mno's picture

Into The Jaws: A Response (AKA "Mega")


so let's say you "PLAY GAMES", you "EAT MECHANICS" fopr breakfast and I don't mean the kind that work on your cars!! ps. don't give them your car keys otherwise they are legally legible to steal your car for lunch. anyhow

so let's say you "PLAY GAMES", you "LOVE GAMEFEEL", like the velvet pouches that infocom games used to come in. did you know all the cool things about infocom were inveted retroactively by an advertising company that knew nothing about video games? talk about a freaking rip off.

so let's say you "PLAY GAMES", you "NEED TIME", as bady as a clock maker in a prison tower does. aaaauugh let me out I'm sick of making clocks, if only I had more time.... not! wait I mean you do need time. whatever

so let's say you do all of these. maybe you saw the 20 RPG mechanical game collection "BEAT TAPE (2019)" by user @jrpgcombatsystems . let's take a look: https://www.glorioustrainwrecks.com/node/11465 https://www.glorioustrainwrecks.com/node/11465 [a href="https://www.glorioustrainwrecks.com/node/11465"]https://www.glorioustrainwrecks.com/node/11465{/a]

so let's say you play this first. or don't. or play it after. or don't. no you should play it. anyways.

so let's say you don't have time to play ALL 20 COMBAT SYSTEMS in ONE SITTING but you NEED TO EXPERIENCE THEM. Well budy, buddy, budddy, do I have the solutio nfor you. rGith here. AGuh. Right here. I call it MEGA. or Mega. Or "Mega". Or whatever.

so let's say you download it. play it. here's what you need to know: further instructions in game. okay. fine. but what makes it new? well I put together ther 12 of the 20 COMBAT SYSTEMS that were made in Clickteam Fusion 2.5. Great, anybody could do that though, as long as we assume everybody has Clickteam Fusion 2.5. Great. Okay.

so let's say everybody made their own version of Mega. So who cares? I do. Because this is my version. Only I could have made this, even though I actually didn't make most of it. Shout outs to the list of credits for the jrpgcombatsystems Beat Tape (2019), which I'll re-iterate: "produced by BEN (2), BLA, DEN, FF1, J J, 000, and 888". thank you. thank you for making these, and for letting me make this. also I'm sorry. okay.

so shut upppppppppppppppppppppppppppppppppppppppppppppppppppppp whatever. in this game, Mega, you get to play 12 games at once but here's the thing. there's only one thing, and it's in multiple parts. 1-A) there are an infinite number of possible games, but the difference doesn't matter so let's just say there's 1.2 games. 1-B) RPGs are hard. what if it scaled down the difficulty so it got easier over time? Mega does that. Other RPGs don't, and they also cost money. 1-C) sound design. sound scape. sound panarama. sound canal. sound waves. we got it. I'm trying really ... to stop tpying.

EDIT: so I forgot to add credits so here they are
- combat systems designed by the folks in the jrpgcombatsystems project
- grfx from Super Mario World, Clickteam, uh the slime looks like it's from dragon quest, idk
- sfx from Clickteam, 40 Winks, Doom 64, Glover, Book of Watermarks, Gauntlet, Frogger 2: Swampy's Revenge, Kirby 64, San Francisco Rush 2049, San Francisco Rush Extreme Racing, Speak n Spell, Vintage Sound Effects packs by freesound user craigsmith

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jrpgcombatsystems's picture

Beat Tape (2019)

Screen Shot 2019-03-21 at 10.15.54 PM.png

Hey, I made 20 combat systems for you
produced by BEN (2), BLA, DEN, FF1, J J, 000, and 888

The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.

JRPG Combat Systems
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Alchiggins's picture

American Wallrunner (for mbtzl)


Angie is a disgruntled former CIA agent with uncanny parkour skills. After quitting her awful job in an inglorious fashion, she attempts to earn some money by working some side jobs - jobs that require an experienced wall runner. But nothing can prepare her for the truth of her very existence...
Created for mtbzl, whose list was:
"1- Parkour (specifically wall running)
2 - 60s/Cold war/Jazzpunk/Pulp/No One Lives Forever aesthetic
9- Lots of stats and meters for nonsensical stuff that you don’t know the purpose of
37- Big open areas
4- Wacky characters
6- All is not what it seems..."
Windows only for now.

