i didn't know what to make so i took images from space ghetto and make a shooter
arrow keys to shoot
space bar / click to move
im so sorry
also i put the wrong image in the first time and now the preview is fucked fuck that
A small platformer attempting to use the cut-up technique made famous by william s. burroughs.
This is my first KOTM entry. Made it in GameMaker Studio, and it's the first time I'm using Game Maker.
I didn't really have an idea when the jam started, so the game's not very impressive. Your goal is to pick up the green things and avoid the red things. You can change your size with the WASD keys and move around with arrow keys. If you want to try again, close the game and run it again.
Also I'm sorry about the music.
This is a very quick game for three players around one keyboard.
Players 1 and 2: win the affection of the beautiful obese lady by pushing and squashing your rival beneath her. Your power meters determine the strength of your push.
Player 3: shift your weight to help your preferred player win. The other two players are expected to win your favour outside the game in order to earn your preference in-game. What form this takes is up to you and them.
A - Player 1 push.
L - Player 2 push.
V, B - Player 3 shift weight.
I'm BC_ . I may be most remembered on the internets with the nick Viovis, AntiViovis, Vivois, what have you.
I've been part of ZZT since 1996 and part of the ZZT ug (i call community ug for short) since early 98. We had a couple AOL Free Trials and downloaded some lost forever games. Know this that there were 1000s of ZZT games that are lost forever in aol, hundreds of stories of teenage angst and adventure gone through the tides of time... Knowing this, I'm pretty sure the same applies to KNP, there were probably many lost gems in the AOL Vault.. so uhh, historically we'll never know the whole history since they were the only company successful to have their own library aside from the bbs's and internets and etc.
Uhh anyway I know there are some games that go as unmentionably fun, some games take effort, some games are chill and laid back, some are interactive cinemas, some are only cinemas... Some redefine the meaning of a game, as some involve just wandering around and tinkering with stuff, talking to objects, and in ZZT you tend to see all genres.. I think a lot of great has been made in ZZT but for those outside without a passport you're not really given the full scope of things.. I'd personally just like to share a couple of my favorites...
Games that not only I'm one to like, but that I think others of this crew may like since I am a fan of many of the games released here and I will do my best to choose games that carry that spirit.
I present Newt's third ZZT game Castle of the Dogs. This game spoke to me because I thought it had a certain degree of suave in it. I liked the writing style, it was blunt, it went from point A to point B fast. Part of the tests of time is as time marches forward, writing refines and changes.. This was a time piece where, you and your wife were on a plane and hte pilot crashed, and he didn't make it, and your wife was captured and taken to a giant castle, full of dogs. Why? I don't know.. ask newt. All I know is like you miss your wife and have to go through a dog labyrinth full of giant dogs and gather keys because dogs are high tech like that. There's also a really tough puzzle by glynth that's not impossible, but just keep trying..
I think thepsycophant did a wonderful job here with narrative, attempt on a good story, and I think it's a little more than meets the eye, so I think playing it now I still really liked it. And it was based on an abandoned moment of his OG series... so It's the first step of difference from style and might be where he developed his sound, course that's all for another story. Just make sure if you see a star to move into a corner and dodge it, cuz stars don't die... and aim for the dog noses... Somehow that's the core.. It's a lesson for us all. If you're fighting a gigantic dog.... uhh, their noses?
And this'll be the only time I attach lyon to a post like this, so get it here or I'll link to here. Get ZZT from around the nets. Maybe in the future we'll get Tyger, but for those in winders land This little item works.
This is a test project made with 3DRad. It's just a quick gag I made while trying to learn how to use this interesting program. Remember to mash ESCAPE the moment the joke stops being funny.
Crappy gun model from here:
Live out your dreams of being an art snob in Art Snob Deluxe!
*19 Images taken hot off of google image source!
*Mind-bogglingly classy midi (for the perfect balance of size and splendor) soundtrack
*deep, branching gameplay (over 500,000 unique paths!)
For those of you who found the original editions of Where's Waldo just a little too easy, here's an advanced version. Waldo gets the power of invisibility in this one; perfect for that annoying kid down the street or all-seeing wizards.
A mashup of Wolfenstein 3D and Minecraft. You can hit Enter/PageUp/KeypadEnter at any time to switch between editor mode and action mode. It's sort of a Wolf3D construction kit.
(If the default level takes a while to load, that's normal.)
Based on this image, you must prevent Drake and Josh from making the ultimate sacrifice.