Credits:
Made in October of 2016 for Halloween.
Angry Birds Tutorial by Роман Рафиков
https://www.youtube.com/watch?v=tUKbaVv-eUw
Before I found out you could import .gif directly into Clickteam Fusion, I used:
Convert .gif to spritesheet in Gimp
http://registry.gimp.org/node/20943
Import sprite-sheet as animation into Clickteam
http://www.create-games.com/article.asp?id=2261
Clouds:
http://www.publicdomainpictures.net/pictures/20000/velka/dark-clouds-1300642988AuA.jpg
Skull gif
http://bestanimations.com/Humans/Skulls/Skulls2.html
Haunted House Pic
https://commons.wikimedia.org/wiki/File:A_haunted_house_like_church_in_kurseong.jpg
Bat Gif
http://www.animatedimages.org/img-animated-bat-image-0063-50698.htm#infos
moon pic
http://www.publicdomainpictures.net/pictures/10000/velka/381-1233891708GdW7.jpg
Beetle gif
http://www.animatedimages.org/img-animated-insect-image-0141-57634.htm
Eye gif
http://www.animatedimages.org/img-animated-eye-image-0007-40053.htm
Flying skulls:
http://giphy.com/gifs/spooky-macabre-wtfchrisstuff-qjszOEgCFuB6o
Squirrel pic:
http://www.pngall.com/squirrel-png
Rattle pic:
I DID THAT!
Flame gif:
http://www.animatedimages.org/img-animated-fire-image-0015-49061.htm
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Music:
Pavane
http://www.midiworld.com/midis/other/faure/pavane.mid
I put it into NanoStudio and rearranged the instrumentation.
http://www.blipinteractive.co.uk/download.php
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Feedback, significant advice, and support
-Chrissy my wife.
Also thank you to the Glorious Trainwrecks community for encouraging me to use Clickteam Fusion 2.5, answering questions and pointing me towards example projects, and contributing hugely to my aesthetic.
You can contact me on twitter @cafefiction
dragonballas best on teh fomos anime shows
Mike Tyson's Jungle Beat is more or less complete! I still have to poke at it a bit to make a version that's legal to download, but it TOTALLY WORKS.
I will offer a download link at the same time as its official unveiling via YouTube. Filming is currently in progress.
Here's a little something creepy and unrelated to tide you over until then.
Can you get to the end on JUST ONE LIFE? Inspired (sort of) by SYNSO's title, thought I'd better give the little Octopus a chance!
This is inspired by the Timer script used in Panic! by Astrid Bin and Stefano Russo. That script implements a sophisticated timer entity which can count down throughout the entire game, can draw itself in graph form in a canvas element, and can be paused and resumed. However, it requires multiple macros to set it up for each use, and it can be a bit cumbersome if you simply want the game to advance to a new passage after a delay.
I felt like writing a similar macro that would be shorter and more specific. This one, <<timedgoto>>
, just automatically (and invisibly) goes to the given passage after the given amount of time has passed. Each use of the macro only functions within the passage that uses it - if you're using Sugarcane or single-passage Jonah and leave the passage by a normal link, it will be disengaged. Feel free to consider this a counterpart to <<timedreplace>>
.
version.extensions.timedgotoMacro={major:1,minor:2,revision:0}; macros["goto"]=macros.timedgoto={timer:null,handler:function(a,b,c,d){function cssTimeUnit(s){if(typeof s=="string"){if(s.slice(-2).toLowerCase()=="ms"){return +(s.slice(0,-2))||0 }else{if(s.slice(-1).toLowerCase()=="s"){return +(s.slice(0,-1))*1000||0 }}}throwError(a,s+" isn't a CSS time unit");return 0}var t,d,m,s; t=c[c.length-1];d=d.fullArgs();m=0;if(b!="goto"){d=d.slice(0,d.lastIndexOf(t)); m=cssTimeUnit(t)}d=eval(Wikifier.parse(d));if(d+""&&state&&state.init){if(macros["goto"].timer){clearTimeout(macros["goto"].timer) }s=state.history[0].passage.title;macros["goto"].timer=setTimeout(function(){if(state.history[0].passage.title==s){state.display(d,a) }},m)}}};
New: This now takes CSS time values, which are decimal numbers ending in "s" (for seconds) or "ms" (for milliseconds). You can use fractions of seconds as well as whole seconds.
Usage examples:
* <<timedgoto "underwater" 2.5s >>
goes to the "underwater" passage if you stay at the current passage for 2 and 1/2 seconds.
* <<timedgoto $deathpassage 5s >>
goes to the passage whose name is in the $deathpassage variable if you stay at the current passage for 5 seconds.
* <<timedgoto $playerType + "pit" 1s >>
goes to the $playerType + "pit" passage if you stay at the current passage for 1 second.
* <<goto "Throne">>
- This shorter version functions the same as <<timedgoto "Throne" 0s>>
.
Notes:
* This uses code parameters (that is, it accepts "strings", $variables, and "various"+$combinations of both, and its parameters are interpreted as Javascript), except that the final parameter (the time value) is separated from the rest and interpreted as a literal parameter.
Version history:
Attachment | Size |
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Timer Test.tws | 9.42 KB |
YOU MUST GIVE AN ACCEPTANCE SPEECH
BASED ON THIS IDEA BY MOSHBOY https://twitter.com/moshboy/status/698834116041535488
mouse, wasd
wear headphones
nothing happens, have fun, thanks for playing
Pong for 26 players.
Had problems getting it working under Windows as a projector (it's Flash), so I just uploaded a zip with the SWF and HTML, which, I think, work better. Eh.
If all goes well, I'll be finished on monday. Things may go weller or not-weller. Thursday at most. (This month like I said. Woor for meeting deadlines!)
Have an assortment of amazing screens to build some final hype.
Attachment | Size |
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carefullypicked.PNG | 11.26 KB |
badshumplevel.PNG | 10.91 KB |
snowywonderland.PNG | 20.7 KB |
excitingcharacters.PNG | 9.53 KB |
excitingmoments.PNG | 9.06 KB |
fukkenbest.PNG | 7.67 KB |