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1hgj - Nobody Likes You

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NOBODY LIKES YOU, a game originally made for the One Hour Game Jam. The theme was Danger Zone.

You are a clown, trying to make a living. Collect the coins as they appear, but avoid the flags and the atoms they launch at you. To stay safe, you can hide in your Base at the center. Now updated to version 1.1, with an improved interface, background music, and a true Escape from New York vibe. This is one badass clown.

Enjoy!

Made For: 
An event
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Wakey Wakey Eggs n' Bakey

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WAKEY WAKEY EGGS N' BAKEY, made for the Klik of the Month Klub IRL. Made almost entirely with Clickteam ass(ets).

Wake all the monks, and feed them their breakfast. Try for a high score!

CONTROLS:
Move: ARROW KEYS
Jump and Double-Jump: SHIFT
Launch Projectile: Z

Enjoy!

(sorry this is late)

Made For: 
An event
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1hgj - Turbo Grid

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TURBO GRID, a game made in one hour for the One Hour Game Jam. The theme for this one was Walls.

Use the arrow keys to move your space ship. Collect the Green Grids and the Globes to earn points. Avoid the moving WALLS. Things can start moving pretty fast if you have quick fingers. :)

Features sound effects made with BFXR, and background music from the playonloop.com website.

UPDATE: Game is now v1.1 and features a David Lynch-inspired title screen 'cause I wanted to give that a try.

ENJOY!

Made For: 
An event
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Personal Space Invaders

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PERSONAL SPACE INVADERS, an advergame for the Glorious Trainwrecks x Babycastles exhibition.

Move left and right with the ARROW KEYS. Shoot dynamite at the enemies with the Z KEY. Win by blowing them all up, and a special message will be revealed (three guesses as to what it is...). Features the gripping "Burundian Adventure" soundtrack.

Hope this is useful for the exhibition. Enjoy!

Made For: 
An event
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1hgj - Simple Lockpicker

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SIMPLE LOCKPICKER, for the One Hour Game Jam. The theme this time was Theft.

I tried to recreate the lockpicking mechanism from what I remembered of the old-skool NES game AD&D: Hillsfar. Use your mouse to move your lockpick back and forth to touch the tumblers. Raise and lower tension in the lock with the Z and X keys. When all tumblers say OK, you've opened the lock.

I overreached with this one... But it's a good start for something done in an hour.

Made For: 
An event
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1hgj - Diablow

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DIABLOW, the original version made in one hour for One Hour Game Jam. The theme was Brutal Roguelike Adventure.

Use the arrow keys to guide your explorer through the goblin cave. Find the exit (and some sweet, sweet loot) before you starve to death. Each stage is randomly-assorted, but has the same elements (loot, enemies, dungeon walls and obstacles). Food is generated the second time you enter, as well as every time after that, so you don't immediately starve to death.

Background music from the playonloop.com website. Sound FX from BFXR. All other stuff by me in Clickteam Fusion.

UPDATE: Game is now version 1.3:
- Added title screen, and there's now an instruction splash at the startup of each stage.
- Allows player to go back into the dungeon to earn more loot. Food is replenished a little bit, but finding food should still be a priority.
- Added more variety to the wall shapes, and added piles of stone as additional obstacles. Slight graphical improvement for obstacles.
- Player death isn't instant when they run out of food. Instead, they continually lose health. Health reaching 0 = end of game.
- Status message on the debriefing screen to hint to the player their level of accomplishment.
- Score penalty for dying in the dungeon is implemented, but there is no penalty if the player chooses to retire.

ENJOY!

Made For: 
An event
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1hgj - Midnight Girl

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MIDNIGHT GIRL, made in just over one hour for One Hour Game Jam. The theme this time round was Dreams. Converted to HTML 5, so it should play in any browser.

It's a basic shooter with a time limit, inspired by the world of the old-skool NES game "Little Nemo the Dream Master." Maybe that's why the main character is riding an alligator. Of course, had I more time, this would be much more expansive. So it goes.

Press SHIFT/JOY BUTTON 1 to shoot bolts, which destroy the Nightmare Beasts (orange guys). Sprinkle Dreamdust on the sleeping kids with CTRL/JOY BUTTON 2. Tag the windows to increase your spawn multiplier to earn more points. If you shoot a window, it will be destroyed.

All artwork and event coding hastily created by me (though I must admit I'm particularly happy with the appearance of the windows). Sounds made in BFXR. Background music from playonloop.com .

ENJOY!

Made For: 
An event
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1hgj - You're Late, Mate

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YOU'RE LATE, MATE. Created for the 147th One Hour Game Jam. The theme was "Return." Now an HTML 5 build, so it can be played on any computer.

Throw your boomerangs (you have up to 4 at a time) at the overdue library books to collect them and earn points. Boomerangs will return to you no matter where you run. The more books you hit with a single boomerang, the greater your score bonus will be.

Includes the background music from the old 8-bit NES game "Boomerang Kid," from CodeMasters.

ENJOY FAKING BEING AN AUSTRALIAN LIBRARIAN!

NOTE: I fixed the disappearing-boomerangs issue noted in the comments below. Game is now v1.1 .

Made For: 
An event
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1hgj - Bomb Defuser

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Made for One Hour Game Jam #144: Time Travel.

Click your left mouse button on the coloured wires in the proper order to defuse the bomb, and save lives.

Now in HTML5, so it should be playable in any browser. Version is now 1.1

Enjoy!

Made For: 
An event
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Slot Car: Racing Revelations

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A game I made for Global Game Jam 2018 in about 36 hours, as a one-person "team." The theme was "transmission."

This is a retro-styled, score-attack arcade game where interesting scoring mechanics are hidden behind a simply-controlled slot car racing game. Each round you race, you score as many points as possible. Between races, you choose one of five different areas of innovation to improve:
- INFECT: spread a killer zombie virus
- ENTERTAIN: broadcast your car races on the Internet
- TRANSCEND: discover the hidden meaning behind your "car" "race"
- TINKER: improve your track and your car, and even invest in an AI opponent to race against
- PLAY: just be a kid...!

Each Innovation improves your score in certain ways, though they may not immediately be obvious. Try for a high score!

Most of the art assets were from Clickteam (I made this with CT Fusion) but I made the rest. Special fonts were found at Dafont (dafont.com) . Sounds were made with BFXR (bfxr.net). Background music from Play on Loop (playonloop.com).

I'll periodically be updating this file, as I could only do so much bug-squashing during the game jam. It's mostly feature-complete. If you find any issues or thing something's broken, please share it here.

Thanks, and enjoy!!!

(NOTE: game is downloaded from a Dropbox link)

Made For: 
An event
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