platformer

NiallM's picture

Wall Jump Time Sphincter (episode 3)

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The next stage in the epic Wall Jump Time Sphincter story.

Play the previous episodes here, here, and here.

Made For: 
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NiallM's picture

Wall Jump Time Sphincter (episode 2)

walljumptimesphincterepisode2-640.jpg

Further adventures in the awe-inspiring Wall Jump Time Sphincter epic saga.

Play the first two episodes here and here.

Made For: 
An event
NiallM's picture

Wall Jump Time Sphincter (episode 1)

walljumptimesphincterepisode1-640.jpg

The exciting continuation of the Wall Jump Time Sphincter saga!

Play the pilot episode here.

Made For: 
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NiallM's picture

Wall Jump Time Sphincter (pilot episode)

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Pilot episode of an epic wall-jumping, time-travelling adventure. Complete with clumsy, procedurally-generated music. More to come.

Made For: 
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thesycophant's picture

Ghost Witch

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In each stage, get your body to the exit. Switch to ghost form and abandon your body to make the cloud blocks disappear and let whatever's on top of them drop. Enemy ghosts can only pursue and hurt you while you're out of your body.

ARROWS: Move
X: Jump
Z: Switch to ghost form
C: Return to body (while ghost is touching statue body)

Enjoy eight challenging levels of ghosty action!

Author: 
John D. Moore
Made For: 
An event
FirecatFG's picture

MetaMaze RED

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An small platformer with (Hopefully) a slight twist.

Made For: 
An event
McFunkypants's picture

Leaping Lizabeth and the RISING MAGMA of DOOM

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Leaping Lizabeth and the RISING MAGMA OF DOOM. A "pixel-perfect" platformer (no grid! no tiles!) by McFunkypants. Use the arrow keys or W,A,S,D to run and jump, platformer-style, all the way to the very top of the map where you will reach the safety zone. Be FAST: the volcano is erupting and the rising tide of liquid death is growing near! How fast can you make it to the top?

Written in HTML5 canvas, works on any device (tested on Playstation3 at 35fps and Android Phones at 40fps and Windows 7 at 60fps in all new browser versions) and attains pretty decent framerate. Uses the JAWSJS game engine. The level was created in photoshop: no grid or tiles were used in the making of this game.

Visit http://www.mcfunkypants.com for tons of other games. Have fun!

Author: 
@McFunkypants
Made For: 
An event

Tower of Mankind

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The tower is being destroyed, climb to the top to save your life!
This is more or less a "sequel" to my game Fate of Mankind, which was also included on the IGF Pirate Kart. If you haven't played it yet, try it out first!

Arrow keys to move and jump.

Author: 
Leonardo Millan
Made For: 
An event

12-in-1 LC Collection

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Created for Mini Ludum Dare #32 and for Pirate Kart V.

Twelve amazing games created with Game Maker, compiled in a single package of ultimate joy.

Author: 
Leonardo Millan
Made For: 
An event

Puzzle Platformer

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I've been an iOS game developer for a few years now, but this is my first solo and PC project. It's a simple puzzle platformer, but with a twist you may not expect. Enjoy!

For explanation of the subtext please read the attached ARTIST-STATEMENT txt file.

Author: 
Kepa
Made For: 
An event
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