NO ME - The Future Is ours


a meditation on the future and who it belongs to.

a tribute to games by biggt.

used this to begin learning how to code.

graphics and code and writing by me. music by leaflet. AGaTE text box asset by abe estos. 3d prerender by mariken. sfx by filmcow, from freesound, and by myself. coding help by will bowerman and jamathan.


cw: flashing lights, gun, death, hopelessness, doppelgangers, body horror

Quinn K.
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fotocopiadora's picture

Burger King Civil War


stimulating brain blast game

engage in faction combat warfare eliminate consciousness at burger king. create over 5000 points

use arrow keys and spacebar


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eels's picture


Screenshot from 2020-04-01 23-56-54.png

had a lot of fun making this! thought i might make something bigger in 3d space but i'm happy with this!
took a long game-making and participating break. glad to be back. i made a new account as i feel like i'm re-upping.


is a simulation manifestation of the neighborhood of comrade 186345218 (of sector 88) based on ambient memories and dream-material of their native living units, education centers and public spaces. building on the ambient hypnagogic reconstruction technology of the mid 20XX+, zones- autodeploys com ‘s neural gates in the earliest era of that technology.

although com’s neural matter is ceased, this reconstruction appears to present commune units, sub-dwellings, store houses, street zones, skree zones, and other living units popular around the time between the first and second Great Crisi within northeast midlantic. the home zones appear to demonstrate the latest trends in building of its time, from camuoflage dazzle -spec to smart slime technology at a time when comrades had to rapidly adapt to the chaos of enviro-breakdown and there was a rise in intentional coliving collectives and their need to build environmentally-resistant and adaptive living units.

at this point the original p-wave material sleep systems has not been entirely reconstructed and calibrated. while the software is owned by the museum, the compression codec from that era has not yet been located. in the meantime, please enjoy this series of rendered dwell-units from home zonez88 of comrade 186345218, recovered from a physical storage device when such technology existed, and saved as playable zonez-files. the scanfiles showing an individual are believed to be of comrade 186345218.

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everythingstaken's picture

Sonic's Youth: Game Design Document

Screen Shot 2020-02-27 at 3.50.51 PM.png

Game design document for a Sonic game I'd like to make.

It's a GOOGLE DOC that you can read here. It's a work in progress, I will add to it every so often (drawings, writing, maybe some audio stuff). This is not a joke like 'Sonic Dreams Collection'. "People that like Sonic are weird." Fuck you well to do popular award winning 'cool' LA assholes.

It sucks thinking about these snobby "indy elites" making fun of the thing that makes some people happy.

Why is this a train wreck or why is this on this website?
I figure if I try to make something super sincere like this it will accidentally be transcendentally bad.
Like, it's kind of uncool to be a fan of something? I guess it depends on how you look at it?
I guess some questions I will be asking myself while adding to this is, like, how reverent am I to Sonic as a "franchise".
I like Sonic, I liked him as a kid quite a bit.

Someone on the IRC for this website years ago said Sega would never hire me to direct a Sonic game. I guess, in this person's eyes, this game design document and the theoretical game is a trainwreck in terms of futility, like this is never going to happen.

I once was working at a smoothie place and my first or second day there, this guy was telling me about his Simpsons spec-script and how much he was working on it. Him telling me about this made me feel tremendously sad at the time being stuck working for very little money serving very rich people overpriced smoothies. Like, I would hope that this guy made it, I have a more positive look at these things these days. At least he wrote it, he did a bunch of comedy stuff in the city, he was trying and that's what you have to do, you can't just sit around and mope about, he was taking some sort of action even if this action to others felt futile.

So, whatever, I'm going to do this anyways.
I'll run head first into a wall hundreds of times to see if I can run through it.

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everythingstaken's picture

66 and 6/6ths


better late than never!

from the suggestions of:
loud music
sexy times
fun futurism

I think I did all of them
fun is a bit objective!

for anothergod

tried to make something that feels like you're actually using magic to some extent
tell me what you think!

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SpindleyQ's picture

Mario In The Future


I am tired but EffBee is more tired and we decided to take a half hour to MAKE ANOTHER GAME because it is LATE and we CAN

This game is about jumping in mid-air! In many other games you can double jump but in this game you can SEXTUPLE JUMP (six times)! This is what the future will hold.

This game features:

  1. mario
  2. the future
  3. sextuple jump
  4. level design
  5. bricks

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Get ready for the most high tech game to ever go on anything ever. Its also the most fun game to go on anything ever and the most best game and also everything.

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Pirate Kart 2
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