A brucesploitation game. Arrow keys to move. Stay over enemies to kill them.
Can you zip through five block-smashing screens before the time runs out!?
My entry for the Plib Plob BlupBlop CLICK EDIT FOR MORE LEVELS
So i couldn't think up a game for this one
Kind of like a "where are they now"
And it was kind of obvious to me that if Keen has a yorp
then McMire should own a garg but then i felt maybe
he should own a shockshund as it's more doglike
so he owns both because whatever
For those of you undecided of your (next?) game-dev tool of choice, this website may help:
Personally, I'm not motivated enough to learn actual coding or an honest-to-goodness programming language, so easy-to-use SDKs like MMF2 (CT Fusion nowadays) have been my go-to for about 10 years now. I think I'm gonna pick up one of these FPS engines and see what kind of interesting stuff I can do with them... Lots of open-source and no-cost art tools in there as well.
Have fun, folks! :D
Inspired by mcc and L, I have compiled a list of plot goals for all games I have released (collaborations included). Games are arranged in roughly chronological order. Games that can be considered domination fantasies or where killing something is the primary goal are presented in blood red. Borderline or flimsy cases are presented in dark red. Let me know if you disagree with any of the synopses or categorisation.
EDIT: I read ella guro's original tweet and came up with a slightly different interpretation. So now you'll also find a * next to games that I feel reject or punish the player's attempts at mastery.
Chisel: Solve a murder mystery and recover your identity.
Nitroblazer: Get tied up.
Crudquest VI: Buy things and kill things with the things you buy until you run out of things.
Count Pacula: Eat all the dots.
Pacula Resurrection: Eat all the dots and kill Dracula.
Weem: Scale a cliff and collect a crystal.
Emballos: Destroy blocks and occasionally lifeforms.
Envados: Kill aliens.
Liam 3000: Kill monsters, zombies and people.
Keyboardiac: Recover keys, kill Jonny.
Eyeball 1: Kill shadows to delay inevitable death.
Eyeball 2: Kill monsters and take their candy.
*Eyeball 3: Rorschach % Dungeon: Kill enemies and solve puzzles, approach shadow lord king.
Labyrinth Lad: Traverse mazes, kill doppelgänger, avoid other obstacles and enemies.
*Chasm: Explore a chasm.
Cavern Tale: Rescue stranded creatures.
Space Invader vs. Pac-Man: The Revengening: Kill Pac-Man.
You Have To Go Down The Hole: Find and free doppelgänger, then return home.
FUTURE WARS: 92 Minutes: Kill American presbot.
*Time Weasels: Die to prevent time paradox.
*Bonksy Da Ghetto Toad: Die attempting to become gangster king.
*Bluegirl: Kill your father (accidentally).
*Standing in the rain, Waiting for Mark Gobbin, Crying: Realise futility.
*The Box That Ate Time: Die to prevent time paradox.
*Meh Effect 1: Deliberately collide with aliens smaller than you.
*Meh Effect 2: Unwillingly collide with an alien larger than you.
*Soccer Judge: Arrest criminal using soccer ball.
Spread Joy: Convert criminals into policemen.
The Legend of Zeldar: Hunchback Extermination Extreme: Kill hunchbacks and Dracula while avoiding 'princesses'.
Piss Christ: Urinate on a crucifix.
Piss Christ in Space: Urinate on multiple sentient crucifixes.
Malco Monogatari: Kill characters from Cave Story.
Cakewalk 7000: Deliver cake.
Shake Yer Assets: Empty box of game assets.
Letter Killah: Escape level.
my shadow is a killing thing: Kill bugs.
THE NORMAN FAMILY GOES VACATIONING 2: Guide family through maze.
*Pac-Man Without a Cause: Attain satori.
*High Society: Accept social hierarchy.
Juni Encounters a Bug: Descend into void.
Columns: Locate the only non-lethal route.
Oh Man Go Time: Experience drug-induced delusions.
