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jrpgcombatsystems's picture

ariesdies

ariesdiesicon.png

(update 22 April: PC version PC room slowdown bug fixed.)

1 large game, 4 small games
Content Warning (only for the first game):
self-harm, sexual harassment, graphic sexual content

produced by 000, 888, EIT, DEN, and KAS

The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.

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Kate B's picture

The Mystery Of Glow-Peak (for akair)

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Akair asked for:

What I want for christmas:
* Snow
* mysteries
* puzzles
* RPG and/or action adventure
* bright happy colors.

Oh you want action-adventure??? You came to the right place!!

In "The Mystery Of Glow-Peak" you play as a lady investigating the mystery of a green, glowing mountain. Fight your way through a bunch of dungeons with hand-to-hand combat! Several different weapons of varying strength! And much more!!! Oh also I tried getting some puzzles in but I seem to have ended up with platforming instead. This just happens when an experiment doesn't quite work, I guess! Hope you like platforming!!! If not, you DO NOW!!

MORE:
I put health bars in this game even though I said I was swearing off them for a bit. Had to be done!!!!

There's snow! You can even step in the snow and it deforms beneath your feet.

Errr... Bright colours. This was the brightest pallette I managed to work with, given the cave setting

This game also WORKS WITH AN XBOB CONTROLLER.

Arrow keys/ WASD/ left stick: Move
V/Y button: Roll
C/LB button: Action/centre camera
X/RB button: Lock-on
Z/X button: Attack
Space/A button: Jump
Enter/back button: Select weapon
Esc/start button: Pause

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let-off-studios's picture

1HGJ: Jumpin' Jigawatts

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JUMPIN' JIGAWATTS, a game made in one hour for the One Hour Game Jam. The theme was Electricity.

OBJECTIVE
You are the little jolt of volts. Hop from the light switch along the cables (blue pathways) to tag each of the lightbulbs before the time runs out!

CONTROLS
Use the ARROW KEYS/CURSOR KEYS to move your volt.
Use the X KEY, Z KEY, or SPACEBAR to rotate the pathways.

Sometimes you'll need to travel without using the pathways, but don't do this too much or you will fizzle out!

///

I feel like I over-reached with this project, and it shows. The scoring system is kind of jacked-up right now for some reason but I couldn't figure it out. I think it's because I'm using the Score Object instead of a regular counter...I don't know. I'll be working on a fix soon enough.

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let-off-studios's picture

Spindley n' Snuggles Forever - for capt_haistings!

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Happy Holidays, capt_haistings! I made a game for you.

In Phase 1, you play as Spindley Q. Wizard, and shoot colored blocks in specific patterns to create cat toys. Push them into the "Keepers" box to store them, or push them to the left to destroy them. Once the timer runs out, your energy runs dry, or you collect 10 cat toys the phase ends.
CONTROLS: Up, Down, Left, Right, SHIFT/CTRL. Gamepad buttons are BUTTON 1/BUTTON 2.

In Phase 2, you play as Snuggles, and you play with the cat toys Spindley Q. Wizard had collected in the previous phase.
CONTROLS: Up, Down, Left, Right.

Try for a high score (recorded during a single play session).

The game works with a gamepad/joystick! To enable it, press CTRL + Y, click the box next to "Joystick" for Player 1, and then click on OK.

Enjoy!

The wish list from capt_haistings:
A game that includes a few characters and one of them is a cat/human hybrid. Also I like sounds. If there is any challenge to it hopefully it will be easy because I like to win

CREDITS:
Game made in Clickteam Fusion Dev by let-off-studios.
Sounds made in BFXR.
Background music from playonloop.com (THANK YOU!) and created by let-off-studios at tones.wolfram.com (THANK YOU!)
SpindleyQ as Wizard graphic by gevaudan. (THANK YOU!)
Gemstone and explosion graphics by Clickteam. (THANK YOU!)
All other graphics by let-off-studios.
Voice recordings of and by let-off-studios.
Title inspired (I guess) by the "Henry + Glenn Forever" comics. It just seemed to fit. :)

KNOWN ISSUES:
Sometimes in Phase 1, cat toys will be immovable by the player. Fortunately, there's no limit to the number of toys that can be on the screen, and although the player can't move them, other toys can push against or stack on top of them. Use them to push the untouchable object where you want them to go.

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everythingstaken's picture

StabFrame

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Short action/arcade/high-score game.

Inspired by the appropriation of African American culture in the witch house genre of electronic music. Fighting games/90's Capcom games take the place of trap music and action/arcade takes the place of electronic/house music.

The Mac and PC versions are different as the PC version has a paste to background effect.

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CharlieVermin's picture

Restless Tides

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I decided to implement angular movement in RPG Maker 2003. Yay me.

There's also a pause button and a backstory. It's a pretty sad one.

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mno's picture

Spiko the Hedgehog 2016 (DEMO)

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Just when you thought it was safe to go back... Spiko the Hedgehog 2016 is here! In a playable demo format, that is! Available in: exe format for Windows, HTML5 format for all OS's.

Features:
- Unique spike & hedgehog gameplay. Attack with your back, roll with your body! Never before have you experienced the world through the eyes of a hedgehog.
- Five unique power-ups. Move fast with Balloon Mode, get supercharged with "Invulnerability", and don't forget about the classic 1-ups!
- Real world dynamics. Hear the howl of a fierce wind as you ascend a cliff. Listen to the chilling music of the Ice Caves.
- The fastest hero alive. With gameplay featuring velocities up to 250 miles per hour, you'll really feel the thrill of speed!
- Full environmental interaction. The world responds to your presence! Go for a swim in a lake, hear your claws pound as you run across a metal grate.
- A new way to move. Tired of running around everywhere yourself? Try out an Action Ladder to automatically climb up or down.
- Progressive integrated plot. You make the decisions. Live as Spiko, the hedgehog, as the face their daily challenges and must face moral dilemmas.
- Expanded moveset. Think Spiko can just run left and right? Think again! Spin, dig, jump, and claw your way through the world!
- Amusing original characters. Franky the Squirrel. Loyel the Owl. Sally the Lombat. Meet them all!
- Fully playable demo. Right here, right now. Can't wait for the full game, or want to try it for free? No worries!
- Fun multiplayer game. (Canceled)

====PLAYER HELP CORNER====

==Controls==
WASD or arrow keys: move around
Ctrl or Spacebar: hold to start a "spindash"™ and build up speed! Release to go.
Shift or E: attack
J: jump move
G: dig down
M: dig sideways (debug mode only)
Swim: automatic (context sensitive)
Escape: quit game

==Powerups==
Heart gain extra life
Balloon never slow down
MegaSphere cannot be defeated
Sight Shield enemies can't see you
??????? grab it to find out!

Enjoy and please look forward to the full version coming out Q4 2016! Comments and critics will be considered for future development. We wish to please fans.

Made For: 
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everythingstaken's picture

The Great Pumpkin

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I used to grow pumpkins when I lived in Ohio.
I've started to grow squash again recently.

Included are various samples and references.
Based on a mechanic my buddy made.

Update!
I made an arcade supported version so two people could play it together somehow and it's slightly rebalanced. I think it's better, but I'm still including the old game in there.

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