TheCakeFlavor's picture

Build your Home


This description was originally intended for ludum dare audiences. It is hosted here for completeness and for because I don't have a file host.

A tribute to juliette's destroy your home. Join the community over at

The game:
in this game you have a lot of bricks and a slingshot and an empty field. you must use your expert slingshot skills to build a home for you to live in. click to equip the brick, click again to launch the brick, and once a brick has landed you can click again to equip a new brick. When the bricks go vertically off the screen, the vertical coordinate is negative. That's because this is a "vi deo game".

On Windows, you have to click start.bat in order to start the game.
On Linux, you need to run the executable yourHome.
If you're running from source, use either python 2 or 3, the game has been tested on both.

Also there's no sound in this game, I know.

The development:
I started making this game 24 hours before the deadline so it's more of a tech demo than anything. I can make games very quickly usually, but I had problems with compiling this time because of an obscure bug.
Note to pygame developers: the documentation says you can use None in a font object and the game will just use a default font. This causes issues with pyInstaller and pyg and gives all sorts of weird undiagnosable bugs. Just bundle a font with your game and call it a day.

Other notes: it turns out building a projectile motion engine is not easy. I got lost in negative signs and trig functions for a while. Probably my code is not a good reference if you want to build your own.

Assets and Credits:
I made the slingshot and the brick using openscad, and you can find my openscad files bundled into the game directory for your convenience. Openscad really clicks with me as a way to make 3d models without remembering a million keyboard shortcuts.

The background is an image by Scott Webb from that I ran a lot of Gnu IMP filters on. The license for the image says I don't have to do any attribution but I figure I might as well mention that it's not mine.

FreeSansBold is a part of the GNU Freefont project. If my use of it makes my work licensed under the GPL, then it is. If my use of it does not make my work licensed under the GPL, then it isn't licensed under the GPL. Here's a link for that, in case I have to put a link somewhere:

Pygame is a library by which I can make games in python. The way it's structured makes a lot of sense to me but does make developing in it a bit harder. To see what I mean, my source code is in every download as "".

pyg.exe is this magic file where I can use it to run python on windows without making anyone install anything or using pyInstaller. It's made by Radomir Dopieralski and I really want to shake this guy's hand in person for saving me hours of my life. This magic spell and pygame itself is licensed under the LGPL, so maybe that applies too?
Licensing is a nightmare.

Fotocopiadora helped me test this game and makes really cool games like mouse sector. Find them at @cometbook on twitter and on glorious trainwrecks.

I made this game. You can find me everywhere as thecakeflavor or other names like that.
through this link you can find other video games I made. Some of them took me even less time to make than this game! (But a lot of them took me significantly longer amounts of time)

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spiral's picture




You are CAPTAIN STARRUFF, klipart ship pilot extraordinaire. You are the commander for the space station, DINGWED, around the planet POOLYTEXTURED-SORRY. Everything was fine until one day while you were scouting out a new area of the planet, FVIL EACE attacked and destoryed DINGWED with his wormy army of APPLE CLONES! You are humanity's last resort to defeat FVIL EACE once and for all, CAPTAIN STARRUFF! You only have 100 SPACE SECONDS* to do so before the weight of the clones creates a black hole! May the power of klipart be with you!

* 1 SPACE SECOND = ax²+by - 4ac normal seconds

Press the SHIFT key to do stuff such as: play the game; shoot; play the game again; shoot more
Use the ARROW KEYS to move your ship around when it exists. They do nothing otherwise so don't bother wasting your time pressing them.
At any time you can hit ESCAPE to end the game, and forcing CAPTAIN STARRUFF to launch himself out of his ship and catch onto a passing star to reach earth before FVIL EACE and warn them of the danger. The latter is not shown because the animation budget ran out.

1-5002: Yu are the worst don't bother playing again give up

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sergiocornaga's picture

stanley melberg: accursed accountant


A fan sequel to hugs' stanley melberg: enchanted accountant! Took me several more hours than I was expecting.

Again, I made both EXE and HTML5 versions. I think the EXE is slightly better.

Spacebar = start game
Left and right arrow keys = move
F4 = fullscreen

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sergiocornaga's picture



Introducing Passagebalt™

Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".

Passagebalt™. Because Life is a Race™.


Windows (original version, features full SID player)

Windows (no music)



Known issues:

In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.

The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!

Attempt to credit everyone I ripped off:

Jason Rohrer
Creator of Passage, main character sprites, title font, concept

Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept

Eric Johnson
Canabalt iPhone port

Danny Baranowsky (danny B)
Original music for Canabalt

Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'

Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'

Johannes Bjerregaard
Commodore 64 song #3: 'Rockbuster'

Jeroen Tel
Commodore 64 song #4: 'Golden Axe'

Tomas Danko
Commodore 64 song #5: 'Plastic Pop'

Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'

Rob Hubbard
Commodore 64 song #7: 'Nemesis the Warlock'

Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'

Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'

Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'

Mark Overmars
Game Maker 7

Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker


Peter Pawlowski
Nullsoft DirectSound Output

Zbigniew Ross
in_sidplay2 WinAmp module

Simon White
libsidplay2 engine

Dag Lem
reSID library

Zeh Fernando
Nokia Cellphone FC Small font

Panya Thanyaprasertkul

Sergio Cornaga
Director, additional art, concept, 'coding', 'design'

Sergio Cornaga
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atuun's picture

You Have To Put Yourself In SoftSoft's Office And Steal Their Game Ideas!


Can you infiltrate SoftSoft's offices and find out what makes all their games so great? Find out in this new unlicensed adventure! Inspired by Healy! (Dear Healy: I am sorry.)

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haette's picture

You Have to Submit The Snake Games

you have to submit the snakes.png

A game about submitting loads and loads of games. Submitting this feels appropriately meta.

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Genius's picture

A ZX81 Tribute To Skyrim



Includes GM8.1 source for MAKE YOUR OWN TRIBUTES

British Games For British Peoples
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Healy's picture

You Have to Put the Racially Progressive Message in the Funnybook

noun_in_noun cover.png

Yet another entry in the storied "You Have to Put the Noun in the Other Noun" series, this one pays tribute to the late, great Dwayne McDuffie, who died a year ago today. The sharp-eyed will note that this is kind of a sucky tribute to the man, and I'd agree. I wish I could say something witty and profound here, but all I can do is link this and hope that most of you will find it as amusing as I do.

(Oh, and before I forget: You'll need an interpreter to play this game. I recommend Zoom for the Mac, and Windows Frotz or Gargoyle for Windows.)

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