Eat all pills and find the cherrypie to move onto next stage. Avoid ghosts.
A tribute to Sinclair ZX Spectrum games.
(which I will not be able to participate in on the day, unfortunately. I am still keen, though, so I might just make something anyway.)
ZZT is... uhmm... crap. But that's not necessarily a bad thing. You see, if it wasn't crap, it would be quite inflexible, and therefore it would be the bad sort of crap.
Because ZZT is somewhat crap, you need to pay close attention to what I'm about to say as you may break things if you don't.
The ZZT-OOP parser is just bloody weird. There's a lot you can do if you know what you're doing. But if you don't know what you're doing, bad things can happen.
Here are at least some of the snags you'll need to be wary of.
Oh yeah, also, use KevEdit.
This thread (NSFW, very image-heavy) might be of interest. I planned to skim through the entire archive of ZZT games (about 3000), taking screenshots as I plowed through. I didn't have the stamina though, since for every good ZZT game there are 100 so-bad-they're-practically-unplayable ones.
Anyways, ZZT interests me because it had a level editor comparable to what you'd find in something like Sokoban or Lode Runner, with the addition of up to 150 scriptable objects per screen (20,000 bytes per screen, 250~k per game file.) This is more than enough to make a simple adventure, but not enough to go utterly crazy with the scripting system.
The beginning of the thread is mostly my screenshots of crappy games interspersed with pictures from 'art collections' when I couldn't take the horror any longer and needed a break. Later on, others contribute more interesting pictures from a set of better crafted games. I wish I had kept track of authorship, but I guess it doesn't matter that much.
The images were mostly taken in the Summer of 2007, I think, but I gave up on the project in February. In retrospect, the snapshots of message boxes were a bad idea ... much less interesting than actual pictures.
Beyond ZZT, I had similar plans to make screenshot galleries for other games with a lot of user content. But HUMBUG
Here are some samples:
Space invaders in a step sequencer. Kill the invaders to fight off the big UFO.
After much thought I concluded that the world doesn’t have enough hand-painted, Zappa-tribute gamelike things with algorithmic music. First experiment with MMF2 (or any Clickteam tool). Probably shouldn’t release this thing really but I’ve been so wanting to put another game on Glorious Trainwrecks and it is certainly a trainwreck. Erm … sorry.
Find keys. Controls are WASD, AD plus space for last part.
Content warning: Body horror
You wake up one day with some very weird and long alien hair! Try to get by in one piece while keeping your hair nice and neat.
I'm back. This may be difficult to swallow in this age of superconnectivity, but I only got the internet piped into my not-enough-room-to-swing-a-dead-cat-let-alone-have-the-facilities-to-cook-it abode a couple of days ago. Sure, I had my whopping 6mb per day on the university computers, but I felt could not do this site justice by showing up and not being able to download and upload the gruesome trainwrecks. Various other things invaded my life to prevent me from getting the internet - for one, I embarked on yet another "maiden" voyage (boom-tish) which is still so involving that to game-o-bliggity-blog every nuance would require a development team the size of the chariot crowd in Ben-Hur.
A triumphant rhinoceros trainwreck to herald my return will be stampeding its way to your eyeballs and fingers, shortly!
IT'S STUPENDOUSLY GOOD TO BE BACK, GLORIOUSTRAINWRECKS.COM! I MISSED YOU TERRIBLY!
P.S I was on the train platform the other day, and someone actually had a shopping bag which read "Hat World." Don't worry, Six, I served him the cease-and-desist while politely breaking his legs.
EDIT: And here it is, quicker than even I expected! I had the idea for this while outside, pressing 'c'. My gosh, it's lovely to be klikking again.
Oh My Guacemole I Forgot How Big The Internet Was
My attempt at an abstract flickgame.
collaboration with my eight year old cousin
on the tiny tim music room thing with the rainbow, press the v key.
You are a Hammer Bro.! Get to the end of the level! Brother against brother! Don't get killed by your own hammers (hammers hurt you on their way down).
X jumps, yo!