(below is a reflection on this piece of work, yeah)
https://docs.google.com/document/d/1C9OsikRnh0NWqEi_CDZAPpDfNi4AXbuHyLvCa81V1Rk/edit?usp=sharing
Oh no! The flower people have gone mad with power! How long can poor Mr. Apple survive.
Move with arrow keys.
Survive.
a orisinal style rocket ride. avoid the clouds for high score.
Seeing how egglikes use pre-existing, flat image assets was inspiring, so I thought I'd try it out with some images i've been collecting on tumblr. just a neat little atmosphere game.
Monsters are auditioning for a play ...or something. Spot 'em all!
Pulp Passage, or Passage Fiction, I really don't know.
This is my contribution to the potluck party 2019!! and also my first time using flickgame!
All I have brought is this apple
It's preferred to play through the link because of the aminamations
Made in RPGM VXA - just a small game i made this morning
i like JRPG tropes: the idea of impossible foes/battles designed as real but are in fact scripted (to lose) and the idea of hero destiny (the heroes can't lose 'cause that's how the game was written) are common in JRPGs since their inception. i think it's pretty cool when you're playing a JRPG and you think it's a hopeless boss fight but it's just a really hard regular boss fight and you let the boss kill you.
the killers is also informed by the stories 'the killers' & 'a good man is hard to find'
thanks for playing (▰˘◡˘▰)
Rylie James Thomas (The Blueberry Hill) is an artist from Melbourne. He likes to put his thumbs--and sometimes other dangley bits--into various pies--and sometimes other foodstuffs--, and sometimes these are videogame filled/flavoured.
He mostly plays picross games, often until he sees and thinks in picross form, till subtitles in films look like picross clues for understanding spatial relationships between on-screen characters. Sometimes he also plays Qix.
For taking enough of an interest to read this biography he wishes to pass on a secret: In the game Colour2 you can use the numeral keys to change mode/level.
This started out as an attempt to make a better version of Nitrome's Mega Mash, and it gradually grew ever closer back toward ROM CHECK FAIL and WarioWare Inc., the initiators of the 'mashup' genre.
It's primarily an intimation about the tendency of old arcade games to have a strong vertical dynamic to their design. In many such games, the player occupies the bottom half of the screen, and the CPU opponent controls the top half. Every five seconds, ABOVE v. BELOW randomly swaps its bottom-screen player-character and top-screen antagonist with those from several such vertical arcade games, demonstrating that the vertical dynamic inherent in these games allows such match-ups to be both playable and interesting.
Play the game using only the mouse!
This mashes up the following games (don't read if you don't want spoilers):
* Pong
* Breakout
* Space Invaders
* Pinball
* Missile Command
* Pang (a.k.a Buster Bros)
* Crystal Quest (admittedly not a vertical game, but included for variety).
There's no sound because I didn't feel like it.