you are the blockmancer. have fun building in this open ended sandbox!
CONTROLS;
left and right arrow key to move
left shift to jump
left click to place blocks
click on the clear button to erase your creation
Knock on a stranger's door, talk to him.
Comments and reviews are very appreciated!
Your name is Seaborg and you have inherited a manor. However, you become trapped in the manor. Can you escape?
The music is "Ricardo Villalobos - Frank Mueller Melodram"
Sometimes bitsy games can be kind of frustrating so here's a short guide:
-Go straight left from the starting point in the manor
-Go in the kitchen and go down to the wine cellar to get the Eyeball of Communion
-Go back up through the kitchen to the King's Suite. Talk to the king and get his letter
-Go back to the gate and up the stairs on the right to get to the pool
-Go in the architect's bag and use the glasses to solve the maze and get the code
-Go up the west stairs to the archive room, get the directions using the code
-Go all the way to the right, past the courtyard
-Go to the cemetery to the right and inspect the large grave. Follow the instructions on it to get 1 ending, disregard them to get the other
-Go in the tower, up the stairs, and fall into the dungeon
-Follow the directions from the archive. In the last room, a shadow is there. He tell you the final direction. Go out of the dungeon
-Talk to the queen. Then, take her letter and fall off the tower to the left
-Retrace your steps and talk to the king again. He gives you the key to the manor. Inspect the lock to the left of the main gate to escape the manor
-Go to the bank in the bottom right of town. Based on your decision regarding the grave, talking to the teller will result in 1 of 2 different endings.
it's a chess board and pieces
it's based on a chess board i found at a thrift store once
i bought it only for a couple dollars
the pieces look pretty well sculpted or something
i found on ebay that there are others, but the paint is a tiny bit different
apt-get install libpulse0:i386
so let's say you "PLAY GAMES", you "EAT MECHANICS" fopr breakfast and I don't mean the kind that work on your cars!! ps. don't give them your car keys otherwise they are legally legible to steal your car for lunch. anyhow
so let's say you "PLAY GAMES", you "LOVE GAMEFEEL", like the velvet pouches that infocom games used to come in. did you know all the cool things about infocom were inveted retroactively by an advertising company that knew nothing about video games? talk about a freaking rip off.
so let's say you "PLAY GAMES", you "NEED TIME", as bady as a clock maker in a prison tower does. aaaauugh let me out I'm sick of making clocks, if only I had more time.... not! wait I mean you do need time. whatever
so let's say you do all of these. maybe you saw the 20 RPG mechanical game collection "BEAT TAPE (2019)" by user @jrpgcombatsystems . let's take a look: https://www.glorioustrainwrecks.com/node/11465 https://www.glorioustrainwrecks.com/node/11465 [a href="https://www.glorioustrainwrecks.com/node/11465"]https://www.glorioustrainwrecks.com/node/11465{/a]
so let's say you play this first. or don't. or play it after. or don't. no you should play it. anyways.
so let's say you don't have time to play ALL 20 COMBAT SYSTEMS in ONE SITTING but you NEED TO EXPERIENCE THEM. Well budy, buddy, budddy, do I have the solutio nfor you. rGith here. AGuh. Right here. I call it MEGA. or Mega. Or "Mega". Or whatever.
so let's say you download it. play it. here's what you need to know: further instructions in game. okay. fine. but what makes it new? well I put together ther 12 of the 20 COMBAT SYSTEMS that were made in Clickteam Fusion 2.5. Great, anybody could do that though, as long as we assume everybody has Clickteam Fusion 2.5. Great. Okay.
so let's say everybody made their own version of Mega. So who cares? I do. Because this is my version. Only I could have made this, even though I actually didn't make most of it. Shout outs to the list of credits for the jrpgcombatsystems Beat Tape (2019), which I'll re-iterate: "produced by BEN (2), BLA, DEN, FF1, J J, 000, and 888". thank you. thank you for making these, and for letting me make this. also I'm sorry. okay.
so shut upppppppppppppppppppppppppppppppppppppppppppppppppppppp whatever. in this game, Mega, you get to play 12 games at once but here's the thing. there's only one thing, and it's in multiple parts. 1-A) there are an infinite number of possible games, but the difference doesn't matter so let's just say there's 1.2 games. 1-B) RPGs are hard. what if it scaled down the difficulty so it got easier over time? Mega does that. Other RPGs don't, and they also cost money. 1-C) sound design. sound scape. sound panarama. sound canal. sound waves. we got it. I'm trying really ... to stop tpying.
EDIT: so I forgot to add credits so here they are
- combat systems designed by the folks in the jrpgcombatsystems project
- grfx from Super Mario World, Clickteam, uh the slime looks like it's from dragon quest, idk
- sfx from Clickteam, 40 Winks, Doom 64, Glover, Book of Watermarks, Gauntlet, Frogger 2: Swampy's Revenge, Kirby 64, San Francisco Rush 2049, San Francisco Rush Extreme Racing, Speak n Spell, Vintage Sound Effects packs by freesound user craigsmith
Angie is a disgruntled former CIA agent with uncanny parkour skills. After quitting her awful job in an inglorious fashion, she attempts to earn some money by working some side jobs - jobs that require an experienced wall runner. But nothing can prepare her for the truth of her very existence...
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Created for mtbzl, whose list was:
"1- Parkour (specifically wall running)
2 - 60s/Cold war/Jazzpunk/Pulp/No One Lives Forever aesthetic
9- Lots of stats and meters for nonsensical stuff that you don’t know the purpose of
37- Big open areas
4- Wacky characters
6- All is not what it seems..."
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Windows only for now.
KNOWN BUG: Sometimes, if you are attempting parkour against an impassable wall, you'll clip through it and fall through the screen. It's rare, but it happens.
All of the music for this game consists of very sloppy solo bass recordings of mine from a few years ago. The game had no sound as of yesterday, so I'm glad I had some spare previously unused music on hand!
This was a fun list to work with! It's been a busier December for me than usual, so I didn't get to spend as much time on this as I would have liked. My original vision was to have even more side jobs that could be freely discovered and completed in any order. I also wanted more of the nonsense stats to have an actual bearing on the game world (attending to thirst/hunger/bladder was originally supposed to be a gameplay loop in itself). I'm overall pretty happy with what I was able to throw together.
Enjoy!
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Made for the Wumpus Jam on itch.io.
sloppy sokobon