It is short and not that great. But that is what it is.
Damon needs to defeat an team, and that's it.
My first game i have ever made!
ooh yeah finally at it again, do you ever think. Yes i am at your own risk. Hello i am your coworker, look at this great delicious cereal, it must be better. Void void loop blim, drink my milk my child. Yes consume the milk, cereal here ballin, looks like a milk drink it youll love it. Just check it out i am drinking it it's great.
Please don't take this seriously, i have never developed or created any games and i have partly made this as a joke. I wanted to learn how to learn games and make one in one day and this happened, This game contains no code at all.
Great minute experience, criticism and parody of postmodernism in media which makes it postpostmodernism.
Music - Bull Of Heaven - 210: Like a Wall in Which an Insect Lives and Gnaws
A collab level between mothbeanie and Allison Fleischer.
The crew throw a party for their famous mission's 10th anniversary, and decide to play some VR games!
But Violet's held up, and Vermilion has some weird ideas...
Listen to the OST here!
Bandcamp: https://allisonfleischer.bandcamp.com/album/decennial-hangout
YouTube: https://youtu.be/B31eUxiZjww
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HOW TO INSTALL:
1. Find your VVVVVV directory. On Windows this is probably "Documents/VVVVVV". A folder called "levels" should be here.
2. Place the "Decennial Hangout.vvvvvv" file in "VVVVVV/levels/".
3. Place the "graphics" and "sounds" folders and the "vvvvvvmusic.vvv" file in "VVVVVV/", NEXT TO "levels", not inside it.
4. If it's installed right, the title screen music and background should be different. Enjoy!
Ever see a painting and want to travel to the world that painter painted? Well now you can!
There really isn't any gameplay in this game, I just was messing around in Unity and made portals and stuff. I usually make crappy 2D games so the models in this game aren't mine. I think I got most of them from Turbosquid. But I did make the portals and do the post processing stuff.
Website: https://macedev.com/
Ps. Let me know if you need a mac or linux version!
So uh... how do I put this.... this game is really weird. You breed/evolve instrument people and then you can make albums and get sales and stuff. This game is unfinished (just like all the other 100s of games in my "shitty games" folder) so that's why theres only three types of instrument people things. Also theres letters people send you and stuff but you can completely ignore them because they dont make any sense. The game will kinda tell you how to play at the beginning so you can just look at that.
Frequently Asked Questions that were never asked before by anyone:
Q: How do I uninstall this terrible game?
A: Go to "Add or remove programs", find "Geld Zero" in the list, and then uninstall it.
Q: This game creeps me out.
A: That's not a question but yes.
Q: How are the album sales and money calculated?
A: When you release an album you get a random amount of money between 400 and 10000. The sales are then calculated by taking the amount of money, and dividing it by 16(Cd album price) and then rounding it.
Q: What are those numbers that appear under the "release album" button when I press it?
A: Thats the countdown for when you can release another album. I think it adds up to like two minutes or something like that.
Q: Why is Katyusha being played on the piano in the background?
A: I dunno. Also you can find that exact piano cover on Sheet Music Boss' YouTube channel.
Q: What do I do with this money?
A: I was going to add a shop buuut....... eh.
Q: Are there any secrets in this game?
A: Well theres "dev mode" and I think there are a few secret letters but I honestly don't remember.
Q: How do I enable "dev mode"?
A: You can find out how to enable it somewhere on this page. Cheater.
Have fun, I guess?
Website: https://macedev.com/
I've been doing the one hour game jam the past few weeks, it's pretty fun! I thought this one turned out pretty well so I thought I'd post it here. Unity is a tough tool to use for such a tight time constraint, I find myself putting a lot of work into figuring out what I can actually get unity to do in that time frame rather than working from any particular idea. Still, sometimes it pushes you to use your tools more creatively than you might otherwise do. The theme this week was "two colors." A benefit of making very abstract games is that you don't have to go much out of your way to make your game fit the theme.
I came up with the idea to make this and felt like I had to make it.
I personally dont know what to think of it. I feel like I need someone else to tell me what it all means like its a dream XD .
So you are a person in a circle with 4 eyes around them with numbers circling that circle.
Help stinky dinky collect the stinky!
Enjoy KUBUS DAY modafokkaz!!!
dont believe the instructions too much btw
For more kubus worship, pay a visit to:
www.landsofgames.com
A game I made to commemorate Mosh Boys accomplishment of completing their 1000 game makers twitter thread: https://twitter.com/moshboy/status/731627161916866560
Beauty within its flaws is a game about being ugly, weird and bizarre with its visuals, controls, abilities and its possibilities.
And sometimes it decides it doesn't want to be any of those things and to just be itself and do what it wants to do.