Ok so to play this game, what you are going to want to do is copy the text below:
################## #% %# #% %# ## ## ## ## ## ## ## ## #P # #### #### # # # # # # #### #### ! ! # # # # #### # # # # # # ! ! # # # # #### #### # # # # ! ! #### # # # # # # ################## P = Player # = Brick % = Box ! = Spring . = JumpingSpring // List syntax ThingsThatFall = [ Player JumpingSpring ] Sproingy = [ Spring JumpingSpring ] // Accelerate down, like gravity. On everything in the list { ThingsThatFall } -> { DOWN ThingsThatFall } // Move sideways with <LEFT> and <RIGHT> arrow keys { <HORIZONTAL> Player } -> { HORIZONTAL Player } // Move up while pressing against a wall HORIZONTAL { Player | Wall } -> { UP Player | Wall } // Springs are Sproingy DOWN { DOWN ThingsThatFall | Sproingy } -> { JUMP ThingsThatFall | JUMP JumpingSpring } DOWN { DOWN JumpingSpring | Wall } -> { JUMP JumpingSpring | Wall } // Win if touch box { Player | Box } -> { WIN Player | Box }
And paste it into here: https://waynetron.github.io/micro-gg/
And then click the "play" button on the top-right.
micro gg is the work of @WaynePetzler. Here's the tweet that made me find out about it.
Someone has kidnapped the birds and put them in cages in the forest! Please save them! However, these birds WILL NOT BE GRATEFUL.
Contains NINE BIRD-PACKED LEVELS and THREE DIFFERENT BIRDS. Get close to the cages to find out what kind of bird is inside!
(Press F to toggle fullscreen)
Santa Claus must eat all the candy canes to open the peppermint vortex in each stage. As he eats, he gets larger, and as he gets larger his abilities change! Break through ice, avoid spikes, crawl through narrow paces, and achieve Santa's peppermint candy cane vision!
X jumps
Z restarts a level
Q quits the game
Seven stages of puzzle platforming purple-and-greenness.
Get to the exit!
Jump on green blocks (X key) and press up and down to grow and shrink the blocks.
Don't crush yourself, get lazered, or fall into the spikes!
a game for thesycophant.
it's a single-screen platformer! it's not very lemmingsy, but it is vaguely lode runnery. and vaguely frustrating.
use the arrow keys!
uses vrld's hump and hardoncollider, and kadoba's advanced tiled loader for LÖVE
music is "surfing on a sinewave" by fearofdark (stephen hemstritch-johnston) (creative commons by-sa-nc)
see attached .love archive if you want to run the thing in osx or linux (must have LÖVE installed) or if you want to poke around in the source.
YOU MUST BE THE CLASSIEST MAN EVER AND KILL THE TROLL!
That's right! 101 UNIQUELY titled and designed games for your playing pleasure! Starring five characters (including the return of Bulb Boy from The Adventures of Bulb Boy and Anetta from Ghost Witch), the possibilities are endless (or 101)!
Press X to jump. Press Z to hit switches. Arrow keys move and scroll down the MASSIVE GAME MENU. ENTER to select a game.
Enjoy! Can you beat them all?!*
*Note: there's no reward for beating them all. Honest.
In each stage, get your body to the exit. Switch to ghost form and abandon your body to make the cloud blocks disappear and let whatever's on top of them drop. Enemy ghosts can only pursue and hurt you while you're out of your body.
ARROWS: Move
X: Jump
Z: Switch to ghost form
C: Return to body (while ghost is touching statue body)
Enjoy eight challenging levels of ghosty action!
Help Bulb Boy exterminate the vermin from the area that is all dark and blue! Raise your electro-wand to attract the electricity from the nearest power coil and shock your enemies out of existence! Clear all the enemies to advance. 8 stages in all.
This one ran 1.5 hours late. Almost an hour of that was me just not being able to do my math.
CONTROLS:
LEFT/RIGHT - Move
X - Jump
Z - Raise wand
C - Switch power coils on and off
S - Save
R - Restore
E - Retry level
Thanks to Dessgeega/Auntie Pixelante for the font, "Slanted."
Game engine is modified from my as yet untitled in-progress game for this month's Bakedown at SelectButton, so I had a lot of my basic work already done, but all visuals are original to this version. And it's got a wacky save feature.
(This game could use better levels.)