*Oh Man Go Time 2: Regret taking drugs.
My Super Secret Basement: Reunite with lost cat.
Weem 2: Rebuild dilapidated wall.
*Knytt Without a Cause: Attain bodhi.
Quest for Phallic Flora: Embark on Freud's dream field day.
*It Keeps Happening: Fall down stairs forever.
Noah More Heroes: Eat animals in order to survive long enough to save other animals.
parkour: Explore a city.
Eyeball 3D: Escape a maze, killing monsters if desired.
I Wanna Be The Red Guy: Kill attackers and wear their skin to gain acceptance. Note: abstract/ambiguous.
thurs day: Experience videogame history.
Bee Man: Pollinate flowers, commit assault.
*Jesus The 73rd Coming: Nobody is Left: Descend into void.
defective: Learn that killing is not always the solution, then traverse maze.
9 days: Look at flower.
Sergio Cornaga: Procrastinator: Avoid writing essay as long as possible.
devective: Recount a murder mystery.
Eliza Edith Escapes Expiration: Run away from Death.
Worker & Parasite: Make learns.
thurs day part ii: Experience artgame history.
*TIME WORM!!!: Instigate revenge, death.
Water Walk: Return to reality.
You Have To Eat Yourself: Eat yourself.
AAAAAmaze: Destroy nightmares to regain sanity.
Dandelion Game: Blow around dandelion seeds.
Keys to the Asian Market: Unlock the Asian Market.
*Stop Using Your Gut: Fail to measure and subsequently destroy robot infant.
*Coolmann: Attain enlightenment and/or watch American Beauty.
Pixel Perfect Gaiden: Decide not to jump off a cliff.
*The Negging Wife: Gaiden: Collect rhinoceros faeces to maintain relationship.
Barbara Kwest: Barter with frog for house key.
Barbara Kwest 2012: Find hidden objects.
*Passagebalt: Jump between buildings until you die.
Rainy Day Adventure: Persuade Rain God to cease rain, prevent unrelated catastrophe.
Oh Man Go Time Gaiden: Gaiden: Navigate glitches.
*OH MAN GO TIIIM3: Fall off a building.
stanley melberg: accursed accountant: Kill Satan.
Snowflake: Avoid Hell, seek romance.
Juni Jones: Ace Attorney: Escape the land you were banished to.
You Have To Put The Stake in The Dracula: Kill Dracula.
You Have To Put The Steak in The Dracula: Feed Dracula.
Endless Winter: Forcibly end Winter.
Another game inspired purely by a funny-looking sprite. I put a lot less thought into this than my previous games, but I finished ten minutes before the deadline which seems rather amazing right now.
It turned out funnier than expected. (I didn't expect it to be funny whatsoever)
So my son turned one year old yesterday! We got him a videogame console for babies.
Now I dare you to look at that thing and not immediately think "Baby Pop'n Music." It is obvious that the giggly Baby Einstein "smartridges" (Seriously! That's what they call them!) are only of limited interest. I'd originally thought that it might be interesting to write software directly for the unit, but it soon became clear that I would have to do a LOT of reverse engineering work -- something I don't have the time or experience to do properly before my son grows out of the thing.
Then I realized that the interesting thing is not the system itself, but the controller. The controller is a very simple IR transmitter, like a remote control. And you can pick up IR receivers for PCs for under $10 on eBay.
So if I pick one of these things up, and write a simple program to convert these IR signals to keystrokes, I could very well make videogames for my 1-year-old son in Klik & Play. For that matter, so could all of you! Kirk just DID!
You guys, you have no idea how exciting it is to think that you could make toys for your child that aren't obnoxious. Every toy on the market has a sound chip in it that talks to my son in a sing-song voice about how fun counting is, and about how fun the alphabet is, and about how fun opposites are, and about how fun manners are. They repeat themselves endlessly. They stunt the imagination. Some of them even tell my son they love him. I have inanimate objects in my house that tell my son they love him!
I can do better. This is my next project.