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Smedis2's picture

BLAME CHEAP HANDBAGS

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MULTIPLE THINGS ARE PARODIED IN THIS GAME!
-Spam forum posts
-Max Payne
-Call Of Duty
-Art Games
-Top Down Shooters

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Break the Lasers

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An attempt to make a Robotron clone to familiarize myself with Game Maker and get a feel for the 2-hour-jam format. Successful in that I'm now a lot better with Game Maker and like the format.

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Pizza Time's picture

Hide and Go Seek

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A game for two players where one player has to find the other and then vice-versa.

This game has Facebook integration in that you can play this game and then post about how cool it is on Facebook.

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captaincabinets's picture

I can't keep track of the carnage

So I went away up north to bask in the sweat and rain and deadly jellyfish - for a week - and when I came back today I found this hive of activity slightly overwhelming. That is, overwhelming in a good way, like having to choose between Gael García Bernal and Benicio Del Toro (in Dr. Gonzo mode) to be your orange-hotpants-wearing cabana boy. And then I thought, what about Marky Mark and Donny and other new kids on the block? They might find it a little hard to find all the trains that have piled up over the months.

What I am trying to say is I think maybe the "Hosted Trainwrecks" part of the site could be kept updated. Not by one person, but by everyone. It could even be tabulated or something, with columns for name, creator, status, last modified, and links (to final zips and dev. nodes, etc, so people can see how it all came together). Of course I realise to start and maintain this would be a pretty big effort, but if everyone tends to their own wrecks, and gentle prodding is given to those who don't update the Hosted Trainwrecks page, eventually it wouldn't be too much of a hassle.

Thoughts?

Noyb's picture

Porting MMF2 Games to Flash with External Files?

So... I want to use the MMF2 Flash exporter to port Zambonis to Flash.

I originally structured the conversation engine to play external .ogg files in a convoluted way that basically generates at runtime the filename of the sound file to play for the current line of dialogue.

Is there an quick way to refactor this subsystem for the Flash exporter without, say, adding every line of dialogue into the game manually and creating a separate event for each sound?

(And for another game, it looks like there's little chance of Cellosoft's Text Blitter extension being Flash-compatible in the future, so without upgrading to Pro I'd need to fake it with active objects?)

Smedis2's picture

Super Mario: Quest For The Lost Stars (AKA Smedis In the 90's)

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What if I made games for MFGG in the 90s/early 2000s?
This is what.

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Cycle's picture

BARNEY BLOCKS

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HOW LONG CAN YOU SURVIVE THE ONSLAUGHT OF BARNEY BLOCKS?

left and right arrow keys to move

space to restart after dying

my first unity game, heavily based on the the MAKE A UNITY GAME IN THREE MINUTES tutorial video except better

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Cycle
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Smedis2's picture

YearghSpace

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YEARGH! control the Pirate and take down the RobbieBots and defeat the boss!
It's pretty simple.

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Louisload's picture

A Thesis about the Complexity of Simply Winning and then Loading a Winning Screen

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If you open the game, you win automatically! You'll need to wait for the Congratulatory Screen to finish loading tho, and because it is a very complex procedure it may take a while to do so. But fear not, because you can listen to a sample of a portuguese fado about slavery while you wait.
And it is worth the wait. Hint: use the arrow keys on the winning screen and catch the small squares

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