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1HGJ: CandyGet

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CANDYGET, a game made in just over an hour for the One Hour Game Jam. This time, the theme was Halloween.

You're trick or treating at an apartment complex, and want to collect as much candy as possible. Use the ARROW KEYS to navigate the halls, jump up to the next floor, and drop down to the lower floors.

Try for a high score. A score approaching 1,000 is pretty good, and a score over 1,000 is great!

Enjoy! Plays in nearly any browser.
Graphics and event coding by me in Clickteam Fusion. Sound effects made in LabChirp.

PS: This is my 100th submission to Glorious Trainwrecks. :)

Made For: 
An event
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1HGJ: Arbeejeetyet?

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ARBEEJEETYET?, a game made for the One Hour Game Jam. This time, the theme was Colors.

Red Eats Blue.
Blue Eats Green.
Green Eats Red.

Use the ARROW KEYS to move your big blob around, eating the required smaller blobs. When you eat enough of them, your colour changes to what you most recently ate. Try for a high score. Enjoy!

Made in Clickteam Fusion. Music by playonloop.com, sound effects made in LabChirp, and everything else by me.

Made For: 
An event
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1HGJ: Clone-A-Bro

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CLONE-A-BRO, a game made in one hour-ish for the One Hour Game Jam. This time, the theme was Clone.

CONTROLS
Mouse only.
Click the arrows to change the body parts of your clone to match the host on the right.
Click "Done!" when you are finished. Earn points for accurate matches.

Try for a high score. Enjoy!

CREDITS:
"Taxi" MIDI found on midiarchive.co.uk .
Sound effects made with LabChirp.
Art assets by me.

Made For: 
An event
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Rings of Saturn

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RINGS OF SATURN, a quick score attack game made with CT Fusion and playable in nearly any browser.

The object of the game is to collect 20 rings, which frequently appear when you blow up space rocks. You can also collect space gemstones, which increase your score. The faster you collect all 20 rings, the higher your final score. Be as quick as you can, because the bonus timer is always ticking down...!

CONTROLS:

  • ARROW KEYS/JOYSTICK to move.
  • SHIFT KEY/JOYSTICK BUTTON 1 to shoot.
  • When prompted, you can press the R KEY to start/restart the game.

Try for a high score. Enjoy!

CREDITS:
Game and some graphics by me. Made in Clickteam Fusion Dev Edition.
Other graphics by Clickteam.
Sound effects made with the LabChirp tool.
Background music from the playonloop.com website.

OTHER NOTES: I've been experimenting with the built-in physics tools for Clickteam Fusion lately, and this is another short project. The saucer's movement is the only one I've been fiddling with in terms of physics here, as well as the positioning of the targeting reticule. The shield that appears around the ship is an artifact left over from some other ideas I had for the game. It's not particularly useful, but it looked nice so I left it in.

Made For: 
An event
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1hgj: Automated Typer

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AUTOMATED TYPER, made for the One Hour Game Jam. This time, the theme was Automation.

This is my first attempt at an idle game, and much more of an experiment. Type ASDF in order. When you do, you earn a Cycle. When you have enough Cycles, you can purchase automatic key presses. Purchase all four automatic key presses to complete the game. It can be done, for real. Enjoy!

The streamer guy vowed to play the game all the way through to completion. He set up keyboard macros and everything. He went to -much- more trouble than this game is worth, but I am impressed with his dedication.

Sound effects made with the BFXR standalone tool, and with the LabChirp tool.

Made For: 
An event
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1hgj: Block Slide

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BLOCK SLIDE, made for the One Hour Game Jam. This time, the theme was Minimalist. This game plays in nearly any browser.

I made an action-puzzle game this time. Guide the Yellow Blocks to the end of their path in the upper left corner. Clear the Slammers out of the way by pressing the 1, 2, 3, 4, or 5 keys. The more that make it, the faster new Yellow Blocks appear. Try for a high score. Enjoy!

SFX made in LabChirp. Background music is an instrumental snippet from "Big Check" by the Dirty Marmaduke Flute Squad.

Made For: 
An event
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GGJ 2019: Heading Home

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HEADING HOME, made for the Global Game Jam 2019. This time, the theme was What Home Means to You. Playable in nearly any web browser.

CONTROLS
Use the ARROW KEYS to move, rotating your ship and/or runner. Press the UP ARROW KEY to speed up the movement of stars.

Avoid touching the dark stars, as these will speed up the enemy Star Eater. The game will end when the music is over. Enjoy!

Game developed by let-off studios.
Made with Clickteam Fusion.
Music by Joshua Trevett.
Sound effects made with the LabChirp tool. Real-world recordings by let-off studios.

Additional details available at the Global Game Jam website:
https://globalgamejam.org/2019/games/heading-home-0

This game is quite atypical from my usual style, but I am very happy with how it turned out. It deals heavily in metaphor as opposed to simple representative, arcade-type stuff. I think it's a reflection of where I am personally these days.

Made For: 
An event
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1HGJ: Water Your Garden

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WATER YOUR GARDEN (IN THE MOST MORONIC WAY POSSIBLE), made in a bit over an hour for the One Hour Game Jam. This time, the theme was Going in Circles.

You need to water your newly-seeded lawn to help the grass grow. So what better way to do it than to explode water balloons over it with your spiked baseball bat?!?!?!

CONTROLS
Move with WASD
Aim your bat with the MOUSE.
Swing your bat by holding down the LEFT MOUSE BUTTON.
Summon a water balloon with the SPACEBAR.
Start or restart the game when prompted with the R KEY.

Avoid walking on the ground you've already watered, or you have to do it again...!
Try for a high score, and enjoy!

Game and graphics by me. Sound effects made with the BFXR standalone tool and the LabChirp tool. Background music from the playonloop.com website.

PS: I tried to balance out scoring so sylvie wouldn't find an exploit yet again... :D

Made For: 
An event
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1HGJ: Boss Fight

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BOSS FIGHT, a game made in a bit over an hour for the One Hour Game Jam. This time, the theme was Boss Fight.

The boss is fighting! Type the proper words to summon weapons of war, and maintain your productivity in the face of adversity and imminent corporate malfeasance. This is one HOSTILE TAKEOVER!*

Plays in nearly any browser. Enjoy!

Game and some graphics by me. Other graphics from Clickteam. Background music from the playonloop.com website. Sound effects made with LabChirp and the BFXR stand-alone tool.

* Sorry, I couldn't resist.

Made For: 
An event
let-off-studios's picture

Estelle

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ESTELLE, a short, small game made for the Mouse in the Maze 60th Anniversary Jam.

You are directing a mouse and must collect the cheese. Move the mouse with the ARROW KEYS. If you find that you are stuck or the cheese is inaccessible, press the -R- KEY to retrieve your mouse.

Go for a high score, and enjoy!

UPDATED 12 Jan 2019: Adjusted the movement so it's much more forgiving (and much less bouncy). Added a bit of background texture and adjusted the graphics for visibility. UPDATED 16 Feb 2019: High score should be recorded properly now. Minor fixes to the timer displays.

Sound effects made with LabChirp and BFXR. Everything else done by me in CT Fusion.

I had a lot of fun making this one, and found myself compulsively playing it. Once you've built your skills, the game can be quite satisfying.

Made For: 
An event
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