Inspired to make the game thanks to Emilie Reed's The Iron Hand in the Velvet Glove.
Thanks to Eclipse for the leaks. You can read about them here. You can read more here, or check the sources by yourself here.
If there is more relevant information that you think should be listed here feel free to tell me.
I'll upload a sort of making of/tutorial in the near future about the game, it will be posted here. I'll also upload the whole Unity project.
Credits:
Game Engine: Unity
Graphics: Paint and Gimp
Sound Effects: bfxr
Music: MIDIs generated with Guitar Pro 5 (an old pirated version, don't know where to find that lol) and MIDIs converted with GXSCC
In this short game you have gotten magic gold bimbos from the golden spider sitting in the sky at the top of the building and then you have turned yourself into a big green fellow and you are eating women in the street. The important thing is not to let a car hit your tongue while it is holding someone, because it is too heavy and it will get blown up. You move with the arrow keys and go through menus with space bar,.
YOU ARE SOFT
...but not soft enough! Despite being the anthropomorphized manifestation of the very concept of Softness, these score gems are just too pointy.
You'll have to eat some cookies first. But those cookies might make you sluggish, so then you'll have to eat some other, faster cookies. Nobody can eat cookies forever, though.
The game starts in Soft Mode. Press H to start a new game in Hard Mode.
A fast-paced dodge-em-up where you dodge an unrelenting stream of explosive rockets! Can you survive?
NOTICE: This game is actually just a Garry's Mod save file, so you probably want gmod if you're gonna play this. If you don't have gmod but you're still interested, I can provide a pathwork for guided meditation instead.
(update 22 April: PC version PC room slowdown bug fixed.)
1 large game, 4 small games
Content Warning (only for the first game):
self-harm, sexual harassment, graphic sexual content
produced by 000, 888, EIT, DEN, and KAS
The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.
Akair asked for:
What I want for christmas:
* Snow
* mysteries
* puzzles
* RPG and/or action adventure
* bright happy colors.
Oh you want action-adventure??? You came to the right place!!
In "The Mystery Of Glow-Peak" you play as a lady investigating the mystery of a green, glowing mountain. Fight your way through a bunch of dungeons with hand-to-hand combat! Several different weapons of varying strength! And much more!!! Oh also I tried getting some puzzles in but I seem to have ended up with platforming instead. This just happens when an experiment doesn't quite work, I guess! Hope you like platforming!!! If not, you DO NOW!!
MORE:
I put health bars in this game even though I said I was swearing off them for a bit. Had to be done!!!!
There's snow! You can even step in the snow and it deforms beneath your feet.
Errr... Bright colours. This was the brightest pallette I managed to work with, given the cave setting
This game also WORKS WITH AN XBOB CONTROLLER.
Arrow keys/ WASD/ left stick: Move
V/Y button: Roll
C/LB button: Action/centre camera
X/RB button: Lock-on
Z/X button: Attack
Space/A button: Jump
Enter/back button: Select weapon
Esc/start button: Pause
The PC link is above.
This is the Mac Link.
This is part one of a Diptych called "The Force Awakens".
The second game is called "Aerisdies".
This game has content that some may find offensive.
This game has 38 minutes worth of cutscenes.
Play this in one go, preferably around 3am, preferably covered in lotion.
Video Game.
Short action/arcade/high-score game.
Inspired by the appropriation of African American culture in the witch house genre of electronic music. Fighting games/90's Capcom games take the place of trap music and action/arcade takes the place of electronic/house music.
The Mac and PC versions are different as the PC version has a paste to background effect.
I decided to implement angular movement in RPG Maker 2003. Yay me.
There's also a pause button and a backstory. It's a pretty sad one.
Just when you thought it was safe to go back... Spiko the Hedgehog 2016 is here! In a playable demo format, that is! Available in: exe format for Windows, HTML5 format for all OS's.
Features:
- Unique spike & hedgehog gameplay. Attack with your back, roll with your body! Never before have you experienced the world through the eyes of a hedgehog.
- Five unique power-ups. Move fast with Balloon Mode, get supercharged with "Invulnerability", and don't forget about the classic 1-ups!
- Real world dynamics. Hear the howl of a fierce wind as you ascend a cliff. Listen to the chilling music of the Ice Caves.
- The fastest hero alive. With gameplay featuring velocities up to 250 miles per hour, you'll really feel the thrill of speed!
- Full environmental interaction. The world responds to your presence! Go for a swim in a lake, hear your claws pound as you run across a metal grate.
- A new way to move. Tired of running around everywhere yourself? Try out an Action Ladder to automatically climb up or down.
- Progressive integrated plot. You make the decisions. Live as Spiko, the hedgehog, as the face their daily challenges and must face moral dilemmas.
- Expanded moveset. Think Spiko can just run left and right? Think again! Spin, dig, jump, and claw your way through the world!
- Amusing original characters. Franky the Squirrel. Loyel the Owl. Sally the Lombat. Meet them all!
- Fully playable demo. Right here, right now. Can't wait for the full game, or want to try it for free? No worries!
- Fun multiplayer game. (Canceled)
====PLAYER HELP CORNER====
==Controls==
WASD or arrow keys: move around
Ctrl or Spacebar: hold to start a "spindash"™ and build up speed! Release to go.
Shift or E: attack
J: jump move
G: dig down
M: dig sideways (debug mode only)
Swim: automatic (context sensitive)
Escape: quit game
==Powerups==
Heart gain extra life
Balloon never slow down
MegaSphere cannot be defeated
Sight Shield enemies can't see you
??????? grab it to find out!
Enjoy and please look forward to the full version coming out Q4 2016! Comments and critics will be considered for future development. We wish to please fans.