KNOWN BUG: Sometimes, if you are attempting parkour against an impassable wall, you'll clip through it and fall through the screen. It's rare, but it happens.

All of the music for this game consists of very sloppy solo bass recordings of mine from a few years ago. The game had no sound as of yesterday, so I'm glad I had some spare previously unused music on hand!

This was a fun list to work with! It's been a busier December for me than usual, so I didn't get to spend as much time on this as I would have liked. My original vision was to have even more side jobs that could be freely discovered and completed in any order. I also wanted more of the nonsense stats to have an actual bearing on the game world (attending to thirst/hunger/bladder was originally supposed to be a gameplay loop in itself). I'm overall pretty happy with what I was able to throw together.


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rain game


go to the itch.io page for information

this is my first game, its not very good.
my next one will be b ettter i promise

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mno's picture

Secret of the Wumpus



Can you discover the Secret of the Wumpus?

Made for the Wumpus Jam on itch.io.


Move around with the WASD or Arrow Keys. When prompted to, you can advance text by pressing spacebar. Secret of the Wumpus takes about 5-10 minutes to play through. It has multiple endings depending on your choices. Every ending will take you to the main menu to let you explore other options.

Downloadable Version

If the browser embed on itch.io doesn't work for you, or you'd rather save it to play later, you can download the desktop version of Secret of the Wumpus. Although it comes in Windows exe format, it should also be fully compatible with Linux and Mac operating systems using WINE!


Programs used: Clickteam Fusion 2.5, MS Paint, GIMP, Audacity
Fonts: Fixedsys, Rubik
birds, bugs: Clickteam, packaged with TGF1
wind, howling: recorded by me
fire: Cryostasis
cave ambience: LittleRobotSoundFactory on freesound.org. Modified and used under Creative Commons Attribution License 3.0

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let-off-studios's picture

1hgj - Nobody Likes You


NOBODY LIKES YOU, a game originally made for the One Hour Game Jam. The theme was Danger Zone.

You are a clown, trying to make a living. Collect the coins as they appear, but avoid the flags and the atoms they launch at you. To stay safe, you can hide in your Base at the center. Now updated to version 1.1, with an improved interface, background music, and a true Escape from New York vibe. This is one badass clown.


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let-off-studios's picture

Wakey Wakey Eggs n' Bakey


WAKEY WAKEY EGGS N' BAKEY, made for the Klik of the Month Klub IRL. Made almost entirely with Clickteam ass(ets).

Wake all the monks, and feed them their breakfast. Try for a high score!

Jump and Double-Jump: SHIFT
Launch Projectile: Z


(sorry this is late)

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let-off-studios's picture

1hgj - Turbo Grid


TURBO GRID, a game made in one hour for the One Hour Game Jam. The theme for this one was Walls.

Use the arrow keys to move your space ship. Collect the Green Grids and the Globes to earn points. Avoid the moving WALLS. Things can start moving pretty fast if you have quick fingers. :)

Features sound effects made with BFXR, and background music from the playonloop.com website.

UPDATE: Game is now v1.1 and features a David Lynch-inspired title screen 'cause I wanted to give that a try.


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let-off-studios's picture

Personal Space Invaders


PERSONAL SPACE INVADERS, an advergame for the Glorious Trainwrecks x Babycastles exhibition.

Move left and right with the ARROW KEYS. Shoot dynamite at the enemies with the Z KEY. Win by blowing them all up, and a special message will be revealed (three guesses as to what it is...). Features the gripping "Burundian Adventure" soundtrack.

Hope this is useful for the exhibition. Enjoy!

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let-off-studios's picture

1hgj - Simple Lockpicker


SIMPLE LOCKPICKER, for the One Hour Game Jam. The theme this time was Theft.

I tried to recreate the lockpicking mechanism from what I remembered of the old-skool NES game AD&D: Hillsfar. Use your mouse to move your lockpick back and forth to touch the tumblers. Raise and lower tension in the lock with the Z and X keys. When all tumblers say OK, you've opened the lock.

I overreached with this one... But it's a good start for something done in an hour.

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