Random posts

Syniphas's picture

The Xth Coming of Jesus

xth.jpg
Game File: 

Jesus is coming! For the Xth time! And he needs YOUR help!

Are you a good dude enough to help Jesus clean the world from baddies?

Shoot with mouse, that's all.

Event Created For: 
Made For: 
An event
SpindleyQ's picture

Dorkgimp Weinerstink: They're Out To Suck Your Brains!

dorkgimp.png
Game File: 

The hit text adventure from Capital World Games! Join Dorkgimp Weinerstink as he aimlessly stumbles around looking for commands that the parser will accept. Featuring award-winning* ASCII graphics and an updated soundtrack by Aaron Kearns / the_muteKi and a couple of French tree frogs!

* this statement will become true once the IGF Pirate Kart wins the IGF.

Event Created For: 
Made For: 
An event
kirkjerk's picture

Super Monkey Ball: Banana Blitz (Wii)

First off, sorry for not being a good 'wrecker these days. Coming back in and slurping up the backlog of everything I've missed has been on my Todo list for a few months now.

So, my nomination for most glorious trainwreck of 2006: Super Monkey Ball: Banana Blitz - this game gets so much right, and so much absolutely terrifyingly wrong. You really get the feeling of "wow, what can we do with this cool controller???" more so than in any other game -- and some of the minigames are just brilliant (especially two that have the player holding the wiimote upright - one as a super brilliant 3D lunar lander, the other as a flightstick.... I wish to god that other games would take the flightstick idea, it's so much more comfortable and cool than the "hold it like a paper airplane" control Wii Sports Resort uses) and other ones are just unplayable, unworkably awful.

And so much of the UI is a mess! The most egregious example is the idiosyncratic "twist" controller on the main menu, where you kind of roll the wiimote like a log in a log rolling contest to move the selector left and right, like an old tv tuner. And then this was the first place I noticed Nintendo was doing itself a huge disservice by ditching the traditional "start=pause" for "+" (which is sometimes a pause) "home" (which can act like a very disruptive pause but never has the menu you're looking for) and "-".

Also in its favor, this game figured out that for party games, people want to - play the games. Mario Party does itself a disservice each generation that adds more and more crap to the "board game" when really it should be just enough framework to get everyone engaged.

Super Monkey Ball 2 was pretty grand as well (not for the main game, which never had a difficulty curve I was willing to deal with) -- cranking that Monkey Target hang-glider game to simultaneous play was genius, monkey fight is supremely satisfying, the dogfight is fairly unique, the race was a good substitute for proper Mario Kart...

Anyway- Banana Blitz. So much energy and enthusiasm, such a low ratio of brilliance to idiocy...

Zecks's picture

The House Monopolier

houspoly.PNG
Game File: 

You own a house monopoly and you want a castle, but you're going to have to get a lot of money for it.
Build houses and sell them while fighting against taxes and ultimately acquire your dream house!

Made For: 
Pirate Kart 2
avery's picture

yknow

it feels real good to finally get a game out again

especially considering the citadel took a year to do

its satisfying

qrleon's picture

Control Direction, Then Speed

control_speed_then_direction_pic.png
Game File: 

Do one, then the other.

Made For: 
Pirate Kart 2
clyde's picture

Tunnel Game January 2017

tunnel game small.gif
Game File (Linux): 

'esc' to quit
'r' to restart
'wasd' to move
'space' to jump

I used Oculus Medium to sculpt the corridors and figure.
Meshlab was used to simplify the geometry and turn the vertex colors into a uv map.
The patterns are artifacts from experimentation with that process.
The tambourine is taken from Vet Trip's song "Finland"
I used Audacity to grab that.
The main song is "Many Rivers To Cross" performed by UB40
I also may have used MeshMixer at some point for geometry simplification.
Really I was just trying to figure out a good process for putting these tunnels I make in Medium into Unity.

Author: 
clyde
Made For: 
An event
Radix's picture

assassin's creed but you can't jump

ass ass.png
Game File: 

this needs music really

Event Created For: 
Made For: 
An event

Potluck Party 2019

Fri, Nov 15 2019 10:01 PM
11/16/2019 - 00:01
11/24/2019 - 23:59
Etc/GMT-5

Belly up, game-makers! It's time for a massive POTLUCK PARTY! It's a bevy of bite-size samples and eclectic dishes, with the expectation that there will be enough for everyone. Bring a little something to share with everyone else. We're catering to all tastes, all dietary restrictions, all flavors and palettes.

Make a video game, make a side dish, make a digital toy, make an entree, make a snippet of music, make a pie, make a flatgame, make a dessert, make a downloadable PDF-zine... You get the idea. Everyone has a seat at the table and all ability levels are welcome. Standard content rules apply. In the words of SpindleyQ: "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other."

Folks, we have ONE WEEK OR SO to make it happen. We'll feast on the contributions (and of course will be sure to leave appreciative comments and critique) once the buffet is full.

GO!

...or THIS:


Games made for Potluck Party 2019

Namesort iconCreatedByScreenshotComments
7 AM in Nowhere, CA11/16/2019 - 07:15bpseudopodScreenshot from 2019-11-16 05-56-24.png4
Alphabet Soup02/20/2020 - 22:23everythingstakenalphabetIcon.png1
Cat Dream11/20/2019 - 15:27gisbrechttheCatDream.png10
Edible Video Game11/06/2019 - 17:13spiraledible vg.png9
Fancy Cakes in Space11/13/2019 - 05:11fizzhogfcis01.jpg3
Food11/25/2019 - 23:44Blueberry Softfood_screenie.png2
Gay Dino Eat a Potluck Food11/24/2019 - 18:58DanniScreenshot_20191124_205643.png5
I Brought the Apple11/20/2019 - 19:04AlrauneScreenshot from 2019-11-20 21-00-37.png5
Potluck Party Panic!11/24/2019 - 16:01PetraScreenshot.png7
Shallotwings 9711/25/2019 - 22:17mr._ashallotwings-gt-pic.png2
SpindleyQ's picture

Klik of the Month Klub #29

Sat, Nov 21 2009 05:00 PM
11/21/2009 - 16:00
11/21/2009 - 18:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!

For more information, check out the KotM N00B FAQ.

Sign up below to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #29

Namesort iconCreatedByScreenshotComments
No No Sleep08/21/2010 - 03:34Blueberry SoftNoNoSleep.jpg0
SAVE GEOCITIES03/15/2018 - 19:22SpindleyQsavegeocities.png1
Syndicate content