SO LET'S USE THIS WEEKEND TO MAKE THE PIRATE KART EVEN MORE MASSIVE!!
Q. What is this?
We're making loads of awesome and/or terrible games and taking them to GDC to blow minds with them! Over the weekend of February 25th-26th, everyone is invited to make as many games as they can and submit them here! After the event is over, we will package the games up into a launcher like we did with previous Pirate Karts! And then this March we will be showing them off in a kiosk at the Game Developer's Conference!!!
The kiosk will even continue to download games while on the show floor!
Q. Who can participate?
ANYONE! EVERYONE! If you or anyone you know makes games, or even just has an interest in making games, we would love to have you all participate! If you've never made a game before, we think Klik & Play is pretty easy to learn! but any tool is allowed and there are lots of great ones out there!
Q. What are the rules? What kind of games are allowed?
The Pirate Kode has only one firm rule: If the rules are getting in the way of you making games, disregard them! To put it another way: Cheating is encouraged.
But we have some guidelines for you if you want some direction!
Q. THIS IS AWESOME! HOW DO I PARTICIPATE?
Get yourself comfortable with some development environment, then when Pirate Kart Weekend arrives, MAKE GAMES LIKE CRAZY!!!
Q. I MADE A GAME(S)! HOW DO I SUBMIT IT/THEM?
SWEET! First, sign up for a Glorious Trainwrecks account if you haven't yet (you can do that here). Then click this, fill in the form, upload a game and a screenshot and submit and then YOUR GAME IS IN THE KART!
Q. Weren't you asking for money?
It got fully moneyed on Kickstarter!
Q. Where are the game ideas people gave as Kickstarter rewards?
Right here! There are THIRTY games that need to get made! If you could update that spreadsheet as you start working on them and with the link when you finish, we can hopefully avoid overlap and Mike will be able to contact folks when their games are made!
Q. I want to make a game, but can't code!
No prob! There is a lot of free tools for your game-making needs!
Klik n' Play is the classic. Outdated, limited, buggy and absolutely wonderful for churning masses games.
Construct 2 uses HTML5 and you can create a nifty on-line game.
Official Hamster Republic RPG Construction Engine
Scratch (converter to standalone exe files: http://chirp.scratchr.org/dl/ChirpCompiler-setup.exe
Stencyl Creates iOS and Flash games!
Oh! My! Game!
BYOND (simple programming language)
The Scrolling Game Development Kit
The Scrolling Game Development Kit 2
Adventure Game Studio
Game Maker Lite
Ray Game Designer II
Making games isn't just for programmers!
Q. How can I hang out and chat with everybody?
We have an IRC channel! More info on that here!
You can also post right here on this event page! Or leave a comment on a game page!
If you want in on that, email games to mike at meyermike dot com. The IGF deadline is this Sunday at like midnight PST or something. I presume ExciteMike will need time to throw games in. I dunno. Perhaps he'll post.
THIS IS YOUR CHANCE TO ENTER THE IGF!!! MAKE YOUR DREAMS COME TRUE <3
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up below if you want to get reminded by email the day before the klikkening begins!
If you tried to sign up for a new Glorious Trainwrecks account in the past few months and didn't get a confirmation email, I have good news for you! Email is now working again. Register with impunity!
I'm really, really sorry to have left such an important part of the site broken for so long.
The definitive collection that was five months in the making is finally here.
Download the 529-in-1 Klik & Play Pirate Kart II: Klik Harder now! (BitTorrent, 450mb)
You lovely, lovely people. Congratulations to you all.
If my SQL-fu is correct, there were 102 of you who contributed to this beautiful thing. That's nearly as many people as the last Pirate Kart had games. 50 of you contributors signed up for the site less than a day before it started. That's amazing. I can't thank everyone enough. Some of your work is astonishing, some of your work is terrible, and all of your work is appreciated. Be proud.
If you haven't already, please post a bio for inclusion in the Pirate Kart compilation. You don't have to give your real name, or a real picture of yourself, or anything -- though you can, if you like. It's simply what will show up as an "about the author" when the player clicks on your game(s) in the menu. Feel free to have fun with it. Have a peek at the existing bios for inspiration, if you like.
I've heard a lot of people asking when the compilation will be ready. The answer is, probably within a couple of weeks. The menu rewrite is going smoothly; I'm hoping to go from "ugly and unusable" to "thematically-appropriately ugly and borderline usable". Those of you who have ever booted up a Windows 95 shareware CD-ROM will understand what I'm going for.
A few people have asked how they can help. The best way to help, in general, is to play some games, comment on them, and mark your favourites. You may have noticed an "Add to favorites" link at the bottom of each game; when you like a game a lot, click it! Not only can people see which games you like by clicking on your user name, but I'll be able to incorporate this information into the compilation menu, providing a roadmap to the unmissable gems scattered within the daunting truckload of games that is the Pirate Kart.
Once again: Thank you all for making games and being a part of this remarkable event! I hope many of the newcomers stick around and make some more games with us for the March Klik of the Month Klub.
|FEB 27-28, 2010|
Q: What is a Klik & Play Pirate Kart?
A Klik & Play Pirate Kart is a staggering collection of awesome and/or terrible games. All of the games are made in a single 48-hour period. No game is allowed to take more than two hours to make. Contributors continuously churn out games, non-stop, all weekend. When the weekend is over, the result is pure glory. It is an experience unlike anything else that has ever occurred on earth.
Q: Why 371 games?
In 2009, the Global Game Jam brought together more than 1600 people for a single 48 hour period, and the result was a measly 370 games. What a joke! If we had had 1600 people working on the first Pirate Kart, why, we could have easily produced 10,000 games! Glorious Trainwrecks Dot Com is hereby declaring QUANTITY WAR on the Global Game Jam.
Q: Who can contribute?
EVERYONE! Tell your friends! Tell your enemies! Tell your grandmother(s)! Our community has grown since the original Pirate
Kart, but 371 games in a single weekend is still an absurd goal, and we need all of the help we can muster. Luckily, anyone can learn Klik &
Play, and thus anyone can make games with us.
Q: How do I participate?
Remember: you want to make games at an impossible rate, spending no more than two hours apiece on them. Getting some practice in during the Klik of the Month Klub would be a good idea.
If you're not comfortable with IRC, we've set up a handy-dandy IRC Java applet that automatically connects you to your game-making brethren.
Q: How do I see the games people have made for the Pirate Kart?
An automatically generated list of games will be available at this link.
|IT IS TIME ONCE AGAIN TO TAKE THE IMPOSSIBLE PLUNGE INTO GLORY!