Jesus is coming! For the Xth time! And he needs YOUR help!
Are you a good dude enough to help Jesus clean the world from baddies?
Shoot with mouse, that's all.
The hit text adventure from Capital World Games! Join Dorkgimp Weinerstink as he aimlessly stumbles around looking for commands that the parser will accept. Featuring award-winning* ASCII graphics and an updated soundtrack by Aaron Kearns / the_muteKi and a couple of French tree frogs!
* this statement will become true once the IGF Pirate Kart wins the IGF.
First off, sorry for not being a good 'wrecker these days. Coming back in and slurping up the backlog of everything I've missed has been on my Todo list for a few months now.
So, my nomination for most glorious trainwreck of 2006: Super Monkey Ball: Banana Blitz - this game gets so much right, and so much absolutely terrifyingly wrong. You really get the feeling of "wow, what can we do with this cool controller???" more so than in any other game -- and some of the minigames are just brilliant (especially two that have the player holding the wiimote upright - one as a super brilliant 3D lunar lander, the other as a flightstick.... I wish to god that other games would take the flightstick idea, it's so much more comfortable and cool than the "hold it like a paper airplane" control Wii Sports Resort uses) and other ones are just unplayable, unworkably awful.
And so much of the UI is a mess! The most egregious example is the idiosyncratic "twist" controller on the main menu, where you kind of roll the wiimote like a log in a log rolling contest to move the selector left and right, like an old tv tuner. And then this was the first place I noticed Nintendo was doing itself a huge disservice by ditching the traditional "start=pause" for "+" (which is sometimes a pause) "home" (which can act like a very disruptive pause but never has the menu you're looking for) and "-".
Also in its favor, this game figured out that for party games, people want to - play the games. Mario Party does itself a disservice each generation that adds more and more crap to the "board game" when really it should be just enough framework to get everyone engaged.
Super Monkey Ball 2 was pretty grand as well (not for the main game, which never had a difficulty curve I was willing to deal with) -- cranking that Monkey Target hang-glider game to simultaneous play was genius, monkey fight is supremely satisfying, the dogfight is fairly unique, the race was a good substitute for proper Mario Kart...
Anyway- Banana Blitz. So much energy and enthusiasm, such a low ratio of brilliance to idiocy...
You own a house monopoly and you want a castle, but you're going to have to get a lot of money for it.
Build houses and sell them while fighting against taxes and ultimately acquire your dream house!
it feels real good to finally get a game out again
especially considering the citadel took a year to do
its satisfying
'esc' to quit
'r' to restart
'wasd' to move
'space' to jump
I used Oculus Medium to sculpt the corridors and figure.
Meshlab was used to simplify the geometry and turn the vertex colors into a uv map.
The patterns are artifacts from experimentation with that process.
The tambourine is taken from Vet Trip's song "Finland"
I used Audacity to grab that.
The main song is "Many Rivers To Cross" performed by UB40
I also may have used MeshMixer at some point for geometry simplification.
Really I was just trying to figure out a good process for putting these tunnels I make in Medium into Unity.
this needs music really
Belly up, game-makers! It's time for a massive POTLUCK PARTY! It's a bevy of bite-size samples and eclectic dishes, with the expectation that there will be enough for everyone. Bring a little something to share with everyone else. We're catering to all tastes, all dietary restrictions, all flavors and palettes.
Make a video game, make a side dish, make a digital toy, make an entree, make a snippet of music, make a pie, make a flatgame, make a dessert, make a downloadable PDF-zine... You get the idea. Everyone has a seat at the table and all ability levels are welcome. Standard content rules apply. In the words of SpindleyQ: "Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other."
Folks, we have ONE WEEK OR SO to make it happen. We'll feast on the contributions (and of course will be sure to leave appreciative comments and critique) once the buffet is full.
GO!
...or THIS:
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
7 AM in Nowhere, CA | 11/16/2019 - 07:15 | bpseudopod | 4 | |
Alphabet Soup | 02/20/2020 - 22:23 | everythingstaken | 1 | |
Cat Dream | 11/20/2019 - 15:27 | gisbrecht | 10 | |
Edible Video Game | 11/06/2019 - 17:13 | spiral | 9 | |
Fancy Cakes in Space | 11/13/2019 - 05:11 | fizzhog | 3 | |
Food | 11/25/2019 - 23:44 | Blueberry Soft | 2 | |
Gay Dino Eat a Potluck Food | 11/24/2019 - 18:58 | Danni | 5 | |
I Brought the Apple | 11/20/2019 - 19:04 | Alraune | 5 | |
Potluck Party Panic! | 11/24/2019 - 16:01 | Petra | 7 | |
Shallotwings 97 | 11/25/2019 - 22:17 | mr._a | 2 |
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
Sign up below to get reminded by email the day before the klikkening begins!
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
No No Sleep | 08/21/2010 - 03:34 | Blueberry Soft | 0 | |
SAVE GEOCITIES | 03/15/2018 - 19:22 | SpindleyQ | 1 |