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Hunter in the Moons VI: The Missing Sword VI: The Eyes's Lights V: Someone of Thorns VII: The Sky of the Wings III

HunterInTheMoonsVI.png

An RPG part of an epic storyline full of plot twists and deception.

In the Shop & Forge, click on the sword icon to pay XP to increase your sword's attack power. Click on the potion to pay XP to buy a potion.

While in battle, click on the sword icon to attack. Click on the potion icon to use a potion to restore 10 HP.

Defeat your opponents to advance.

Made For: 
Pirate Kart 2
Pizza Time's picture

Dracula Pong

This is a belated Halloween game. It would have come out earlier if I had come up with the idea on Friday instead of two hours ago.

This is a game where Dracula and Blacula play tennis.

This game is more in favour of Blacula because he can attack much more quickly than Dracula can. Players who are better at games should be player one whilst people who are not good at games should be player two. When the person playing as player two becomes better than the person playing as player one they should change over. This is what we in the industry call an adaptive difficulty setting.

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dracpong.zip193.14 KB
clyde's picture

Destroy Your Home (a clone by clyde)

screenshot.jpg

This game was made for the The No Pressure Appreciation Nicejam on Glorious Trainwrecks in March of 2017 by clyde.
http://www.glorioustrainwrecks.com/node/10522
I've wanted to make a clone of Destroy Your Home by juliette for a long time.
Here is the link to the original game.
https://www.glorioustrainwrecks.com/node/5279

Also of note is Earth Defence Force Your Home by Blueberry Soft
http://www.glorioustrainwrecks.com/node/10305

You can contact me on Twitter @cafefiction

Credits:
I used Unity.

Some meshes were made with ProCore Bundle
Editor Extensions/Utilities
by ProCore
I especially used ProBuilder and ProGrids.
https://www.assetstore.unity3d.com/en/#!/content/15447

TangyTextures Material Pack by LemonSpawn
https://www.assetstore.unity3d.com/en/#!/content/19225

Low Poly Destructible 2 Cars no.8 by 1Poly
https://www.assetstore.unity3d.com/en/#!/content/45368

Billboarding solution by JustinReinhart
http://answers.unity3d.com/questions/52656/how-i-can-create-an-sprite-that-always-look-at-the.html

Emahoy Tsegue-Maryam Guebrou - The Song of the Sea
https://www.youtube.com/watch?v=u92RDby71_I&index=1&list=PLZaIs2byC5wKa-jGup4q3KkKbt8AEwiYj

Susato - Crumhorn Trio - Ronde Wo Bistu
by Early Music in a different way ;)
https://www.youtube.com/watch?v=F14Ilh0p550

Lamps Pack 3D Models by Nova Shade
https://www.assetstore.unity3d.com/en/#!/content/55018

Chalet Style Furniture
3D Models/Props/Furniture
by Rendwork Studio
https://www.assetstore.unity3d.com/en/#!/content/31966

Free HDR Sky
Textures & Materials/Skies
by ProAssets
https://www.assetstore.unity3d.com/en/#!/content/61217

Author: 
clyde
Made For: 
An event
jan_strach's picture

HELP

I am making "Poor Thing" on a Windows XP system and have never tried to run it anywhere else. Apparently no new windows will be able to run a 16-bit program. Will there be no way for anyone to play my upcoming game made with KnP, unless they are running a virtual windows machine?

I am an idiot when it comes to matters like this and honestly have not thought of it earlier. When I make my game I would like everyone to be able to play it, but now it seems it will not be operable on 99% of current computers...

So this will probably result in a collective facepalm from all of you in the know but...is there any way to make my game compatible with 64 bit systems? Even if it would mean porting and transferring parts of the game to another program. Would that be possible at all or is the only possibility making it from scratch in, say, Clickteam Fusion or something like that?

Help me, I know you are smarter than I am...Right now I do not see much point in making something so gigantic if hardly anyone will be able to play it in their os.

GoreCore's picture

Idea for FPS in Kliky

tytul.bmp

While watching the Spindler Splindey Spindley's raycasting demo, an idea popped to my mind.
Idea of Doom in KNP isn't new, yeah, but I reminded myself trying to implement very primitive Eye Of The Beholder-like "3d". I googled up in looking for full-length games using this and I've found an old friend, Death Mask.

