I'm mostly uploading this to try and suss out the horrible crashy site bug that happens when you upload a game, but here! Have a game from my distant past!
Made in 1998 at the age of 16, Whirlybird is a remake of a Commodore 64 game by the same name. (It's not a popular or particularly good C64 game, by any stretch; it was on a shovelware disk that a friend of mine had.) Shoot down helicopters before they fly off the screen! Hit the mouse button to detonate a nuclear bomb which destroys everything on screen! And that's about it!
Run it in DOSBox, I couldn't be bothered to port it to Windows.
Alright fingers crossed that I get the error message
A game about "imagining the process required to reach the pinnacle".
this floppy disc contains a bunch of the test worlds I made for katelabs to toy around with the systems. the ones you saw my screenshots of as I was making the game. The entire disc is under 2MB, big enough to fit on a flop. And it goes a long way. there's several milesworth of levels in here. whether or not they'll be fun for you to explore is another matter- but they may be
Kittey Defense
An exquisite game of strategy and wits in which you must defend yonder castle from a veritable onslaught of kitteys.
I have banned Selfish Dream and deleted their games.
I'll give you all the same reasons I gave them:
- A harassment campaign was started against one of our members which resulted in death threats being sent for days after negative comments Selfish Dream made about their apparent belief that racism & sexism is bad.
- It came to my attention that Selfish Dream posted a game that appears to be about being a violent rapist, with explicitly graphic, threatening language in the description. Games about sexual violence that are at best indifferent about who they might hurt do not have a place on Glorious Trainwrecks.
Their response made it clear to me that they do not have any desire to engage with criticism of their work, and they don't appear to believe they have a responsibility to ensure people in this community are not hurt by their words or their work. Quite frankly, they didn't appear concerned that anyone here was hurt at all, just that they were not seen as responsible. For this reason I do not feel comfortable hosting their work.
Everything I said the last time I deleted a game remains true. I would like to address one particular thing Selfish Dream brought up in their response to me:
"I thought Glorious Trainwrecks supported freedom of speech and artistic expression."
Glorious Trainwrecks has always been about being a comfortable place where people are kind to each other. I've been part of many toxic forums & communities on the internet in the past, and since I started the site 11 years ago, it has always been my primary goal to ensure that Glorious Trainwrecks does not become one. Quite frankly, it has been the only constant goal - people coming here with the goal of contributing positively to this community should feel welcomed.
I want to be clear: it is OK to make games about difficult subjects, and it's OK to fuck up! But if someone tells you that your game is irresponsible, that your words are hurtful, that you inadvertently caused them harm, it is not OK to brush off their criticism. Glorious Trainwrecks works only if we are able to trust each other, if we listen to, respect, and support each other. Good-faith communication is harder than "free speech", but that is what is expected here.
One more thing: I definitely think it is not tenable for me to be the only moderator on this site. I used to read every post and play every game; I haven't had that level of involvement for years. I only see this stuff because people flag it to me. I would rather the community to have the tools to be empowered to handle situations like this on their own. What exactly this looks like, I'm not certain. But please comment or PM me with ideas, people you would trust to be moderators, or to volunteer.
In memory of all the dead mice.
In memory of all the dead mice.
Enjoy watching these mice for me.
In memory of all the dead mice.
Paperclip Mouse Number 0-∞
Peanutbutter Mouse Number 0-∞
Blueberry Mouse Number 0-∞
Mayo Mouse Number 0-∞
Socks Mouse Number 0-∞
Peppercorn Mouse Number 0-∞
Jeremy Beetle
??????
credits and works cited
I think I've worked out why I've never really finished anything MMF wise. Lack of planning and I hate MMF. Didn't know that I hated it till I got Game Maker 7 Pro however. I like Game Maker 7 Pro. It's like programming for stupid people (in a way). It removes 70-90% of the hard stuff like drawing windows and graphics, and allows you to cut straight to making stuff while being powerful enough to make interesting stuff. It's removed most of the limits MMF imposed on me. I'll probably find some more later, but right now it's cool.
This is a quick and easy arcade top down shmup abstract thing based around time attacking a single boss. Right now it has no music. Was made in about a day. First Game Maker 7 Pro game.
You play a dot, and have to shoot the core. I want people to be able to play the game without much external instructions so I'll not post a wall of text.
I would like to know if anyone had any trouble understanding what was going on, if their are any bugs, if it runs well and if you think that it's too easy or hard. Or ugly. Also, scores would be nice. Be brutal. I'm not going to learn otherwise.
The highly anticipated follow-up to Find-a-phant provides a more formidable challenge! Again, this is a remake of an existing trainwreck, Where is the invisible Elephant? by MarkP0rter.
Join the event to get this game! The .mio file is also available for download.
Again, here's a Vine playthrough.