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clyde's picture

Shadow Doctors

shadow.gif

Credits:
Made in October of 2016 for Halloween.

Angry Birds Tutorial by Роман Рафиков
https://www.youtube.com/watch?v=tUKbaVv-eUw

Before I found out you could import .gif directly into Clickteam Fusion, I used:
Convert .gif to spritesheet in Gimp
http://registry.gimp.org/node/20943
Import sprite-sheet as animation into Clickteam
http://www.create-games.com/article.asp?id=2261

Clouds:
http://www.publicdomainpictures.net/pictures/20000/velka/dark-clouds-1300642988AuA.jpg

Skull gif
http://bestanimations.com/Humans/Skulls/Skulls2.html

Haunted House Pic
https://commons.wikimedia.org/wiki/File:A_haunted_house_like_church_in_kurseong.jpg

Bat Gif
http://www.animatedimages.org/img-animated-bat-image-0063-50698.htm#infos

moon pic
http://www.publicdomainpictures.net/pictures/10000/velka/381-1233891708GdW7.jpg

Beetle gif
http://www.animatedimages.org/img-animated-insect-image-0141-57634.htm

Eye gif
http://www.animatedimages.org/img-animated-eye-image-0007-40053.htm

Flying skulls:
http://giphy.com/gifs/spooky-macabre-wtfchrisstuff-qjszOEgCFuB6o

Birds gif:
http://rebloggy.com/post/scary-gif-beauty-death-black-and-white-cool-hell-birds-b-w-halloween-night-dark/99120725897

Bats gif:
http://rebloggy.com/post/gif-bat-black-and-white-cool-creepy-awesome-horror-b-w-animal-crazy-nature-amazi/96603828172

Squirrel pic:
http://www.pngall.com/squirrel-png

Rattle pic:
I DID THAT!

Flame gif:
http://www.animatedimages.org/img-animated-fire-image-0015-49061.htm

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Music:
Pavane
http://www.midiworld.com/midis/other/faure/pavane.mid
I put it into NanoStudio and rearranged the instrumentation.
http://www.blipinteractive.co.uk/download.php

-------------

Feedback, significant advice, and support
-Chrissy my wife.

Also thank you to the Glorious Trainwrecks community for encouraging me to use Clickteam Fusion 2.5, answering questions and pointing me towards example projects, and contributing hugely to my aesthetic.

You can contact me on twitter @cafefiction

Author: 
clyde
Made For: 
An event
markp0rter's picture

Dragon Ballas

dragonballas.jpg
Game File: 

dragonballas best on teh fomos anime shows

Event Created For: 
Made For: 
An event

Ducks in a Field of Hamburgers

ducksinafieldofhamburgers.png

Use the mouse.

Made For: 
An event
SpindleyQ's picture

Good News, Everyone!

Mike Tyson's Jungle Beat is more or less complete! I still have to poke at it a bit to make a version that's legal to download, but it TOTALLY WORKS.

I will offer a download link at the same time as its official unveiling via YouTube. Filming is currently in progress.

Here's a little something creepy and unrelated to tide you over until then.

OYENS - Octopus Yes, Eliminate Naughty Squid

OYENS.png
Game File: 

Can you get to the end on JUST ONE LIFE? Inspired (sort of) by SYNSO's title, thought I'd better give the little Octopus a chance!

Made For: 
Pirate Kart 2

Twine macro: <<timedgoto>>, a simple timer

This is inspired by the Timer script used in Panic! by Astrid Bin and Stefano Russo. That script implements a sophisticated timer entity which can count down throughout the entire game, can draw itself in graph form in a canvas element, and can be paused and resumed. However, it requires multiple macros to set it up for each use, and it can be a bit cumbersome if you simply want the game to advance to a new passage after a delay.

I felt like writing a similar macro that would be shorter and more specific. This one, <<timedgoto>>, just automatically (and invisibly) goes to the given passage after the given amount of time has passed. Each use of the macro only functions within the passage that uses it - if you're using Sugarcane or single-passage Jonah and leave the passage by a normal link, it will be disengaged. Feel free to consider this a counterpart to <<timedreplace>>.

version.extensions.timedgotoMacro={major:1,minor:2,revision:0};
macros["goto"]=macros.timedgoto={timer:null,handler:function(a,b,c,d){function cssTimeUnit(s){if(typeof s=="string"){if(s.slice(-2).toLowerCase()=="ms"){return +(s.slice(0,-2))||0
}else{if(s.slice(-1).toLowerCase()=="s"){return +(s.slice(0,-1))*1000||0
}}}throwError(a,s+" isn't a CSS time unit");return 0}var t,d,m,s;
t=c[c.length-1];d=d.fullArgs();m=0;if(b!="goto"){d=d.slice(0,d.lastIndexOf(t));
m=cssTimeUnit(t)}d=eval(Wikifier.parse(d));if(d+""&&state&&state.init){if(macros["goto"].timer){clearTimeout(macros["goto"].timer)
}s=state.history[0].passage.title;macros["goto"].timer=setTimeout(function(){if(state.history[0].passage.title==s){state.display(d,a)
}},m)}}};

New: This now takes CSS time values, which are decimal numbers ending in "s" (for seconds) or "ms" (for milliseconds). You can use fractions of seconds as well as whole seconds.

Usage examples:
* <<timedgoto "underwater" 2.5s >> goes to the "underwater" passage if you stay at the current passage for 2 and 1/2 seconds.
* <<timedgoto $deathpassage 5s >> goes to the passage whose name is in the $deathpassage variable if you stay at the current passage for 5 seconds.
* <<timedgoto $playerType + "pit" 1s >> goes to the $playerType + "pit" passage if you stay at the current passage for 1 second.
* <<goto "Throne">> - This shorter version functions the same as <<timedgoto "Throne" 0s>>.
Notes:
* This uses code parameters (that is, it accepts "strings", $variables, and "various"+$combinations of both, and its parameters are interpreted as Javascript), except that the final parameter (the time value) is separated from the rest and interpreted as a literal parameter.

Version history:

  1. 1-9-2013 - Fixed a bug where it caused problems with the (un-patched) browser Back button code.
  2. 18-4-2013 - Changed time units to CSS units, added "goto" variation.
  3. 5-3-2013 - Initial.

Feel free to report any bugs to @webbedspace.

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Timer Test.tws9.42 KB

Acceptance Speech

vbvyerbnivbwivbyrbhgbejvdfjfd.png
Game File: 

YOU MUST GIVE AN ACCEPTANCE SPEECH
BASED ON THIS IDEA BY MOSHBOY https://twitter.com/moshboy/status/698834116041535488

Made For: 
An event
penguin's picture

Space explorer

Screen Shot 2017-08-12 at 10.52.09.png
Game File (Mac): 

mouse, wasd
wear headphones
nothing happens, have fun, thanks for playing

Made For: 
An event
agj's picture

26 Pong

26pongscreen.png
Game File: 

Pong for 26 players.

Had problems getting it working under Windows as a projector (it's Flash), so I just uploaded a zip with the SWF and HTML, which, I think, work better. Eh.

Made For: 
An event
Zecks's picture

Release date!

If all goes well, I'll be finished on monday. Things may go weller or not-weller. Thursday at most. (This month like I said. Woor for meeting deadlines!)

Have an assortment of amazing screens to build some final hype.

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