And Then, The Ghost Saw Hands: A Game I've Never Played is quite literally, a game ive never played. Basically, right now I'm up in the mountains with some friends nowhere near my computer. I thoight id miss out on kotm 50 but thanks to the marvels of modern technology and an app called LogMeIn, I can use my compiter remotely thru my phone! however, this is not an ideal solution. Everything is slow and painful and even typing is practically impossible. I put together this entire game thru my iphone and have not played it. Im banking on everything working properly, sorry if it doesnt work at all. I cant even hear sounds so i just plucked stuff put of the windows media folder, hope you like system sounds. Looking foreard to tryin the game for myself tonoght when i get home, and playin your games too!!! (can barel fucking typr sorry for typos)
At Land (unfinished).
This is what I had done by the time the KOTM ended. I finished it over the next 24 hours and the full version is here:
http://www.glorioustrainwrecks.com/node/1175
What is Super Smash Bros. Crusade?
Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.
Current Features(0.8)
- Vs Mode
- Classic Mode
- 1p Minigames (Board the Platforms, Break the Targets)
- Online Mode
- Over 40 characters
- Over 25 stages
- Custom Music (You can put your own music in the game)
SSBC Development Team
Falcon8r - Programming, General Development
Phantom7 - Art and Graphics [May not be helping with development anymore] (Original poster of this thread)
Dr. MarioX - Spriting
Werekill - Miscellaneous [May not be helping with development anymore]
Dettadeus - Minor programming, Miscellaneous
Felipe_9595 - Character Balancing, Stage Programming
Jaklub - General Programming, Online Mode
(There are many other people helping out, but too many to list here. A full list will be included in the game's credits)
System Requirements
Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 8 or later
DirectX 8 compatible graphics card with at least 32MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
960×720 or greater screen resolution with 16-bit or 32-bit colors
Characters Included (0.8)
(This screenshot doesnt include the unlockable characters ( The Duck Hunt Dog or Porky))
Other Screnshots
Videos (0.8)
http://www.youtube.com/watch?feature=player_embedded&v=0tjmIYrT2vg
http://www.youtube.com/watch?v=DwqHFZQoGOc
The game weights 330 MB, but we would really want it to be accepted. The game is really good and haves some amazing features (Online Mode for example). You will not be dissapointed. We really need the feedback.
Thanks in advance.
I uploaded a new build on 4/14/2016.
So, hey! Haven't been here for a while. How about a little Knytt Story to make up for lost time? I actually started making this for a level competition on the Nifflas forums (the basic theme was "keys," although it was a little more complicated than that), but I never finished it in time to enter. I decided early on to make it a maze-type game, even though I hadn't had any experience at all with building mazes. I think the inexperience shows, frankly, but at least I gave it some nice scenery.
Attachment | Size |
---|---|
Healy - Zen Garden demo.knytt_.knytt_.zip | 68.8 KB |
A good, modern blues. Groans supplied by SighCorp CEO Lilith Megiddo.
In this game you are a legendary thief that is stealing everything.
This is a sequel to The Terrible Terrible Turret. Dig into the well by shooting missiles upward to fall down onto the blocks. But you must make sure you don't shoot yourself! Landing on each colour of block causes you to shoot a different array of bullets - some more fearsome than others.
In addition to what it has inherited from its predecessor, you can also see similarities to some of my other games, Prizeleaper and In The Well. And, of course, the influence by Mr. Driller cannot be overstated.
Controls:
Left arrow - roll to the left.
Right arrow - roll to the right.
R - respawn after losing. Each gray block is a checkpoint.
Mac OS X version: http://www.glorioustrainwrecks.com/files/Prizeturret.7z
A simple collect game, avoid enemies and get all the cookies.
For more games go to:
www.landsofgames.com
A random palette generator (i'd say work in progress but not sure if i'll ever improve it because so far it fit my needs)
It generates .pcx files usable in knp/tgf/mmf ( so far tested only in mmf2 though)
and .act files usable in photoshop
Also contains source code (VC 6) if anyone wants to tinker around with it
I made it because i got tired of using the knp and tgf palette for spriting and i'm way too lazy to manually put together a palette