitter for troubleshooting. Sorry about that, I made this on a beefy computer and didn't realize that this was a problem and optimization is out of the question at this point.

One option is to lower the graphics settings and/or resolution in the Unity opening dialogue. That should help a lot.
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Made for hugs during the 2017 Sekret Santa Klikmas event.
I super enjoyed researching and being inspired by items on the list hugs provided:
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mods for old games, games made with old tools, hackable games, vertex colours, blurry n64 textures, crimes, františek kobliha, peter tscherkassky, stenberg brothers, second person perspective, file_id.diz, unrealised futures, bootleg indonesian GTA, virtual machine, resolution mismatch, on which page of the manual does this appear?, fog, steve moraff, lyle in cube sector, out of memory, cracktros, keygens, good for screenshots, big money, big prizes, 4d sports tennis, australian christmas, have fun
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Author: 
clyde
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Matterhorn

matterhorn.png

A short game, two or three minutes long, about mountains and idealisations. Mostly mountains.

The Matterhorn model is by jawensi, and Licensed under CC Attribution-NonCommercial

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SEIZURE WARNING

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New game... SEIZURE WARNING!

Please take the title seriously.

I couldn't sleep last night so I made this and polished it up slightly before throwing it up. It's a simple FPS with flashing colours. I made it as a joke, but now I love the idea of working on a Minter inspired FPS with actual design.

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PileMaker 3D

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Make a pile in 3D!

Features:

Gorgeous 3D graphics.
Realistic physics.
Adaptable difficulty -- you decide when you're done.
Hardcore difficulty -- it takes time and dedication to make the largest pile.
Make a pile in 3D.
Express yourself by choosing your own music to jam to -- the game does not impose its own music on you.
Express yourself by making your own sound effects while playing.
Simple controls -- anyone can play.
80+ hours of gameplay.
Infinite replay value -- no two piles are exactly the same.

Controls:

Press the left, down, and right arrows to make cubes.

(Alternately, press A, S, or D.)

Credits:
- Meshes and physics included in Unity.
- Color shaders are from "Colr," from the Unity Asset Store.

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clyde's picture

Destroy Your Home (a clone by clyde)

screenshot.jpg

This game was made for the The No Pressure Appreciation Nicejam on Glorious Trainwrecks in March of 2017 by clyde.
http://www.glorioustrainwrecks.com/node/10522
I've wanted to make a clone of Destroy Your Home by juliette for a long time.
Here is the link to the original game.
https://www.glorioustrainwrecks.com/node/5279

Also of note is Earth Defence Force Your Home by Blueberry Soft
http://www.glorioustrainwrecks.com/node/10305

You can contact me on Twitter @cafefiction

Credits:
I used Unity.

Some meshes were made with ProCore Bundle
Editor Extensions/Utilities
by ProCore
I especially used ProBuilder and ProGrids.
https://www.assetstore.unity3d.com/en/#!/content/15447

TangyTextures Material Pack by LemonSpawn
https://www.assetstore.unity3d.com/en/#!/content/19225

Low Poly Destructible 2 Cars no.8 by 1Poly
https://www.assetstore.unity3d.com/en/#!/content/45368

Billboarding solution by JustinReinhart
http://answers.unity3d.com/questions/52656/how-i-can-create-an-sprite-that-always-look-at-the.html

Emahoy Tsegue-Maryam Guebrou - The Song of the Sea
https://www.youtube.com/watch?v=u92RDby71_I&index=1&list=PLZaIs2byC5wKa-jGup4q3KkKbt8AEwiYj

Susato - Crumhorn Trio - Ronde Wo Bistu
by Early Music in a different way ;)
https://www.youtube.com/watch?v=F14Ilh0p550

Lamps Pack 3D Models by Nova Shade
https://www.assetstore.unity3d.com/en/#!/content/55018

Chalet Style Furniture
3D Models/Props/Furniture
by Rendwork Studio
https://www.assetstore.unity3d.com/en/#!/content/31966

Free HDR Sky
Textures & Materials/Skies
by ProAssets
https://www.assetstore.unity3d.com/en/#!/content/61217

Author: 
clyde
Made For: 
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clyde's picture

Tunnel Game February 2017

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This is the second tunnel game I've made in a series.
Music is by Eric Matyas http://soundimage.org/
I used Oculus Medium to sculpt an object to walk around.
I used Meshlab to reduce the polygons and add a textureless UVmap. Here is a tutorial on how to mostly do that:
https://youtu.be/lDiTvu0LKtc
Then I started experimenting with Unity 5's lighting-system. This tutorial was very useful (particularly the part about using a gradient):
https://www.youtube.com/watch?v=eGu9_8HS2uI
I used some image-effects which is a lot more obvious on higher-end machines. I haven't rewatched it, but I think this is the video that showed me how to use those:
https://unity3d.com/learn/tutorials/topics/graphics/image-effects-overview

I'm happy with it. Some of the scenes are much less optimized than others because I was learning as I went along. The various scenes can be summoned by top number keys 0-6. scene 5 and scene 6 are the least performative largely because I was just throwing stuff in and taking it out later. One of the reasons I enjoyed this project and that I am happy it is over is that I feel that I could now do a lot of this stuff with better optimization if I start from scratch (based on things I learned along the way).

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Turtle Hurtle!

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some stupid thing i made

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