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wibi's picture

Knytt Scraps/WIPs

Collection of ideas for scrapped KS levels, or those I don't know if I'll ever finish.

Knytter: Exploration level with the red/blue switch mechanics of REDDER. Never made a single room for it.

Hourglass Shape: Level where all of the rooms were arranged in the shape of an hourglass. Would feature a part near the end with seemingly unscalable overhangs that would grant you an easter egg if climbed. One of the few rooms I made for it would later be used as the starting room for garden.

Columbo: Juni wakes up, goes to her workplace to set a disguised explosive under the desk in her cubicle, works her shift, then goes back home before the bomb eventually explodes. You'd be traversing with no run powerup through a boring flat landscape both to get to work and on the way back. Entirely meant to riff on one particular Columbo episode with virtually the same plot where it took from the beginning of the show to the first or second ad break for this to actually happen.

crate pushing level: Shift-based level that would have played like a side-view sokoban with gravity. Juni would walk into the side of a crate to "push" it. Abandoned by the second screen.

flambe level: Another shift-based thing. The foreground and background are both transparent, only the foreground is solid. Shifting would cause the foreground and background to switch places. Combined with KS+'s Overlay=True feature, this would make it look like the shift is actually sending you between the layers.

minimalistic closer: Prototype of Get focus. I had almost the whole map layed out, but never got around to A) finishing the final area or B) actually adding the "closing behind you" effect.

Space is Cliche: Dr. Cliche's lab in space. The whole gimmick was that you'd occasionally exit the safety of his various rooms and tubes, and a timed shift (plus a custom object that resembled a timer) would kill you if you were outside for too long.

Good Day For Poker: Would start out as a pastiche of Healy's style, with the plot being that your neighbor just invited you to come over for a game of poker, but her house is too high up to get there without both jump upgrades. Eventually you'd stumble into some virtual reality room (like the one in Dark Sea) and go through all sorts weird settings like the space station from VVVVVV.

Quick KS Editor Demonstration: Self-explanatory. I tried to make the kind of guide that could have gotten me into level-making a long time ago.

careful!: The first draft for this was a level where you could "die" from trivial things, like falling on the lawn and "choking on a blade of grass" thus giving you tons of different endings to achieve. Then I abandoned that for some reason, and tried making a level where you had to infiltrate Dr. Cliche's lab from behind most of his structures.

You Have to Put the Juni in the Juni: KS+ level, map is enabled, map resembles Juni's sprite. No idea where to go with it.

Genius's picture

A ZX81 Tribute To Call Of Duty

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Game File: 

A ZX81 TRIBUTES TO CALLS OF DUTY. VIDEO GAME AMAZING 50 BILLION DOLLAR SELLER IN 1982 YOU LOVE IT

Author: 
British Games For British Peoples
Made For: 
An event
Blueberry Soft's picture

Performance Space

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Game File (Linux): 
Game File (Mac): 

My first submission for the 'Build me a performance space' event. I wanted to make something more dangerous than the other spaces I've experimented with. At the bottom of the (bottomless) world there are another two performance spaces in the same style as the other ones I've made, though here you are deciding what objects are there to play with by you interaction with the larger space.

Event Created For: 
Made For: 
An event
RehaSoft's picture

Klik&Play Archive

Does anybody actually want to download a Klik&Play archive I have in the making?

If they do then I'll post it on my website when I'm done..

I've asked Jacob Buczynski from http://www.revengeofthesunfish.com about it & he used to make K&P games in IT class. If he has any I think I'll ask him to send them to me.

so email me if you want the archive at

everythingstaken's picture

Sonic's Youth: Game Design Document

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Game design document for a Sonic game I'd like to make.

It's a GOOGLE DOC that you can read here. It's a work in progress, I will add to it every so often (drawings, writing, maybe some audio stuff). This is not a joke like 'Sonic Dreams Collection'. "People that like Sonic are weird." Fuck you well to do popular award winning 'cool' LA assholes.

It sucks thinking about these snobby "indy elites" making fun of the thing that makes some people happy.

Why is this a train wreck or why is this on this website?
I figure if I try to make something super sincere like this it will accidentally be transcendentally bad.
Like, it's kind of uncool to be a fan of something? I guess it depends on how you look at it?
I guess some questions I will be asking myself while adding to this is, like, how reverent am I to Sonic as a "franchise".
I like Sonic, I liked him as a kid quite a bit.

Someone on the IRC for this website years ago said Sega would never hire me to direct a Sonic game. I guess, in this person's eyes, this game design document and the theoretical game is a trainwreck in terms of futility, like this is never going to happen.

I once was working at a smoothie place and my first or second day there, this guy was telling me about his Simpsons spec-script and how much he was working on it. Him telling me about this made me feel tremendously sad at the time being stuck working for very little money serving very rich people overpriced smoothies. Like, I would hope that this guy made it, I have a more positive look at these things these days. At least he wrote it, he did a bunch of comedy stuff in the city, he was trying and that's what you have to do, you can't just sit around and mope about, he was taking some sort of action even if this action to others felt futile.

So, whatever, I'm going to do this anyways.
I'll run head first into a wall hundreds of times to see if I can run through it.

Event Created For: 
Made For: 
An event
thesycophant's picture

Witch Sisters in Lava Dungeon Rescue

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Game File: 

ANETTA (player 1) is coming to break MURIEL (player 2) free from the lava dungeon. Anetta has the ability to shoot things, which allows her to defeat enemies and destroy certain blocks. Muriel can create blocks and can jump higher.

Find a friend and play together! This game is really confusing (to me) when played by one person.

CONTROLS:
Player 1:
Walk: A, D
Jump: W
Magic: Space/S

Player 2:
Walk: Left, Right
Jump: Up
Magic: Control/Numpad0

(I want to make a good version of a game like this someday)

Author: 
John D. Moore
Made For: 
An event
tininsteelian's picture

Definitely Not Memeathon: The Game

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Build a house to protect RagingCherry! Rotate the wood with the arrow keys, and spawn in a new piece with the space bar.

Made for Definitely Not Memeathon and 1HGJ #268: Home

Made For: 
An event
thesycophant's picture

Vector the Crocodile Walks Through Great Art

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Game File: 

Join Vector the Crocodile as he walks through a sampling of the world's great art!

(X jumps)

EDIT: Turns out the Vector sprite is courtesy of Yuski. Thank you, Yuski!

Made For: 
An event
clyde's picture

Zine

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Game File (Linux): 
Game File (Mac): 

A tool for making a four-page zine. You don't get to write or draw though. Hypothetically you could take the images from the screenshot-folder and add that content if you are especially motivated. Enjoy!

Made for Ragzouken who asked for:
* tools
* zines
* paradise
* patterns

//WARNING: Don't resize the window after you pick your resolution. The game locks up when the scene changes and your zine does't get saved in the screenshots folder. I'm not sure how to solve it yet.

Author: 
clyde
Made For: 
An event
everythingstaken's picture

Sometimes I have trouble gripping things.

Sometimes I have trouble moving things with the select area tool, is there a trick?

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