game

marbles-box's picture

Land Speculation (for Personman)

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(game tested under WINE- works fine there)
a new gaming sensation- made for Personman in the secret santa spring gamer jam
pilot your land ship fast and smoothly throughout the terrain. upgrade your ship's speed, or downgrade it if you please. many other small decisions to be made on your journey. what options should you enable? what area will you go to? what blocks will you collect? what will you build in warp>home? what color will you paint your ship? how will you avoid the giant worm digging right towards you? make all of these decisions and more, in Land Speculation, a game that contains no guns
if you need instructions on how to get through the game, check out the enclosed instruction book (readme.txt)
i stole the sound effects from online and various video game, so check out audio_sources.txt to see where i took them
titlescreen music and everything else made by me

ho ho ho!

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everythingstaken's picture

Sonic's Youth: Game Design Document

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Game design document for a Sonic game I'd like to make.

It's a GOOGLE DOC that you can read here. It's a work in progress, I will add to it every so often (drawings, writing, maybe some audio stuff). This is not a joke like 'Sonic Dreams Collection'. "People that like Sonic are weird." Fuck you well to do popular award winning 'cool' LA assholes.

It sucks thinking about these snobby "indy elites" making fun of the thing that makes some people happy.

Why is this a train wreck or why is this on this website?
I figure if I try to make something super sincere like this it will accidentally be transcendentally bad.
Like, it's kind of uncool to be a fan of something? I guess it depends on how you look at it?
I guess some questions I will be asking myself while adding to this is, like, how reverent am I to Sonic as a "franchise".
I like Sonic, I liked him as a kid quite a bit.

Someone on the IRC for this website years ago said Sega would never hire me to direct a Sonic game. I guess, in this person's eyes, this game design document and the theoretical game is a trainwreck in terms of futility, like this is never going to happen.

I once was working at a smoothie place and my first or second day there, this guy was telling me about his Simpsons spec-script and how much he was working on it. Him telling me about this made me feel tremendously sad at the time being stuck working for very little money serving very rich people overpriced smoothies. Like, I would hope that this guy made it, I have a more positive look at these things these days. At least he wrote it, he did a bunch of comedy stuff in the city, he was trying and that's what you have to do, you can't just sit around and mope about, he was taking some sort of action even if this action to others felt futile.

So, whatever, I'm going to do this anyways.
I'll run head first into a wall hundreds of times to see if I can run through it.

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everythingstaken's picture

New Jersey Transit

trainRide.png

here is a game about trains
inspired by these other train games
games in this train simulation meme


i started working on it some time in october after jake's came out but it has been inspired by all of these

also sorta inspired by airplane mode

this is a game you are supposed to enact for others. like, i would show this to people and play the instruments and tell a story, i mean, you can do whatever you want with this i'm not going to stop you or i could stop you i could swat you but, that's not my style, my style is different than that style okay okay, thank you for playing the game or at least reading this okay thanks sincerely, the train

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everythingstaken's picture

Chess Simulation

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it's a chess board and pieces
it's based on a chess board i found at a thrift store once
i bought it only for a couple dollars
the pieces look pretty well sculpted or something
i found on ebay that there are others, but the paint is a tiny bit different

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everythingstaken's picture

Eraser

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this is kind of a sequel to the flappy bird,
enjoy

the mac version is especially irritating,
have fun

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everythingstaken's picture

Godly Luck

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the idea is that you select the day that you are on and it give you a fortune, that's it

ihavefivehat came up with some of the fortunes

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everythingstaken's picture

Skeleton Game

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this is an instructional game for what to do when i die
don't worry, i am not planning on dying any time soon
but if i die unexpectedly, this is what you do
maybe like this is a loose guideline,
i don't really remember what it says at this point,
i made it a while ago
basically put my body in one of those decomposition forests
and then make sure that my skeleton goes on an adventure
and turn that adventure into a fmv game
i would really appreciate that, thanks
this is the 100th thing i have uploaded to this website,

sincerely,
blake's skeleton

Author: 
photos by steven herzog and logan green
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rpgmakerfebruary2003's picture

February 2003

ghost.PNG

This is a game we've been working on for 5 years.

Link to the original event

To use the UPDATE, just add your save from your game to the new game folder.

UDATES 19FEB 2020

  1. mysterious men don't reappear
  2. Meta Zita quest fixed
  3. chicken roof fixed
  4. a few new secrets
  5. fixed horse bug
  6. different worlds game
  7. added cutscene

Author: 
ihavefivehat, everythingstaken, FirecatFG, gus, sergiocornaga, Capt_hastings-Chrissy, clyde
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mkapolk's picture

Penguinball - for let-off-studios

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MERRY KLIKMAS LET-OFF-STUDIOS

Thanks so much for organizing klikmas every year, it's my favorite event in the whole wide world!!!

DODO and PENGUIN have teamed up to take over the skies.
PENGUIN has become immune to explosions, and DODO is going
to shoot him with a bazooka gun. Avoid the spikes and lazers, and
collect coins!!

CONTROLS:
Click to shoot a rocket at PENGUIN to blast him up.
Press "F" to toggle fullscreen (when on the game screen)

TIPS:
* Your combo meter increases the number of points you get. If you take damage it resets to zero.
* The combo meter resets to zero if you take damage or go too long without increasing it.
* Graze spikes by moving penguin close to them to gain combo points.

The names in the high score table are taken from the wikipedia page
on early flying machines:

JMM: Jean-Michel Montgolfier
JEM: Jacques-Etienne Montgolfier
BDG: Bartolomeu de Gusmao
ES: Emanuel Swedenborg
AJP: Alexis-Jean-Pierre Paucton

CREDITS:
Dancing on Clouds by Eric Matyas:
https://soundimage.org/positive-upbeat/

Coin grafix:
Rotating Coin by DasBilligeAlien:
https://opengameart.org/content/rotating-coin-0

Smoke and fire animated particle by KnoblePersona:
https://opengameart.org/content/smoke-fire-animated-particle-16x16

The prompt:

All I want for Chistmas is:

Flightless Birds
Explosions
old-skool graphics and sound effects (8-bit and older is what I mean)
a high score table
no "games are art" foolishness... I'd rather see messy and raw, goofy stuff in my games
little-known historical figures from the past

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Kate B's picture

Last Game of the Decade 2019 (Last GOTD 2019)

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Hidden object game.

Way more detail in this one. More to collect, more types of thing to collect, items, quests, more characters, locked doors, more variety in places... I started this all the way back in March and I think this is one of my best. I've been developing it in secret for ages. Months of work has gone into it. Even after starting it so early, it still came down to the wire. Hope you enjoy it!

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