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zum's picture

weave i

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gosh this took a while

i don't even

i don't even know though

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Smedis2's picture

JUDGMENT DAY

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The Judge needs to make an important....judging....moment.
YOU MUST HELP HIM PROVE SEVERAL PEOPLE INNOCENT OR GUILTY OR ELSE YOU WILL GET A GAME OVER AND POSSIBLY LOSE YOUR JOB.
Beware of the FORTUNE WHEEL of doom (aka boss)

Good luck I guess

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rosden's picture

Descent

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A game about "imagining the process required to reach the pinnacle".

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goats

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yup the image has pretty much nothing to do with the game. just a lil fun "game"! enjoy!

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Healy's picture

Pretty cool NES stop-motion animation

So I found this video on youtube where a guy recreated NES scenes with stop-motion. Check it out!

qrleon's picture

A Boy and His Rhinoceros

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The lighthearted adventures of a boy and his favourite nonhuman companion.

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Pirate Kart 2
kirkjerk's picture

thoughts on development

I'm thinking about what platform I want to code on.

I think Processing has been pretty good to me, and I might stick with it... it lets me use my Java mojo, I've figured out how to do sounds, it can embed in a webpage and make standalone downloads, it has some 3D primitive stuff going on, it's kind of artsy.

The downside is it has a big footprint, in terms of download size and processing power, and its 3D is pretty rudimentary, plus I have to code a lot myself, though I'm slowly making progress on some simple engines.

I prefer to be conservative in picking up toolkits (which is a bit of a handicap my professional life shares as well)

So, criteria would be:
* should be embeddable in a browser ... I think downloads are a big handicap for people tooling around with your game
* I'd like to find some kind of 2D and/or 3D physics engine

Any thoughts? I'm taking a 2 part Flash introduction class, just to try and get a feel if that's something I want to get into. I think of the games at http://www.ferryhalim.com/orisinal/ -- but then again, that clearly has a TON of love in the A/V department that my games likely will lack

I was considering pygame, especially since professinally I think cementing my python skills would be a good thing, but I don't think that's embeddable.

---

In general I think I keep meaning to get more into the online indy game community, tigsource and all that stuff. And I have a hope with my new move reducing my commute to like 25 minutes, I might find it easier to find the time. But even then it's tough to for me to focus when I'm feeling angsty about my chances of making something cool. Also, it's so easy to get jealous when someone grabs an idea I've been thinking about, like heat seeking missles and sproingy rope physics.

Let's go outside

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Author: 
Fernando RAmallo

Control time in an alien planet!

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Source code289.02 KB
SWF file3.7 MB

GameOne

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Travel the unexplored planet of GameOne, where physics and control do not apply.
Endless entertainment featuring a 48-second full-quality original soundtrack.

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Pirate Kart 2
rosden's picture

Blip

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Game File: 

A game about grids that increase in the number of lines it contains at a slow meditative pace.

It was an experiment in creating an abstract emotional experience.
I don't think it achieved my desired result though but I couldn't find how to make it work better.

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