A fragment for Fragment Jam 2019 (WIN PRIZES) as they say https://itch.io/jam/fragmentjam

Waft about and see some boney trees grow. There are triangular birds above and grave-like pillars that swell and shrink below. You are in a sort of box but you can go out if you want. No objectives, just a place to visit.

Originally abandoned after procjam 2015. For this "release" I stole some bits from a couple of other released projects and stuffed them in, also cleaned up a little.

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clyde's picture

Sprite Walls


The zip file are the sprite-sheets I doodled for use in https://clyde.itch.io/sprite-walls
You can do anything you want to with them. No attribution is necessary, but it's fine if that's what you want to do. Really, I just thought it might be fun to have these sheets so you can see what the environments are made out of and identify the parts inside the whole.

I plan to doodle more sheets and make more rooms and update the game. So hopefully it will change. You may not be able to access an old room and if you tell someone that there is or is not something in the game (though you may have been corrrrect at one point) they may prove you wrong.

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scarbyte's picture

Geld Zero


So uh... how do I put this.... this game is really weird. You breed/evolve instrument people and then you can make albums and get sales and stuff. This game is unfinished (just like all the other 100s of games in my "shitty games" folder) so that's why theres only three types of instrument people things. Also theres letters people send you and stuff but you can completely ignore them because they dont make any sense. The game will kinda tell you how to play at the beginning so you can just look at that.

Frequently Asked Questions that were never asked before by anyone:

Q: How do I uninstall this terrible game?
A: Go to "Add or remove programs", find "Geld Zero" in the list, and then uninstall it.

Q: This game creeps me out.
A: That's not a question but yes.

Q: How are the album sales and money calculated?
A: When you release an album you get a random amount of money between 400 and 10000. The sales are then calculated by taking the amount of money, and dividing it by 16(Cd album price) and then rounding it.

Q: What are those numbers that appear under the "release album" button when I press it?
A: Thats the countdown for when you can release another album. I think it adds up to like two minutes or something like that.

Q: Why is Katyusha being played on the piano in the background?
A: I dunno. Also you can find that exact piano cover on Sheet Music Boss' YouTube channel.

Q: What do I do with this money?
A: I was going to add a shop buuut....... eh.

Q: Are there any secrets in this game?
A: Well theres "dev mode" and I think there are a few secret letters but I honestly don't remember.

Q: How do I enable "dev mode"?
A: You can find out how to enable it somewhere on this page. Cheater.

Have fun, I guess?

Website: https://macedev.com/

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Slimes Unfinished


Battle the slimes. Death is nonexistent.

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caitt's picture

Hold Up


made for sylvie's bedtime jam

hold up is a game heavily inspired by Matt Thorson's Hold Off Red, with the key difference that instead of mouse control, this game uses the keyboard's numpad. (sorry if you're on a laptop, i wanted to give other options but i ran out of time)

it's a little bare bones but this is a bed time jam and im ready for bed, so i figured i should wrap things up and post what i've got, but if i keep working on it i'd like to add upgrades, a "stamina" meter, enemies that do different things and a lot more polish, basically everything to bring it into line with Hold Off Red, but hopefully with a few more things to make it it's own thing.

made in haxeflixel, music is Powerhouse by Raymond Scott

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i will open all the boxes [incomplete]


Open boxes and run away until there's no more reason to.

There's a bunch of notes in the code. They're largely for my benefit. Feel free to ignore them.

(First revision is still available at: http://www.puzzlescript.net/play.html?p=7c6f45d3fb68651f97577fe99ae3e6b5)

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mkapolk's picture

Dondgynns Auv Ye Wyrdd

Screen Shot 2016-06-29 at 8.39.09 AM.png

We found a USB stick disguised as an ivory brooch among the many chests of gaudy silks, leaking perfume bottles, and taxidermied macaws that belonged to my late aunt. On the stick was this unfinished game. I managed to convince my 12 thieving uncles that there's no money in game development, so they let me keep the dump of the data while they weathered the brooch to sell as an antique. I thought you all might get a kick out of it. Every summer on Indian Lake there's a new litter of raccoon pups, and swamp stinks to high heaven.

The files were too big for the GT uploader, so here are the links:

Emily Anne Greene, I think?
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Break the Lasers


An attempt to make a Robotron clone to familiarize myself with Game Maker and get a feel for the 2-hour-jam format. Successful in that I'm now a lot better with Game Maker and like the format.

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Healy's picture

Oh Man Go Time Gaiden: BUT WHO WAS DRUGS? (Knytt Stories (Incomplete))


Well, it turns out I couldn't finish Oh Man Go Time Gaiden by the end of the Kart, so have this nice demo that'll whet your appetite while hopefully not giving away too many surprises. I don't know how accessible this is to people who haven't played the "Oh Man Go Time" series, but most of the stuff you need to know is contained in the intro. I swear, I swear I'll finish this (in fact I'll probably edit the finished version onto this page).

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Welcome to Grosstown, a place where being disgusting is the only way to live. Unfortunately, an evil monster seems to be lurking in the sewers, the towns source of water and nutrition. It's up to you, PUS, to save the town.

Or it would have been if I'd finished!

Arrows to move, enter/Z key to interact.

Open RPG_RT to run (the icon is a guy with a sword)

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