This game generally tries to enforce a far left wing political consensus among our group. Also, the Duck says "Trans liberation now!"
Press space to start. Navigate with the arrow keys and press space to shoot. Seize the means of astro-production.
embarressing yet amusing twine memoir detailing the day celebrating my birth for the 18th time in an over dramatic and silly fashion
sure why not
2018 Extra Notes: Oh boy here we go. So, I believe I was going to make a second version of this game which was less silly and more accurate to the whole event, hence the (1) in the title when you play it etc. Either that or it was to be the other way round...not sure, can't remember. But anyway, that never happened, in true "linhat" fashion. But yeah this is a fairly exaggerated and excited recount of my 18th birthday which, amongst other things, include side notes about certain terms used and also a handy tip on how to correctly spread Marmite onto buttered toast. It's a laugh, innit?
Enjoy a thrilling trot in the shoes of a strange creature along the tops of the freight train to Altoona. Many say that the creature that rides the rails will surely lead to ruin. Perhaps, but it knows no other way to exist. Try not to trip and crash into any of the horrifying tears in reality as your all-important score scrolls higher and higher.
Hi. I've been on a nostalgia kick lately, trying to make a shooter in Klik & Play that borrows liberally from Gauntlet/Robotron/Zelda, with lots of "everything resetting" action when moving to a new screen.
I'll ask here since you guys still seem to use KNP: I can't change an object's animation speed. I drag the sliderbar but it resets to its original place when I switch dialogs or look at a different direction. So far I've been able to wing it by hex editing a few objects to animate at speeds 5, 10, 25, 50, and so on, and then using these objects as templates for new objects.
I'm using Win XP. Does this happen to anyone else, and is there a workaround besides hex editing or upgrading?
Shoot as many asteroids as you can before they crash into your ship!
Made for 1HGJ #261: A game with 4 colors only
Hillbilly Bongo School. It's pretty self explanatory, if that's even possible.
Writeup later, I should be getting ready for work.
This isn't a game, it's a (not very) musical toy, a sort of primitive sequencer. It's controlled by clicking on old player-made Quake II models that then sort of 'vogue' to the sequence they're playing. Not really sure why I made it; I found a big zip file full of these twenty year old models a while back and I've been playing around with them in various ways. This is the first thing I've released from that process of playful gamedev doodling. I thought it might amuse some of you. It amused me to make such a thing from models repurposed from a violent game; I like to imagine the characters moving on into more creative endeavours. Also it's worth admiring the skill that went into creating these models; I picked the ones I thought had the most interesting animations.
Controls:
Left click to start or stop a sequence
Right click to change the sequence
Escape key to quit
"The colours... I can't remember what colours look like... so much gray... help..."
"It's like Pong, only in two dimensions! Goodbye left and right, hello 360! Great for kids and adults - three mice out of five!"
This is a sort-of sequel to my own Magnetball. In this game you must also keep the ball within a circular perimeter, but your only tool is a spinning Kururin-like paddle. Hit the ball when the paddle is at the right angle to keep it in play.