As we can see, even with jerky scrolling/movement, gameplay is fluid and clear. It would be a sin to not try this!
So I dig up my old WIP-stuff notebooks and found the theory of algorithm for such an engine. Here we go.
Map is a matrix built from 32 cells, 16 x 16. Each cell is a fragment of map with a number. Player starts in cell 1,1, and moving forward changes the cell to 2,1, then turning right - 2,2 etc. Every cell has it's own "3d" picture. Some cells contains monster - which we can shoot out with a gun.
Algorithm has many fails flaws, like no open rooms, just maze and no backwarding.
Hope my engrish isn't too high and everyone can undestand this bullcrap without beer or two.

I will try to implement this once again.

Oh, and a screenshot. A little teaser. 4 different fonts on title pic! Face that, man

SpindleyQ's picture

Refactoring

Work has not slowed on Hax0r over the past week. Oh, quite the contrary! Unfortunately, it has been put to a less than productive use: IMPROVING CODE QUALITY. Bah! Ptoo! Ugh! You know what this means: OVERTHINKING IT. The cardinal sin of glorious trainwrecking! OH, THE SHAME.

I admit! I still think that much of what I did was necessary -- I can somehow convince myself that the crime is that it was merely premature. But in any case, it's DONE now, and I can get on with writing a game with some motherfucking interactivity. If I have not posted a screenshot of some totally new gameplay within the week, AVENGE MY DEATH.

balls balls balls

thumb7.gif
Game File: 

balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls

Press arrows keys and shift to balls balls balls.

Made For: 
An event
Pedro Paiva's picture

Atira!

screenshot Atira!.png

Stupid game where you need to kill the giant nude who vomits fishes over you.

Controls: Up and Down to move, Z to shoot and Enter to skip title.

Made For: 
An event

Be A Cat

Screen Shot 2012-02-29 at 5.25.58 PM.png
Game File: 

Experience the joy and frustration that only a laser pointer can bring a cat.

Features:
- laser pointer
- cat shaped cursor
- 5? levels of enjoyment (although if you play on a trackpad you will want to kill me)

featuring wonderful cat sounds from:
cats_purr.wav by mlekoman -- http://www.freesound.org/people/mlekoman/sounds/103646/
garage cat 02.wav by Kyster -- http://www.freesound.org/people/Kyster/sounds/82275/
garage cat 01.wav by Kyster -- http://www.freesound.org/people/Kyster/sounds/82274/

Author: 
Eddie Cameron
Made For: 
An event
PenguinSeph's picture

Rapid Prototyping - Grand Theft Shmup

After the success* of "Penguins Are Attacking Your Dude!" I thought I would get back into MMF "programming" again.

After a while, I got off my arse and started doing something.

An hour or two after that, Grand Theft Shmup v0.01 was born!

The gist of it is that you are the dot, and you have to kill bad guys. You can steal enemy ships by bumping into them, and then use those ships against the enemy! Like in that popular car-jacking murder sim everyone loves. ;)

The controls are:
Arrow Keys - Move
Shift - Dash (while in dot mode) or Shoot (while in Ship mode)
Control - Overload Ship (Destroys ship to fire many bullets)

As a prototype, it exists to create the outline for a project. The prototype should show that the finished game will fill in all the requirements. As I am mainly making the game as a hobby for myself as well as maybe a talking point for any interviews and stuff, the goals are:

- Game should be at least vaguely in the Shmup genre.
- Game should be enjoyible and complelling from the first go.
- Game should be pick up and play. To be more specific, the player should be able to play the game is short bursts.
- Game should use the ship stealing mechanic to good effect, using it to give the player many options in gameplay.
- Game should be deterministic. If the player enters the same input 5 times, she should get the same result 5 times.
- Game should have a high amount of polish, and should be bug free (note that the prototype will not have this point. It's only like a really small demo to show what the finished product will be like)

Download is HERE

Please tell me what you think of it!

*=I finished it, about 5 people played it, and no one has sued me or burned down my house yet, so it was a success!

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