In this game you play the part of a disillusioned worker at a very well run power plant. One day the power plant goes wrong! But due to planning and good management everything turns out fine. Then another day it goes wrong again! This time it is up to you to fix it. Keep the reactor stable for as long as you can!
It's like you live in the world of Tetris. Also, you're going to die.
From the streets of Raleigh, North Cackalack comes a new challenger.
Ya boy on Production and Design.
Young Tizzy AKA TAP on the beats.
The team is The Great Society.
Welcome to RUN LIKE HELL, a game made in less than 24 hours for The Arbitrary Gamejam in October 2013.
HOW TO PLAY:
You are a little soldier running away from the enemy through the desert. Use the ARROW KEYS to move from the bottom to the top. You will face off with ravenous condors, irritated scorpions, malicious archers, and even pointy rocks! Do your best to acquire the achievements (can you figure them out?) and make a nice n' high final score.
Thanks to Brendan for hosting the October gamejam. Anabasis was my inspiration.
RUN LIKE HELL was made with Multimedia Fusion 2.
Background music from the NES games Rush N' Attack and Demon Sword.
Other sound effects created with BFXR.
Play FIRST, and if you wish, then check out the sources :
I can't have the animated gif set to not looping AND reseting each time the game starts over. So I let the gif loop, which is not as cool.
If someone knows how to fix this please let me know...
Another game inspired purely by a funny-looking sprite. I put a lot less thought into this than my previous games, but I finished ten minutes before the deadline which seems rather amazing right now.
It turned out funnier than expected. (I didn't expect it to be funny whatsoever)
If I want to find certain game genre's or look at games that people have made a real effort to create I have to go through the entire library of games. Even if I want to spend 5 minutes playing something crazy it takes time to find it.
A search filter system and rating system for all games is a must.
Guys, this is just to let you know I did something for Ludum Dare 28.
This is a two-players (seated) game about submarines chases, invisible underwater mines and sonar detection.
YOU ONLY GET ONE EARSET FOR TWO so you have to share it.
(each player only get one earphone).
A simple, frantic dual stick space shooter. Kill all the enemies without dying! Made with GameMaker: HTML5.
"It's as if nightmares were real, and not just things children make up to get you to hug them for no reason."
"As soon as I gave up the search for the red-door-opening powerup, I primed my mouse over the Zero Stars button - when it happened. It wasn't a GOTY moment, or a GOTW moment, but it was definitely worth 0.75953 GOTDs."
This is a platformer featuring a certain element from Flywrench - that is, making yourself the same colour to pass through a barrier.
Left, Right - roll.
You cannot jump.