platformer

everythingstaken's picture

spooky, sugar, zip, zippy

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Fruit-flavored platformer game.

Edit: Changed the screen size for more exciting suspenseful gameplay!

Made For: 
An event
Fliffums's picture

Monochrome

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Edit: (Epilepsy warning! Thanks for telling about that.)

A platformer game I made in Klik N' Play from around 2008-2009. Has around 10 levels, which include a terribly made boss. All graphics, music, and sfx made by me, with the exception of the water drop sfx in that one level. Music was made in Korg DS-10.

Note: Since Klik N' Play is so old, I had a friend convert it to a 32 bit file with what I believe was Clickteam Fusion or something. Some of the platforming mechanics don't work as originally intended as a result.

Author: 
@Fliffums
Made For: 
An event
thesycophant's picture

Shadow Wrangler

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It's been awhiiiiiile

Hey, y'all. This is my first new (completed) game in two years. Snapped it together quickly.

This is a little bit Lemmings, a little bit The Incredible Machine, but you're running around with the little shadows trying to wrangle them into the right place.

Ten stages!

Hope you enjoy!

4/1/2015: UPDATE adds auto-save and level restart functions

Author: 
John D. Moore
Event Created For: 
Made For: 
An event

Cute Jump

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This is a fan game of Matt Thorson's "Jumper" (http://www.mattmakesgames.com/). It is very difficult and a little bit strange.

This game was made with Game Maker 8.0, so it only runs on Windows, and is prone to crashing on Windows 8.

Made For: 
An event
everythingstaken's picture

The 5 Amingos

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Here is a second compilation of 5 games (a sequel to 3 of Kind) where there are some sort of 4th wall breaking secrets. If you like fruit and if you like bugs and if you like tough puzzling games, you'll like this.

Event Created For: 
Made For: 
An event

Tacovania

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It's basically the beginning of a Metroidvania game about retrieving tacos. I didn't come further than that... but has a proper ending, promise!

Made For: 
testing
hugs's picture

for dattorz: KOOL GAME 2D

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i ended up spending longer than i had intended to on this game due to a combination of sheer laziness and a lack of any real programming talent! a lot of things are broken, and i would have liked to have made more levels/not so haphazard levels. oh well! i do hope that you enjoy this game!! i did have fun making certain parts of it!

music used is by lohstana david (cc-by)
libraries used in making this game: hump and hardon collider by vrld, advanced tiled loader by kadoba
if you want to do anything with my (scary) code or graphics, feel free.

mac build is untested.

object of game:
you have to get all of the fruits

controls:
wasd or arrow keys to move (though s/down doesn't do anything) move mouse to aim, click left or right mouse button to shoot

tab to toggle special challenge mode
f12 to cheat past a level

Made For: 
An event
nurvuss's picture

The End of the Rainbow

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Over the sky, the rainbow appears. On a clear day like this, it stretches as far as the eye can see. You've heard many a tale about the wondrous treasures found at its end, but none have ever been confirmed.

You turn your head to the sky and set your heart on it. You will find what's waiting at... The End of the Rainbow!

Run and jump with the arrow keys!
Collect burgers to keep your strength (score) up!
Uncover the secret of a lifetime!

The End of the Rainbow!

Made with Klik n Play.

Event Created For: 
Made For: 
An event
Mataata's picture

Nightmare Squad! (very very early)

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Made for TheCube for Christmas. Sorry I'm late!
This game isn't particularly Christmas-themed, but that just means you can play it year-round.
Game includes completely original music, sounds, sprites, and backgrounds. Font is Casual Encounter by Anna Antropy.

Long ago, an evil queen attempted to rule the world with a dark cloud. Although she has been long slain, fragments of her powerful magic remain, and have been invading the Dreamscape, a world where minds go when their bodies sleep. Four agents calling themselves the Nightmare Squad have come to put a stop to these abominations!
Game isn't particularly buggy, but I've only finished two levels so far, so it's a little short.
The goal of each level is to find all the keys needed to unlock the boss door, and then to defeat the boss monster. There are several shops in each level as well, and your friendly neighborhood Charles the Giant Carnivorous Plant will be happy to sell you items in exchange for Quartz pieces you find around the level! Various items include Bombs, which you can throw to destroy rocks and heavily damage enemies, Carafes, which will instantly refill your health before you die, and life-extending potions. Each character also has 5 Star Cards hidden around each level. These can be collected by shooting as well as touching them.

Controls:
A and D: Move left and right
W: Jump
Q: Throw bomb (if you have any)
Shift: Attack (you can hold it to constantly fire)
E: Go through doors, activate switches
Esc: Pause/Forfeit level (will prompt you)
(Warning: There are some debug keys that probably either instantly kill you or restart the game still bound, so try not to bang your keyboards much)

Character's attacks:
Sammy: Rapid fire, short range, easy to hit with wave attack that can go through walls.
Crockett: Long range, slower shooting snipe shot that does more damage than Sammy but can be harder to hit with.
Ulix: Small area-of-effect sphere that constantly damages any enemy caught in it.
Izzy: Long range tackle that sends you flying straight forward and does massive damage on a successful hit. Will collide with walls. Izzy can be VERY easy to die as, so be warned.

Attack types (Changes based on the kind of element card you collect)
Fire: Higher damage than normal attacks, as well as an added burst effect that harms nearby enemies as well.
Water: Lower damage, but goes through enemies and can push certain ones.
Electric: High damage and goes through enemies. Can also activate generators, toggling generator blocks (marked with a lightning bolt) on and off.
Ice: Buggy. Does higher damage than normal and will turn enemy into an ice cube if their health is low enough, allowing for a faster kill and a platform. Can get you temporarily stuck some times, though, so watch out!

Some enemy behavior can be buggy as well (especially Dojies, who will charge at you if they spot you).
The game will save and load high score data (tracks cards collected for each character, highest quartz at end of level, and levels unlocked), but I'm not entirely sure if it created a fresh file, so don't be surprised if any levels are already unlocked or there's high scores already there.
Use mouse in menus and in the store.

If there are any other questions, please ask! I'm still working on the game and plan on adding tons more levels and things.

Author: 
Mataata von Fawks
Made For: 
An event
Lynx's picture

SM Syndrome

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A game made for Hugs during the 2013 Klik'n'Klaus event.

Be the small swordfighter battling the huge evil slimes and ruthless spectre.
With appearances by some of the most popular small heroes in gamedom.
Enjoy the classic style music and intuitive mouse controls.
Merry Christmas Hugs!

Read accompanying files for control help.

Author: 
Lynx
Made For: 
An event
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