cute

everythingstaken's picture

Sonic's Youth: Game Design Document

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Game design document for a Sonic game I'd like to make.

It's a GOOGLE DOC that you can read here. It's a work in progress, I will add to it every so often (drawings, writing, maybe some audio stuff). This is not a joke like 'Sonic Dreams Collection'. "People that like Sonic are weird." Fuck you well to do popular award winning 'cool' LA assholes.

It sucks thinking about these snobby "indy elites" making fun of the thing that makes some people happy.

Why is this a train wreck or why is this on this website?
I figure if I try to make something super sincere like this it will accidentally be transcendentally bad.
Like, it's kind of uncool to be a fan of something? I guess it depends on how you look at it?
I guess some questions I will be asking myself while adding to this is, like, how reverent am I to Sonic as a "franchise".
I like Sonic, I liked him as a kid quite a bit.

Someone on the IRC for this website years ago said Sega would never hire me to direct a Sonic game. I guess, in this person's eyes, this game design document and the theoretical game is a trainwreck in terms of futility, like this is never going to happen.

I once was working at a smoothie place and my first or second day there, this guy was telling me about his Simpsons spec-script and how much he was working on it. Him telling me about this made me feel tremendously sad at the time being stuck working for very little money serving very rich people overpriced smoothies. Like, I would hope that this guy made it, I have a more positive look at these things these days. At least he wrote it, he did a bunch of comedy stuff in the city, he was trying and that's what you have to do, you can't just sit around and mope about, he was taking some sort of action even if this action to others felt futile.

So, whatever, I'm going to do this anyways.
I'll run head first into a wall hundreds of times to see if I can run through it.

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quasiotter's picture

fun and cute

fun and cute.jpg

rules:

♥ u can only choose one path at a time
♥ but u can play multiple times if u want

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Kate B's picture

Volcano Island

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Wanted to make something smaller and more relaxed cause I usually turn up the weird/angry/in-your-face knob too much. I also wanted to experiment with multiplayer more. There's 4 girls on an island and a bunch of rooms. You can control every girl and explore the island. there's minimal interaction. I threw in some of my old music as a backdrop

Girl 1:
arrow keys: move
enter: interact

Girl 2:
WASD: move
E: interact

Girl 3:
IJKL: move
O: interact

Girl 4:
Numpad 8456: move
Numpad 9: interact

This was surprisingly stressful to make

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atuun's picture

Cute Space

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Welcome to cute space, which teaches you that:
a) space is huge
b) everything in space is cute

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Cute Witchy House

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Cute Witchy House is a sort of "game sketchbook" I started recently. It's a simple exploration game that I add little fun things to whenever I'm feeling up to it.

Currently, there are six small screens to explore. There's not much to do yet, but there are a few surprises and secrets.

To move, you can use the arrow keys or WASD (or PL;' because my arrow keys are broken and I'm right-handed).

If you like it, you can follow the Twitter account https://twitter.com/cutewitchyhouse for updates. I probably won't be able to follow any kind of regular update schedule, but I hope I can keep the game slowly growing over time.

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everythingstaken's picture

spooky, sugar, zip, zippy

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Fruit-flavored platformer game.

Edit: Changed the screen size for more exciting suspenseful gameplay!

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Cute Jump

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This is a fan game of Matt Thorson's "Jumper" (http://www.mattmakesgames.com/). It is very difficult and a little bit strange.

This game was made with Game Maker 8.0, so it only runs on Windows, and is prone to crashing on Windows 8.

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Cat Sokoban

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Cat Party

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This game is about a cat party. Use your skills and intuition to avoid getting stuck inside walls and have a good time at the party.

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