Comic Sans makes this game ironic
A game in which you have to click balls to gain score and not click already clicked balls to not lose. There's also a lot of Comic Sans and MS Paint.
This time when the snake eats a pill his head switches sides
Spectre VR is based on something called virtual reality, or cyberspace. By reading this chapter, you will become acquainted with the underlying concepts, so that you may understand how the game is played.
i
Anyway, hope you like cyberpunk. Here's some for you to read.
Starts on page 11. Not quite as insane as the Captain Blood novella, but I haven't seen this one on the internet anywhere.
It goes without saying that it has absolutely nothing to do with the actual game. I used to read this thing over and over and try to figure out how it had anything at all to do with driving around picking up flags and squares and shooting low-poly tanks or whatever. It doesn't, but it stuck with me.
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Spectre VR Manual.pdf | 7.28 MB |
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THE GAME IDEA GENERATOR MAYHEM EVENT
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For this event, i want YOU to make a game. But not just any regular game, no, but a game with its concept designed by a software i have programmed. Just by the click of a button, you receive some precious information I WANT your game to have. You can download this masterpiece HERE (extract the .rar file 'cause i can't upload .exe)
This pile of crap was programmed by me with Visual Basic (I ain't no programmer, ok?) here's a screenshot:
ISN'T IT WORDERFUL?
Here are some rules:
When you're done making your game, upload it HERE!
GO THERE! ON YOUR FEET!
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KNP Idea Generator.rar | 8.81 KB |
6854654.PNG | 8.9 KB |
Name | Created | By | Screenshot | Comments |
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Punish Ze Nazis | 11/15/2012 - 13:58 | Smedis2 | 2 | |
There's A Shark At The City | 11/16/2012 - 16:18 | FlaviusMaximus | 0 | |
Giraffe Avenger | 11/19/2012 - 10:18 | gilius | 0 | |
Yellow Joggler: Ice-Cream Men Quest | 12/22/2012 - 12:59 | adrian09_01 | 1 |
Yesterday i made some kind of game maker in order to more easily make 100 games. This RAR contains the program that runs the games and 5 sample games. Please let me know if you run into any problems while running the game. If everything goes right i will release more games for this.
Neut Tower finds a software developer named Jaye trapped in her office after an earthquake. Working together with NEUT, a program she's written to traverse the inner machinery of the tower, she must repair the damage and hack her way to freedom.
EDIT! I've been continuing to work on this and have put out a more fleshed-out "shareware" release! Now featuring more levels, sound effects, savegame support, a boss key, title screen menu, and ANSI shareware catalog. I'm really happy with how it has come together and think it's some of my best work!
ORIGINAL POST FOLLOWS:
What's up Glorious Trainwrecks! It's been a looong time since I released a game!
It so happened that this year, Global Game Jam coincided with a weekend during which the rest of my family would not be around, my house would be totally empty, and I would be highly susceptible to cabin fever if I didn't get out and do SOMETHING. So I figured, what the hell, let's make a game.
I knew going in that I kind of wanted to make a game where you controlled multiple characters that had to cooperate with each other to progress, and where the whole puzzle was laid out on a single screen. I have a special fondness for games like this; for whatever reason I keep coming back to Gobliiins & DataSoft Goonies. I didn't find out the theme ("repair") until Saturday morning, but in the shower I came up with a central conceit that I liked, and a bunch of mechanics that could fit.
I decided to write the game on a 286 MS-DOS PC. No emulators, real hardware. I did this because for about the past year I have been noodling around on a game, and had ended up with a reasonably capable engine (devlog) that I knew inside and out, having written every line of it. It has integrated sprite, tile & map editors and an interactive debugging console that runs over a serial port, and is fully scriptable with a Forth-based programming language interpreter (devlog). So I knew it was capable of being a solid basis for my game idea, and I knew I wouldn't have to spend any time reading bad documentation and learning how to do things, like I would have with Unity or Godot or a Javascript framework.
Anyway! Two days later and I'm really happy with how it turned out! I hope you all like it! I will probably keep working on it!
This is pretty much Smash TV except instead of killing people you eat as much fast food as you can.
Now that I've finished this I will treat myself to some Taco Bell.
ENJOY IT ENJOY IT... I made some extra controls C V B and M to change the tracks on ANY FRAME... but hte game goes fast you may only be able to enjoy it on the last frame... it will probbaly crash when you restart it but that's part of things.. It's hard to go back, but it can't be that hard to enjoy... Here's a picture of ray for the screenshot, he's not in it but here's a g; for him. Thanks effbee for the input and troubleshooting on the explosion that disappears.. I put a lot of work getting this TGF2 compatible. Not a LOT LOT but a little less than lot lot. More description at the link of course, but yeah hit it, rate it here/there, it's under classic judgement.
Edit: the link at the bottom didn't work for me so I moved the "upload" to the right event.
You are PARTY ROBOT! Your goal is to uhhhhhhh
Does not work in Firefox :( Definitely does work in Chrome.
this is my first post i think hello
i made a short linear walking simulator thing
i do not own the laughing cow i forgot to put the bel group in the credits please dont tell them
i tried to make a linux build but i dont know if it worked