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1HGJ: Birdman

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This is BIRDMAN, made for the One Hour Game Jam. This time, the theme was Poorly-Programmed Gravity. I felt right at home. :)

You are BIRDMAN and you are collecting coins. Use the ARROW KEYS to move. Game is over when the timer runs out. Try for a high score. Enjoy!

(Had to deal with a frustrating issue related to using Clickteam Physics and exporting to HTML5, but thanks to someone's suggestion on the CT forums it was fixed and now the game works as intended).

Made For: 
An event

Ghost Game

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After playing Nishikigatsuo's Ghost Mayoker I decided that I wanted to make my own ghost shooting game.
Music and sound effects were ripped from Ghost Mayoker and Downwell.
There's only three buttons, left right and jump. Controller compatible!

Hello GT!!!

Author: 
temp2
Made For: 
An event
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Collaboration 2019: Mr. A & Let-Off Studios

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A collaboration project between Mr. A and let-off studios for the Tennis Ball NOT Baseball event. We had fun. :)

Click on the different doors and elements to visit our games and other stuff used for this collaboration. Our messages back and forth to one another, starting sometime in the summer, are hosted on itch.io. Also, here are some specific notes about particular artifacts:

#1: BREAKOUT made with flickgame, augmented with rhetoricstu's image import mod. By let-off studios.

#2: Observation Post 0023 made with Môsi. By Mr. A.

#3: Memory Hole made with Clickteam Fusion. By let-off studios.

#4: M*rio made with Flicksy. By Mr. A. (Mild content warnings: may be somewhat anxiety-inducing for some. Also involves falling/vertigo in a low-key way.)

The launcher was also made with Clickteam Fusion, by let-off studios.

Enjoy!

Author: 
mr._a, let-off-studios
Made For: 
An event
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Autumn

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AUTUMN, made for the Potluck Party 2019.

This is kinda what it looks like round here this time of year. This is a flatgame-style toy.

Music is an excerpt from "The Great Forest" (actually, the other inspiration for this piece), from the Visager album "Songs for an Unmade World." Everything else by me.

When prompted, you can press the R key to restart.

Enjoy! :)

Event Created For: 
Made For: 
An event
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For My Sister's 44th Birthday

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I laughed so hard making the audio files for this game that I gave myself a headache.

My sister celebrates her birthday today, and I usually send her something to let her know I care. This year, I made a video game. She normally doesn't play these things at all, so I made one of the simplest games I could think of. You can't really lose. Just run around and listen to yourself yell until you finally collect the required number of drinks.

--CONTROLS--
Click the left mouse button on the ground to move the lady (my sister) and collect 44 Bloody Marys.

Enjoy!

Made For: 
An event
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1HGJ: CandyGet

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CANDYGET, a game made in just over an hour for the One Hour Game Jam. This time, the theme was Halloween.

You're trick or treating at an apartment complex, and want to collect as much candy as possible. Use the ARROW KEYS to navigate the halls, jump up to the next floor, and drop down to the lower floors.

Try for a high score. A score approaching 1,000 is pretty good, and a score over 1,000 is great!

Enjoy! Plays in nearly any browser.
Graphics and event coding by me in Clickteam Fusion. Sound effects made in LabChirp.

PS: This is my 100th submission to Glorious Trainwrecks. :)

Made For: 
An event
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1HGJ: Arbeejeetyet?

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ARBEEJEETYET?, a game made for the One Hour Game Jam. This time, the theme was Colors.

Red Eats Blue.
Blue Eats Green.
Green Eats Red.

Use the ARROW KEYS to move your big blob around, eating the required smaller blobs. When you eat enough of them, your colour changes to what you most recently ate. Try for a high score. Enjoy!

Made in Clickteam Fusion. Music by playonloop.com, sound effects made in LabChirp, and everything else by me.

Made For: 
An event
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1HGJ: Clone-A-Bro

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CLONE-A-BRO, a game made in one hour-ish for the One Hour Game Jam. This time, the theme was Clone.

CONTROLS
Mouse only.
Click the arrows to change the body parts of your clone to match the host on the right.
Click "Done!" when you are finished. Earn points for accurate matches.

Try for a high score. Enjoy!

CREDITS:
"Taxi" MIDI found on midiarchive.co.uk .
Sound effects made with LabChirp.
Art assets by me.

Made For: 
An event
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Rings of Saturn

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RINGS OF SATURN, a quick score attack game made with CT Fusion and playable in nearly any browser.

The object of the game is to collect 20 rings, which frequently appear when you blow up space rocks. You can also collect space gemstones, which increase your score. The faster you collect all 20 rings, the higher your final score. Be as quick as you can, because the bonus timer is always ticking down...!

CONTROLS:

  • ARROW KEYS/JOYSTICK to move.
  • SHIFT KEY/JOYSTICK BUTTON 1 to shoot.
  • When prompted, you can press the R KEY to start/restart the game.

Try for a high score. Enjoy!

CREDITS:
Game and some graphics by me. Made in Clickteam Fusion Dev Edition.
Other graphics by Clickteam.
Sound effects made with the LabChirp tool.
Background music from the playonloop.com website.

OTHER NOTES: I've been experimenting with the built-in physics tools for Clickteam Fusion lately, and this is another short project. The saucer's movement is the only one I've been fiddling with in terms of physics here, as well as the positioning of the targeting reticule. The shield that appears around the ship is an artifact left over from some other ideas I had for the game. It's not particularly useful, but it looked nice so I left it in.

Made For: 
An event
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1hgj: Automated Typer

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AUTOMATED TYPER, made for the One Hour Game Jam. This time, the theme was Automation.

This is my first attempt at an idle game, and much more of an experiment. Type ASDF in order. When you do, you earn a Cycle. When you have enough Cycles, you can purchase automatic key presses. Purchase all four automatic key presses to complete the game. It can be done, for real. Enjoy!

The streamer guy vowed to play the game all the way through to completion. He set up keyboard macros and everything. He went to -much- more trouble than this game is worth, but I am impressed with his dedication.

Sound effects made with the BFXR standalone tool, and with the LabChirp tool.

Made For: 
An event
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